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Made in us
Human Auxiliary to the Empire




Bozeman, Montana

Hi, I'm a new player and I'm looking for some advice on the army list I've put together.
I'm building a Tau army of 1500 points (for now).

HQ:

Commander Shas'O (Crisis Suit Commander)
Cyclic Ion Blaster
Airbursting Fragmentation Projector
Command and Control Node
Hard-wired Multi-Tracker
Bodyguard XV8 Shas'vre (Crisis Suit) x1
Missile Pod
Plasma Rifle
Multi-Tracker
Total Points: 197

Elites:

Shas'Vre XV8 (Crisis Suit)
Multi-Tracker
Missle Pod
Plasma Rifle
Drone Controller
Gun Drone x2
XV8 (Crisis Suit)
Plasma Rifel
Missile Pod
Multi-Tracker
Total Points: 154

Shas'Vre Stealthsuit Team Leader
Drone Controller
Marker Drone
Bonding Knife
Burst Cannon
Stealthsuitx2
Fusion Blasterx1
Burst Cannonx1
Targeting Array
Total Point: 147

Troops:

Shas'Ui Fire Warrior
Bonding Knife
Hard-Wired Drone Controller
EMP Grenades
Photon Grenades
Pulse Rifle
Gun Drone x2
Fire Warriors x9
EMP Grenades x9
Photon Grenades x9
Pulse Rifles x9
Devilish APC
Gun Drones x2
Burst Cannon
Sensor Spines
Total Points: 265

Shas'Ui Fire Warrior
Bonding Knife
Hard-Wired Drone Controller
Photon Grenades
Pulse Rifle
Gun Drone x2
Fire Warriors x9
EMP Grenades x9
Pulse Rifles x9
Total Points: 163

Fast Attack:

Shas'Ui Pathfinder Team Leader
Hard-Wired Drone Controller
Shield Drone
Pulse Carbine w/Markerlight
Pathfinders
Pulse Carbine w/ Markerlights x3
Rail Rifle
Devilfish APC
Gun Drone x2
Burst Cannon
Disruption Pod
Sensor Spines
Total Points: 234

Heavy Support

XV88 (Broadside) Shas'Vre Team Leader
Advanced Stabilization System
Twin-Linked Rail Gun
Smart Missile System
XV88 (Broadside)
Advanced Stablization System
Twin-Linked Rail Gun
Smart Missile System
Total Points: 170

Hammerhead Gunship
Rail Gun
Sensor Spines
Target Lock
Disruption Pod
Burst Cannons
Total Points: 170

I have had a chance to play with the army yet, since it is still under construction.
Any advice would be welcome.
Thanks.
   
Made in se
Regular Dakkanaut




Instead of giving the xv8 shash'vre you can give them team leader, and also you can make the bodyguard a regular elite xv8 instead and join him instead also saving more points, also the commander could benefit of having a target lock so you dont have to fire plasma and missilepod on the infantry he will fire at?
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

I would downgrade your Shas'o to a Shas'el, and then give him a targeting array, that way you are just as good as a Shas'o pretty much, and you save 15 points.

I would get rid of his bodyguard. Bodyguards are more expensive than a normal crisis suit, and so just move that guy into the other crisis suit unit.

On your first unit of xv8s, I would get rid of the 2 drones, and not do much beyond that.

I would never suggest taking stealth suits. If you want to keep them, I would change the unit to be:

3 Stealth Suits w/ Targeting Arrays - 120 pts.

Marker drones are completely over-priced, and the fusion blaster isn't worth it either.

When you get fire warriors, don't get them anything. EMP grenades are really bad for their cost. I would take all of them off. Gun drones are pretty bad, just get more fire warriors.

Photon grenades could well be the 2nd worse things in the Tau codex. The first being etherials because they can make your whole army run away for a cheap cost.

Photon grenades make your fire warriors last slightly longer in CC, which is a very bad thing. Eventually you will lose the combat, anything else is insane luck.

By giving them photon grenades, at the very best they will survive 1 round of combat, and then they will die on your turn. This denies you the ability to shoot at them in the shooting phase, so now you have an assault unit in your face that you can't get rid of... photon grenades are bad.

Whenever you get devilfish, you should get what is referred to as a Warfish:

Devilfish
-Smart Missile System
-Targeting Array
-Multi-Tracker
-Disruption Pods

You should take no more, and no less than that. (Btw, sensor spines are a pointless upgrade I believe, and they don't do anything in 5e)

Your pathfinder team should also be a bare-bones units and it would look like:

Pathfinders (6)
Warfish (SMS/TA/DP/MT)
-192 points.

A better, cheaper unit.

Broadsides are just fine.

On the hammerhead, I would ditch the sensor-spines, and get a multi-tracker.


With the spare points you may have, I would get more crisis suits.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
Made in fi
Bounding Dark Angels Assault Marine





where are you from? Finland? Country between sweden and Russia? Never heard.

I would do pretty much same...
but maybe no stealth suits at all?

Jone96 wrote:
...I tought that unforgiven was going to floorball practices (He wasnt and yes, he really plays floorball)...

