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![[Post New]](/s/i/i.gif) 26934/10/18 06:35:23
Subject: Khan or Ravenwing?
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Hooded Inquisitorial Interrogator
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For a new space marine bike army, which would be the better bet? Dark angels Ravenwing or a Khan / white scars idea? I'll have to buy one of the two codecies but not both. I don't have access to either at a store so this has to be a decision made here on dakka. What's the best way to build a bike space marine army? I would want bikes as troops, the inclusion of some terminators, at most two tac squds for backup a couple tanks but mostly bikes attack bikes and speeders. Are there point breaks for bikes in either army? Better special characters on bikes? Something I'm not aware of?
Your help is appreciated!
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![[Post New]](/s/i/i.gif) 2011/02/01 06:44:53
Subject: Re:Khan or Ravenwing?
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Incorporating Wet-Blending
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Actually, Vulkan is way better than either just because of the synergy between his rules and the load out on bike squads. If you don't want to field Vulkan, I find a generic captain to be a better buy than Khan, and Ravenwing isn't living up to it's potential if it's not used in conjunction with Deathwing (you pay a premium for scout and teleport homers, and while it's not essential to field Deathwing it is points wasted). However, with the new faq giving DA access to all the new SM goodies (3++ stormshields) the Combiwing has gotten a LOT better, especially with the ability to take Cyclone launchers on Assault terminators.
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This message was edited 1 time. Last update was at 2011/02/01 06:47:38
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2011/02/01 06:52:06
Subject: Khan or Ravenwing?
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Hooded Inquisitorial Interrogator
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But how does vulkan let me use bikes as troops? I'm missing something.
Also I have the potential to make 10 terminators (now with good storm shields) come in on teleport beacons from the bikes or scouts. So a ravenwing / deathwing could work. Is it very expensive? Too expensive?
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![[Post New]](/s/i/i.gif) 2011/02/01 07:12:28
Subject: Re:Khan or Ravenwing?
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Revving Ravenwing Biker
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I play pure ravenwing and love it. having your entire army scout is extremely powerful even if you don't have deathwing deepstriking
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2011/02/01 07:30:23
Subject: Khan or Ravenwing?
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Hooded Inquisitorial Interrogator
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Funny sly marbo stuff Volkov.. can you please elaborate on your pure ravenwing build? I'm not familiar with the army, everything can make scout moves? What other specifics make ravenwing the idea bike sm army?
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![[Post New]](/s/i/i.gif) 2011/02/01 16:09:27
Subject: Khan or Ravenwing?
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Preceptor
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I too would likr to know as i am thinking about a bike army.
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![[Post New]](/s/i/i.gif) 2011/02/01 16:15:09
Subject: Re:Khan or Ravenwing?
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Boom! Leman Russ Commander
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Ravenwing bikers are insanely expensive. The dark angel list only works as a death wing list IMO. You can add pieces of ravenwing into your deathwing army, but a biker-heavy army is done much better by C:SM. Just use a normal captain on a bike to get them as troops
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![[Post New]](/s/i/i.gif) 2011/02/01 16:17:07
Subject: Re:Khan or Ravenwing?
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Dakka Veteran
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Either way the cheapest way to get the bikes is the ravenwing battleforce (contains a speeder, 6 regular bikes, and an attack bike) you can make the regular varients but it also comes with 3 upgrade sprues to make ravenwing varients instead
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![[Post New]](/s/i/i.gif) 2011/02/01 16:18:12
Subject: Re:Khan or Ravenwing?
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Dark Angels Librarian with Book of Secrets
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Lordhat wrote:Actually, Vulkan is way better than either just because of the synergy between his rules and the load out on bike squads.
That depends on how you load out your bike squads. If you have 2 MG + MM, then yes, its a great investment. I don't use Vulcan b/c I use my 2nd HQ slot for the librarian.
Lordhat wrote:I find a generic captain to be a better buy than Khan, and Ravenwing isn't living up to it's potential
+1
Ravenwing are to expensive for what they provide. Khan is .... meh ....
