Switch Theme:

Thinking of Starting Mordheim or Necromunda  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Knight Exemplar



United States

I'm not sure which one I should start. I don't plan on buying real models for either and they're both a little overwhelming since I don't know anyone who plays them. I'm used to playing 40k and Warmachine. Does anyone know the pros and cons of each?
   
Made in us
Cultist of Nurgle with Open Sores




East Bridgewater, MA

First of all, don't ever play a game you do not want to buy the models for. especially a game that costs you <$40 to have a complete faction. Support you LGS and enjoy the game the way it is supposed to be. Personal issues aside...

Mordheim is the 'original' skirmish game. It is very simple to learn if as you said you play 40k. The warbands are balanced for the most part. It is campaign-reliant to be enjoyable though. This is the better of the two games.

Necromunda is like the atlantis of gw games. As close to nobody as possible plays or knows how to play. it follows 40k second ed. rules with some variantions. The big downfall to the game is the options each faction has means there is absolutly NO difference between one or another other than redemptionists, which are leaps and bounds ahead of the others.

So, play Mordheim, any fantasy player can join you, and pick up the models. one box of a large unit (~$35-40) will typically satisfy an entire warband. and the rules are free on the gw site.


You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Necromunda is a blast.
Sadly can't speak for Mordheim, though a friend used to play it and speaks highly of it.

for me the Pros for Necro is that it such good fun.
Shame that you don't know anyone who plays it. It is possible imho to proxy 40k figures. Some of te IG armies especally spring to mind. That way you could get a feel for the game and if you don't like it or for other reasons don't continue then there is no loss. We started proxying Eldar for Van Saars and Orks for Orlocks iirc

If it takes off the options are wide open from buying the minis to getting some superb non GW minis to scratching and converting. TBH the creative aspect with these games is really appealing to me.

If it is you and some mates there is nothing to stop you having your own house rules to add your own flavour.
Same would apply equally to Mordheim.
hth

 
   
Made in us
Knight Exemplar



United States

Skavenknight wrote:First of all, don't ever play a game you do not want to buy the models for. especially a game that costs you <$40 to have a complete faction. Support you LGS and enjoy the game the way it is supposed to be. Personal issues aside...

Mordheim is the 'original' skirmish game. It is very simple to learn if as you said you play 40k. The warbands are balanced for the most part. It is campaign-reliant to be enjoyable though. This is the better of the two games.

Necromunda is like the atlantis of gw games. As close to nobody as possible plays or knows how to play. it follows 40k second ed. rules with some variantions. The big downfall to the game is the options each faction has means there is absolutly NO difference between one or another other than redemptionists, which are leaps and bounds ahead of the others.

So, play Mordheim, any fantasy player can join you, and pick up the models. one box of a large unit (~$35-40) will typically satisfy an entire warband. and the rules are free on the gw site.

By not buying real models I meant the "official" models with the terrible sculpts, I figured I'd convert whatever faction I started from a troop choice from a real army. Thanks for the input though, I'm leaning towards Mordheim but have only gotten one person on board so far. Hopefully that'll change.
   
Made in us
Dwarf Runelord Banging an Anvil





Way on back in the deep caves

Mordheim is easy to recruit players for. Just set up the ruins in a game store or rec hall and it becomes an attention magnet. You might want to keep an extra copy or two of the rulebooks on hand for WHFB players who want to jump in for a game.
The ruined buildings that come with two boxed sets, plus Blood on the streets, are about enough for a 4x4 table. But dont stop there. Making Mordheim buildings and details can become a hobby in itself.

Trust in Iron and Stone  
   
Made in au
Guard Heavy Weapon Crewman





I tried to get into Necromunda a while back, I've got a decent starting gang of Delaques. Couldn't find anyone to play anywhere, though, so they h ave become dust collectors.The backstory and fluff for necromunda is awesome, but unless you've got a group you can jump into, I'd be careful.You pretty much need a dedicated guy running a campaign, someone to list out a series of objectives and encounters, otherwise it's just random fighting with great chance of cheating (Oh, I see, everone on your side has Bolters. You said you rolled them up? Yeah. Gotcha.)BTW, Spyrer Gangs are damn strong, really, what with the bitching powers and no need for credits etc. Forget the name of it right now, but the house that has Technology as a skill for every gang memeber (ie, the ability to equip Special Weapons that you freely generate at the end of a game) is tough, but they are almost universally considered to be cheese.
   
Made in gb
Noble of the Alter Kindred




United Kingdom

That would be Van Saar. WAAC players will insist they be Van Saar

We didn't allow Spyers. As for the campaign management, haven't tried it as yet but there is an online system that looks peachy.