Omegus wrote:As for the Dark Angels, they are a codex chapter with some dresses and emo angst tacked on.
 
   
Made in us
Longrifle




Michigan

Psychosaur wrote:Hi, I'm a new player and I'm looking for some advice on the army list I've put together.
I'm building a Tau army of 1500 points (for now).


Congrats! Welcome to the blue-faced, Marxist party!


Psychosaur wrote:
HQ:
Commander Shas'O (Crisis Suit Commander)
Cyclic Ion Blaster
Airbursting Fragmentation Projector
Command and Control Node
Hard-wired Multi-Tracker
Bodyguard XV8 Shas'vre (Crisis Suit) x1
Missile Pod
Plasma Rifle
Multi-Tracker
Total Points: 197


Both of these weapons I have some issues with.
>> As the Bringer said, downgrade him to a Shas'el. It might not seem like much but the 10 points WILL be useful later.
>> I'd find another weapon pairing. The Cyclic looks all nice and such but I don't like wounding light infantry on 4s with any Tau weapon.
>> I've had mixed feelings about the Airbursting for a while. I just never want to reduce my suit to being just a GEQ wounder. It wounds Marines on 4s so I don't take such a specialist weapon. If you still want, I'd try a combo of the Airbursting with either a Missile or Burst Cannon. That way, he'll have a job and you'll get one of the few Blast weapons in the army.
>> The Command & Control Node is completely useless in this edition. Use the bit that comes in the Commander Suit box for something else.
>> I've learned this from Knute. If you bring Bodyguards, there is little reason not to use a Targeting Array and hard-wire the Multi-Tracker. A BS 4 suit is a much better platform for a Plasma Rifle + Missile Pod platform.
>> On that note, I recommend bringing more bodies when the points are below 1850. So, I usually forego Bodyguards for normal elite suits in this case.


Psychosaur wrote:
Elites:
Shas'Vre XV8 (Crisis Suit)
Multi-Tracker
Missle Pod
Plasma Rifle
Drone Controller
Gun Drone x2
XV8 (Crisis Suit)
Plasma Rifel
Missile Pod
Multi-Tracker
Total Points: 154

Shas'Vre Stealthsuit Team Leader
Drone Controller
Marker Drone
Bonding Knife
Burst Cannon
Stealthsuitx2
Fusion Blasterx1
Burst Cannonx1
Targeting Array
Total Point: 147


'Kay. A few points here.

>> You never need to upgrade fully to a Shas'vre unless you're taking some Special Weapon. Which you don't really need to. Ever.
>> Other than that, the Crisis team looks good. You could try dropping the Drones in order to free up points for bodies but it's really your call.
>> Stealth teams. Yeah. They're in there too. If you take them, it should be for a Stealth Marker team. I haven't liked them too much since they deny me Crisis teams and in Tau I need special weapons since they aren't found anywhere else. Take them if you like, just do us a favor and drop the Fusion Blaster. It goes against their purpose which is Light Infantry killing.


Psychosaur wrote:
Troops:
Shas'Ui Fire Warrior
Bonding Knife
Hard-Wired Drone Controller
EMP Grenades
Photon Grenades
Pulse Rifle
Gun Drone x2
Fire Warriors x9
EMP Grenades x9
Photon Grenades x9
Pulse Rifles x9
Devilish APC
Gun Drones x2
Burst Cannon
Sensor Spines
Total Points: 265

Shas'Ui Fire Warrior
Bonding Knife
Hard-Wired Drone Controller
Photon Grenades
Pulse Rifle
Gun Drone x2
Fire Warriors x9
EMP Grenades x9
Pulse Rifles x9
Total Points: 163


After extensive testing, you're going to find that Fire Warriors are awesome yet squishy. In fact, the entire army is awesome yet squishy. The main reason Tau win is because they shoot their opponent dead. Meaning, you win in the Shooting Phase and should thank the Ethereals if you win in the Assault phase. Due to this fact, you don't want your Fire Warriors, if assaulted, to live since "Locked in Close-Combat" equals a protected enemy unit. So, do the following:
>> Remove the Photon Grenades. They hep the Fire Warriors live which, ironically, you don't want them to do when they get assaulted.
>> Drop the Gun Drones. Two more Fire Warriors in the squads are better than two Gun Drones. Pinning is too uncommon to rely on these days.
>> Remove the EMP grenades. They can be fun but not on large squads that you want Rapid-Firing something. If you take them, take them on 6-8 man FW squads for some cheap, extra tank attacking. (Which I don't recommend.)


Psychosaur wrote:
Fast Attack:
Shas'Ui Pathfinder Team Leader
Hard-Wired Drone Controller
Shield Drone
Pulse Carbine w/Markerlight
Pathfinders
Pulse Carbine w/ Markerlights x3
Rail Rifle
Devilfish APC
Gun Drone x2
Burst Cannon
Disruption Pod
Sensor Spines
Total Points: 234


>> I don't enjoy the Rail Rifle option on the Pathfinders. Sure it's nice to cause Pinning with a S6 gun but I'd prefer the Markerlight hit which ups my Crisis teams BS by 1. Besides, you're putting S6 weapons onto BS3 models which I don't like doing unless it has a decent rate of fire like the Plasma Rifle.
>> I'd remove the Sensor Spines from the FW Devilfish and replace them with Disruption Pods. I'd also just remove the option from these guys. You won't often find yourself moving into Difficult Terrain so there is no sense to bring it.
>> Try to bump the Pathfinders up to 6. It'll help your Markerlight hit %.