From what it sounds like your looking for vanilla C: SM is the way to go. You can try Khan, but try without him as well. Automatically Appended Next Post: th3eviltwin wrote:I too would likr to know as i am thinking about a bike army.
This is a good starting primer on bikers.
http://www.simhammer.com/node/16
When I started playing bikes, I would spam bikes. It was fun to field 32 bikes in a 1750 game and turbo-boost around the board, but I soon found weaknesses with that playstyle. Its a fun army list, but not a overly effective one. Adding long range support makes it a much better list.
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This message was edited 1 time. Last update was at 2011/02/01 16:21:56
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![[Post New]](/s/i/i.gif) 2011/02/01 18:09:09
Subject: Re:Khan or Ravenwing?
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Preceptor
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what is ravenwing and deathwing?
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![[Post New]](/s/i/i.gif) 2011/02/01 19:18:43
Subject: Re:Khan or Ravenwing?
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Dark Angels Librarian with Book of Secrets
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th3eviltwin wrote:what is ravenwing and deathwing?
Look up the Dark Angel codex. Everything is in that book.
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![[Post New]](/s/i/i.gif) 2011/02/01 19:27:06
Subject: Khan or Ravenwing?
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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How about neither special character and just a captain on a bike. That is what I found worked best for me - check my batreps in my sig. Many of the crimson fists games are a bike heavy list.
As an experiment I tried pointing out my list with the DA codex after they got their update and I ended up with more bikes in the regular SM codex.
They are really fun to play and have a pretty steep learning curve, but once you kind of figure them out they are an absolute blast and can really take on all comers.
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![[Post New]](/s/i/i.gif) 2011/02/01 21:46:42
Subject: Khan or Ravenwing?
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Bonkers Buggy Driver with Rockets
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Khan is actually quite good. Considering he can let you take 5 man bier squads as troops and let them all outflank, I would consider that very handy to make good use of.
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![[Post New]](/s/i/i.gif) 2011/02/01 22:03:06
Subject: Re:Khan or Ravenwing?
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Boom! Leman Russ Commander
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Outflank is pointless on bikers. They can move into a better position by simply starting on the table. The captain is better in almost every case. Khan is only good if you want outflanking termies in a land raider/a hitty command squad
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![[Post New]](/s/i/i.gif) 2011/02/01 22:45:44
Subject: Re:Khan or Ravenwing?
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Dark Angels Librarian with Book of Secrets
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Illumini wrote:Outflank is pointless on bikers. They can move into a better position by simply starting on the table. The captain is better in almost every case. Khan is only good if you want outflanking termies in a land raider/a hitty command squad
The benefit from outflanking is very small when you can turbo boost 2 feet each turn.
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![[Post New]](/s/i/i.gif) 2011/02/01 22:49:07
Subject: Khan or Ravenwing?
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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yeah plus outflanking (in my experience) encourages the opponent to castle up which you absolutely want him not to do when playing bikes.
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![[Post New]](/s/i/i.gif) 2011/02/01 23:01:24
Subject: Khan or Ravenwing?
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Dark Angels Librarian with Book of Secrets
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Somnicide wrote:yeah plus outflanking (in my experience) encourages the opponent to castle up which you absolutely want him not to do when playing bikes.
Agreed.
One of the advantages of a bike army -- in case anyone else reading this does not know -- is the ability to deliver a lot of points into a small area quickly.
Imagine the play being like swinging a hammer and striking your target, then moving quickly away to strike another target. Your hammer is tough and fast, and works best to knock off any loose ends on what your striking.
Finally -- love your icon Somnicide. Bert and PinHead are eerily similar.
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![[Post New]](/s/i/i.gif) 2011/02/01 23:12:37
Subject: Khan or Ravenwing?