 
   
Made in au
Guard Heavy Weapon Crewman





Coolio! To be honest, I didn't relish the idea of converting every upgrade onto my gangers, I mean, I'm not really the crafty-type in 40k, plus I feel a little bitter about the idea of having to purcahse fresh models for a new campaign, but that's only if you're playing strict to the rules, I guess.
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Like I said we started with Orks and Eldar until I bagged some Orlocks and Goliaths already painted for a good price on ebay.

Some of the minis had the proper tackle but as long as everyone is willing to play along, counts as works fine.
You can print off a download from the GW site for printing roster sheets so the upgrades just go onto paper and keep tabs of who has what.
We just made a point of going through the minis at the start of the game so both players knew who was who.

The campaign was with kids aged between 9 and 14, plus myself, and they cooperated as well as competed really well. It was me you had to keep an eye on!
If they can manage with counts as am sure more seasoned players ought be able.
I didn't have the resources for modelling/buying new minis for the upgrades.

This message was edited 1 time. Last update was at 2011/02/04 22:55:39


 
   
Made in us
Brigadier General






Chicago

I'd say play which ever one interests you most. As some folks have said, Mordheim would probably be easier since it's fantasy and figures for it (both GW and otherwise) would be eaiser to come by. However, Necromunda is a great game, also.

Whichever game you choose, it would be best to build two armies to entice reticent players to at least give it a try. Whenever a club member introduces a new game, they almost always supply at least two armies for folks to try out the game before investing in it.

Skavenknight wrote:First of all, don't ever play a game you do not want to buy the models for. especially a game that costs you <$40 to have a complete faction. Support you LGS and enjoy the game the way it is supposed to be. Personal issues aside...
.


This is just silly. No reason to buy more models if you already have suitable models. Further, you can support your FLGS by buying whatever models you want for a given game. Rules are rules and models are models. If you like the rules and the models that were made for it, that's great and hopefully your FLGS can order them in for you. However, don't let anyone tell you -especially with games as nearly defunct as Necro and Mordi- that certain rules must be used with certain models. It's your game, there is no "supposed to be".

This message was edited 1 time. Last update was at 2011/02/05 04:29:55


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Check out some of the Necro blogs for some amazing conversions.
Guaranteed to get the creative juices flowing.
Some Krooy conversions spring to mind are superb and bear out what Eilif said about models.

 
   
Made in us
Knight Exemplar



United States

I'd also like to say that I don't have a flgs, ours shut down two years ago. The guy who ran it was basically the comic book guy from the Simpsons and he didn't have any tables to play on so no one went unless they had to since he was so pretentious. It's a shame too because my school's gaming club is really big.

Anyways, I think I'm going to give Mordheim a go. Terrain is my favorite part of the hobby and fantasy terrain is a lot easier to pull off without plasticard than sci-fi is.
   
Made in us
Dwarf Runelord Banging an Anvil





Way on back in the deep caves

Foam core boards are your friend when building fantasy buildings.

Trust in Iron and Stone  
   
Made in us
Brigadier General






Chicago

Whether you go with Mord or Necro, you need to take an hour and look through this site for miniature and terrain ideas.

http://www.ironhands.com/necro.htms

Absolutely inspired mordheim scenery!

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Great site Eilif
Thanks for the linky
Problem is it ups the ante for my own project so it will take longer!


 
   
Made in us
Brigadier General






Chicago

No Probem. Necromundicon will do that to you.

A good byline for the site might be:
"Necromundicon, making your terrain inadequate since 1996"

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Man I think you called that correctly!

I want a train set now to do the skull train and yard!

 
   
Made in us
Brigadier General






Chicago

I recommend going to your local Train shop and asking if they have anything O scale stuff that's damaged. O Scale cars and buildings are pretty darn expensive, but the local shop around here always has some pieces with missing bits or in poor condition for bargain prices.

I don't need a train at all right now, but everytime I'm there it tempts me...

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

We are starting up a Necro league at my FLGS. I am going to run Redeemers and looking forward to doing some fun conversions. I picked up a box of Flagelants, a box of Catachan Infantry, and the Catachan Comand squad. After adding my bit box into that mix I should be able to throw something together and my FLGS was able to suck me dry some more (support your FLGS )
   
Made in us
Spawn of Chaos





CA

I'm about to start a Mordheim campaign with some friends. im run'n Lizardmen which is an unofficial warband. I'm using some trollforged models

1deadcop on the tyranid hive
deadman564 on MWG


Looking for GSC 
   
Made in us
Been Around the Block




If you eventually want to start necromunda as well, take a look at Yakromunda.com to help manage gangs and campaigns

gaming.yaktribe.org - Dedicated to Necromunda, Gorkamorka and Mordheim 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: