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Made in as
Stalwart Ultramarine Tactical Marine






I was going through the Ork Special Rules, and had some questions on how they would be played out:

Waaagh!
I've already read this thread on the movement issue: http://www.dakkadakka.com/dakkaforum/posts/list/30/272016.page, but my question is whether the unit that gets a wound from rolling a 1 would be able to take an armour or invul save? Yes or no?

Mob Rule
If at the end of an assault I have 9 Orks remaining and have to take a morale check for falling back, can I use the Ld9 I would get from this special rule? If I have 11 Orks remaining can I also replace the Ld value and automatically pass the morale check by getting fearless?

Hit and Run
My Deffkoptas have these, and my question is, if I fail the Hit and Run roll, do I then go through the normal fall back morale checks as usual? Also, I'm assuming this is done before checking for assault winners. Is that correct?


‎"Follow me if I advance. Kill me if I retreat. Avenge me if I die." - Warmaster Solon 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

Waaagh! - Not sure.

Mob Rule - Yes.

Hit and Run - Pretty sure you do this after assault is completed.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Made in au
Longtime Dakkanaut






sailense wrote:I was going through the Ork Special Rules, and had some questions on how they would be played out:

Waaagh!
I've already read this thread on the movement issue: http://www.dakkadakka.com/dakkaforum/posts/list/30/272016.page, but my question is whether the unit that gets a wound from rolling a 1 would be able to take an armour or invul save? Yes or no?

Mob Rule
If at the end of an assault I have 9 Orks remaining and have to take a morale check for falling back, can I use the Ld9 I would get from this special rule? If I have 11 Orks remaining can I also replace the Ld value and automatically pass the morale check by getting fearless?

Hit and Run
My Deffkoptas have these, and my question is, if I fail the Hit and Run roll, do I then go through the normal fall back morale checks as usual? Also, I'm assuming this is done before checking for assault winners. Is that correct?



Waaagh, yes it appears any save could be taken for this.

Mob Rule!, that's more or less the text yep that how it works

H&R, Re-read page 75, you just missed a bit

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
Made in fi
Confessor Of Sins




Mob Rule - the Fearless for numbering 11+ is not optional.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Waaagh- It just says a wound, and there's no text saying anything like "no armour saves allowed" or "no saves of any kind allowed", right? If so, yes, normal armor saves apply.

Mob Rule- Right. 9 Orks = Ld 9. 10+ Orks = Fearless. It's not optional, either.

Hit & Run- pg75. It happens at the end of the assault phase; so the Deffcopta (or the enemy unit) has to go through Morale as normal before you get the chance to H&R.

This message was edited 1 time. Last update was at 2011/02/02 17:25:28


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Made in as
Stalwart Ultramarine Tactical Marine






It happens at the end of the assault phase; so the Deffcopta (or the enemy unit) has to go through Morale as normal before you get the chance to H&R


So they have to pass their morale test otherwise falling back would negate being able to hit and run?

‎"Follow me if I advance. Kill me if I retreat. Avenge me if I die." - Warmaster Solon 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

If, after fighting in combat and any units involved have taken any appropriate Morale tests, a unit with the Hit & Run special rule is still engaged in combat at the end of the assault phase, it can attempt to use Hit & Run.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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A better way to score Sportsmanship in tournaments
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Made in as
Stalwart Ultramarine Tactical Marine






Thanks for all the replies. Helped out a lot.

‎"Follow me if I advance. Kill me if I retreat. Avenge me if I die." - Warmaster Solon 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Spetulhu wrote:Mob Rule - the Fearless for numbering 11+ is not optional.


Page 31, I see "may always" not "must always". It sounds optional.

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Made in fi
Confessor Of Sins




"If an Ork mob numbers 11 or more models, it has the Fearless special rule."

There is no option to use or not use Fearless - you are.
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

The sentence before that is "Because of this, Ork mobs may always choose to substitute the number of Orks in their mob for their Leadership value"

The second sentence is dependent on the first, which gives an option.

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Made in fi
Confessor Of Sins




No... if you have 11 orks you are fearless - that has nothing to do with substituting for Leadership.
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

That's true, but they still might not have an Ld of 11, because it's an option.

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Made in au
[MOD]
Making Stuff






Under the couch

Doctor Optimal wrote:That's true, but they still might not have an Ld of 11, because it's an option.

Well, no, they won't have a Ld of 11, because that's against the rules which cap stats at 10.


 
   
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Milwaukee, WI

You're right. A mob of 11 orks could have an Ld of 10+ and fearless, or they could have an Ld of 7 and fearless.

Player's choice.

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Agreed!

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in fi
Confessor Of Sins




Aye, if the 11+ Orks had to use their LD for something other than Morale or Pinning they could use the basic LD. Fearless units can't roll for Morale or Pinning - they always succeed those tests and never fall back.

This message was edited 1 time. Last update was at 2011/02/03 05:35:24


 
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

Spetulhu wrote:Aye, if the 11+ Orks had to use their LD for something other than Morale or Pinning they could use the basic LD. Fearless units can't roll for Morale or Pinning - they always succeed those tests and never fall back.


Granted, it's hard for me to think of a reason you would want to use the lower number (in a situation that Fearless doesn't apply to), but it could be done.

Maybe a hypothetical new model that has a special "assassination" weapon that has a strength equal to the target's leadership value, or something?

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Made in us
Squishy Oil Squig




btw, rolling a 1 on a waaagh! roll is specifically addressed by the ork errata/faq on the GW site and confirms that you do indeed get saves as normal.

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Doctor Optimal wrote:Granted, it's hard for me to think of a reason you would want to use the lower number


I proposed using this as a poor man's Combat Tactics. Your Ork mob gets shot at before being assault losing 25% forcing a morale check. You use the 7 leadership in the hopes of failing so you fallback. Then on your turn you can use the fearless rule to auto regroup. Not the greatest tactic but could be optimal in certain situations. Also not sure if it's legal

This message was edited 1 time. Last update was at 2011/02/04 03:30:46


   
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Oregon, USA

A bit dodgy, to my mind, but probably technically legal *shrug*

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Confessor Of Sins




No... if you're Fearless you can't choose to not be.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

As noted Fearless causes you to auto-pass your Morale tests regardless of what your LD actually is.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in au
Longtime Dakkanaut






Mmm, the only combat trick orks can pull is with a trukkboyz sized squad and losing a multiple combat, so they won't be swept with I2, managing to do that during your opponents turn running on a LD7 check, regrouping with LD10 and assaulting.... easy

"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H 
   
 
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