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Abhorrent Grotesque Aberration
Hopping on the pain wagon
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Heheh thanks. Yeah the hammer analogy is a good one for bikes. Also, another benefit of a regular captain is that combat tactics is really good on bikes - people CAN'T shoot you before they charge because you will just likely fall back 3d6". Also, it is like a poor man's hit and run if you are in a combat that you can't win.
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![[Post New]](/s/i/i.gif) 2011/02/02 01:08:23
Subject: Re:Khan or Ravenwing?
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Revving Ravenwing Biker
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I guess think of ravenwing as more of a landspeeder/bike army than a pure bike army. I have 7 in my typical list including my master of the ravenwing. I find Its all about tactics and positioning. Ravenwing can hit the enemy so hard and so fast that you can have them wiped by turn 2. But, having said that I have also been wiped by turn 2.
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2011/02/02 01:29:36
Subject: Re:Khan or Ravenwing?
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Sneaky Lictor
Eye of Terror... I think
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Anyother fun trick ive seen is using scout bikers. Just a little 3 man unit. Sgt has a PF and Teleport beacon. They infiltrate in get the scout move then the bike move and assualt move, BAM! Sgt is in assualt with your enemies vehicle turn 1 with a PF to rear armor. And if he somehow survived to round 2... here come a nice big batch of SS TH termies right on his location
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This message was edited 2 times. Last update was at 2011/02/02 01:31:26
Children of Excess 2500pts
Hive Fleet Chimera 3000pts
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![[Post New]](/s/i/i.gif) 2011/02/02 03:10:24
Subject: Khan or Ravenwing?
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Incorporating Wet-Blending
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tldr wrote:But how does vulkan let me use bikes as troops? I'm missing something. By taking a captain on a bike as well, of course. This may not be an option for you, but that's my suggestion for best SM character for a bike list. labmouse42 wrote:Lordhat wrote:Actually, Vulkan is way better than either just because of the synergy between his rules and the load out on bike squads.
That depends on how you load out your bike squads. If you have 2 MG + MM, then yes, its a great investment. I don't use Vulcan b/c I use my 2nd HQ slot for the librarian. Yes, if you load out with plasma Vulkan isn't as good a choice, but with either meltas or flamers he's great. And for some reason I've always disliked Librarians. Not that they aren't a good choice, and I have regretted not having psychic defense a time or two, but just simply because my homebrew marine chapter doesn't trust much that has to do with the warp. It's a flavor thing. That being said, I've only regretted the lack a few times; I just roll with the punches and let the inherent synergy in my army do it's thing.
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This message was edited 1 time. Last update was at 2011/02/02 03:10:53
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2011/02/02 03:52:36
Subject: Khan or Ravenwing?
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Dark Angels Librarian with Book of Secrets
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Lordhat wrote:My homebrew marine chapter doesn't trust much that has to do with the warp. It's a flavor thing.
That's a great reason for deciding to play in a particular fashion.
Its a game. If we can't play for style and have fun, what he heck are we doing eh?
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![[Post New]](/s/i/i.gif) 2011/02/02 04:09:29
Subject: Re:Khan or Ravenwing?
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Preceptor
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labmouse42 wrote:th3eviltwin wrote:what is ravenwing and deathwing?
Look up the Dark Angel codex. Everything is in that book.
So i should pay 30$ to buy one online or dirve an hour and a halve other asking to learn somthing about a army thats in the name of a thread from some one who cant get to the codex eather so he asked for help?
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![[Post New]](/s/i/i.gif) 2011/02/02 07:02:31
Subject: Re:Khan or Ravenwing?
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Dark Angels Librarian with Book of Secrets
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You can also Google it.
In a nutshell, Ravenwing are DA bikers. They have slightly different costs and rules than C: SM
Deathwing are similar, but special terminators.
There is rich history for them, which is why I suggested looking at the book.
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![[Post New]](/s/i/i.gif) 2011/02/02 08:29:01
Subject: Khan or Ravenwing?
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Regular Dakkanaut
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I personally like Khan more with vanguard vets its amazing with +1 initiative
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![[Post New]](/s/i/i.gif) 2011/02/02 08:48:36
Subject: Re:Khan or Ravenwing?
