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Made in gb
Monstrous Master Moulder





Essex,, England

The basic idea (after reading it online) is the horus heresy. Probably about 10-20 people from our FLGS and local clubs will come along, each with a space marine or chaos space marine army, using C:CSM or C:SM, of about 1000-1500p. One person will represent horus, and one the emporer. Horus and the emporer have thier own armies too, but overall command the the traitor and loyalist forces, able to assign people to missions in order to gain campaign points to determine who wins at the end. Any of the players can defect, but the probelm I have run into is how can the emporer or horus entice people to join them, nothing I have thought of so far really works, and its a key point of the campaign really.


 
   
Made in au
Esteemed Veteran Space Marine





Australia

sounds cool. sadly i have no ideas

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Made in gb
Noise Marine Terminator with Sonic Blaster





Melbourne

I guess what you need is a list of ways Horus and the Emperor (or the other generals) can build up 'influence' points, then the H and E players can roll say 2D6 modified by the number of those points to see if they convert someone to their side.

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Made in gb
Monstrous Master Moulder





Essex,, England

I am really stuck, and I have added about conquest, you any losses taken stay lost, and horus and the emporer need to commit resources to bring armies back up to full strength. I really wanted it so people could join nd defect in their own whim, so if one person seems to be losing, then they could desert and join the other side. I would minit the ammount of times they could do it to stop people getting stupid over it, but I really cannot think how I could do it


 
   
Made in kr
Fresh-Faced New User




the horus heresy. Probably about 10-20 people from our FLGS and local clubs will come along, each with a space marine or chaos space marine army

   
 
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