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Hooded Inquisitorial Interrogator
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th3eviltwin wrote:labmouse42 wrote:th3eviltwin wrote:what is ravenwing and deathwing?
Look up the Dark Angel codex. Everything is in that book.
So i should pay 30$ to buy one online or dirve an hour and a halve other asking to learn somthing about a army thats in the name of a thread from some one who cant get to the codex eather so he asked for help?
This.
This whole thread is to discuss the differences, what are the bonuses of each without having to buy the codex. I've done a dakka search and know the gist of both armies separate but not comparatively.
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![[Post New]](/s/i/i.gif) 2011/02/02 11:36:59
Subject: Khan or Ravenwing?
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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As people have mentioned. A Standard captain is totally superior to Kahn (with the sole exception of expensive deathstars) and C:SM does bikers better than RW.
As for Vulkan, he makes you go from an average of 2 melta hits/squad to 2.66 and for that you lose combat tactics (which really is a huge thing for a bike army) and have to pay the equivalent of another bike squad.
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I cannot believe in a God who wants to be praised all the time.
15k
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![[Post New]](/s/i/i.gif) 2011/02/02 12:34:31
Subject: Re:Khan or Ravenwing?
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Jinking Ravenwing Land Speeder Pilot
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th3eviltwin wrote:what is ravenwing and deathwing?
Deathwing is the 1st Dark Angels company and is composed purely of Terminators, Venerable Dreadnoughts, and Land Raiders. The Company Master of the 1st company unlocks terminators as troops. Dark Angels can split the armament of their terminators so an assault terminator group can take an assault cannon along with 4 ss/ th or any combination of s/b and melee weapons. In the Tale of Two Heads talking 5 deathwing terminators and a terminator librarian single handedly liberate a world from domination by a genestealer cult. The primary job of the Deathwing is capturing the Fallen.
Ravenwing is the 2nd Dark Angels Company and is composed purely of bikes, attack bikes, and land speeders. The Company Master of the 2nd Company unlocks bikes as troops as well as any attack bikes or land speeders that are attached to the Ravenwing Attack Squad. Sammael (the Master) has one of the only jetbikes left in the Imperium, but also as a Land Speeder with AV14. The greatest advantage I can see is the Ravenwing Support Squads with 75pt Typhoons, though they can only get 1 typhoon per squad. All bikes get teleport homers which in combination with the scout move can get half the players terminators to teleport next to them in the first round giving the terminators much less ground to cover on foot. The primary purpose of the Ravenwing is to scout out the possible locations of the Fallen and bring them back.
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![[Post New]](/s/i/i.gif) 2011/02/11 06:57:32
Subject: Khan or Ravenwing?
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Hooded Inquisitorial Interrogator
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Alright took the leap bought the sm codex. I couldn't specifically find where it says taking a captain on a bike unlocks troop bikers. Any advice on that one?
Also, we've been playing with Khan and he's great. For 200 points he gets to have all the razorbacks infiltrate, and he gives his unit infiltrate which is doubly nice, furious charge too.
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![[Post New]](/s/i/i.gif) 2011/02/11 10:14:27
Subject: Re:Khan or Ravenwing?
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Boom! Leman Russ Commander
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Also, we've been playing with Khan and he's great. For 200 points he gets to have all the razorbacks infiltrate, and he gives his unit infiltrate which is doubly nice, furious charge too.
He gives outflank, not at all the same as infiltrate. Also, the biggest thing he brings to the table is hit&run + furious charge, which makes any close combat unit he joins tons better. Unfortunatly, he takes away combat tactics, which, together with his bad gear and high price makes him worse than a normal bike captain in most lists
Khan is only good if you include assault termies or a close combat command squad on bikes in your army
Alright took the leap bought the sm codex. I couldn't specifically find where it says taking a captain on a bike unlocks troop bikers. Any advice on that one?
It's right there on the captain page - mounted assault is the heading of the textbox
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