Psychosaur wrote:
Heavy Support
XV88 (Broadside) Shas'Vre Team Leader
Advanced Stabilization System
Twin-Linked Rail Gun
Smart Missile System
XV88 (Broadside)
Advanced Stablization System
Twin-Linked Rail Gun
Smart Missile System
Total Points: 170

Hammerhead Gunship
Rail Gun
Sensor Spines
Target Lock
Disruption Pod
Burst Cannons
Total Points: 170


>> Like the Broadside suit squad. I think they need Shield Drones but they're outfitted well.
>> Again, Sensor Spines. With the saved Spine points, you can get your Broadsides some protection.


Overall, nice start. You'll want to try out some Kroot if you can. Using them as a screen to protect your other units comes in really handy and can give you an extra Shooting phase for only 70+ points. A worthwhile investment that. Also, some beginner articles can be found on Tau of War I think its called regarding deployment possibilities with Tau. Nice to look into. Also, AdvancedTauTactica is a good reference site as well.

Learn well and welcome to the Greater Good!

Commander Adept Nemo wants YOU..... to get off his lawn. You durned kids.

[ 3000pts ]
[ 1500pts ]
 
   
Made in us
Human Auxiliary to the Empire




Bozeman, Montana

Okay. I did some Tinkering.

HQ:

Commander Shas'el (Crisis Suit Commander)
Burst Cannon
Airbursting Fragmentation Projector
Command and Control Node
Hard-wired Multi-Tracker
Targeting Array
Hard-wired Drone Controller
Gun Drone x2
Total Points: 123

Elites:

Shas'Ui XV8 (Crisis Suit)
Multi-Tracker
Missle Pod
Plasma Rifle
XV8 (Crisis Suit)
Plasma Rifel
Missile Pod
Multi-Tracker
Total Points: 129

Shas'Ui XV8 (Crisis Suit)
Multi-Tracker
Missle Pod
Plasma Rifle
XV8 (Crisis Suit)
Plasma Rifel
Missile Pod
Multi-Tracker
Total Points: 129

Shas'Vre Stealthsuit Team Leader
Burst Cannon
Targeting Array
Stealthsuit x2
Burst Cannon x2
Targeting Array x2
Total Point: 125

Troops:

Shas'Ui Fire Warrior
Bonding Knife
Pulse Rifle
Fire Warriors x12
Pulse Rifles x12
Devilish APC
Smart Missile System
Burst Cannon
Disruption Pod
Multi-Tracker
Targeting Array
Total Points: 255

Shas'Ui Fire Warrior
Bonding Knife
Pulse Rifle
Fire Warriors x12
Pulse Rifles x12
Total Points: 135

Fast Attack:

Shas'Ui Pathfinder Team Leader
Pulse Carbine w/Markerlight
Pathfinders x6
Pulse Carbine w/ Markerlights x3
Rail Rifle x3
Devilfish APC
Smart Missile System
Burst Cannon
Disruption Pod
Multi-Tracker
Smart Missile System
Total Points: 244

Heavy Support

XV88 (Broadside) Shas'Ui Team Leader
Advanced Stabilization System
Twin-Linked Rail Gun
Smart Missile System
Multi-Tracker
Drone Controller
Shield Drone
XV88 (Broadside)
Advanced Stablization System
Twin-Linked Rail Gun
Smart Missile System
Multi-Tracker
Total Points: 190

Hammerhead Gunship
Railgun
Target Lock
Disruption Pod
Multi-Tracker
Burst Cannons
Total Points: 170

I'll probably switch out my Stealthsuits for XV8's eventually. I've already purchased the battle force, and have the stealth suits that came with it.
   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Like was said before, drop the Command and Control node off the commander. It isn't worth it. I would also drop the gun drones as well. They really aren't very good. If you want to use your drones, count them as markerlight drones and add them to your stealth suits.

You don't have to tell us that a unit has something that is standard. For instance, we know that firewarriors have pulse rifles. You don't need to tell us. It makes it easier to read.

Get kroot in. I know you have the models.

Did you try to buy SMS for your one devilfish twice, or is that a typo?

Your broadsides are illegal. They can only have one system on them. You have two (Multi-tracker, and ASS). The leader can take hard wired systems though.

 
   
Made in us
Fixture of Dakka





Los Angeles

Psychosaur wrote:Commander Shas'el Gun Drone x2
GDs are not good. These two bring the unit's majority Toughness down to 3. Go with ShieldDs instead, as they take on the Toughness of their controler.

Psychosaur wrote:Shas'Vre Stealthsuit Team Leader
For the same reason TheBringer mentioned, drop the 'vre' upgrade and just go Team Leader ... but why at all? Just have the 3 suits with TA.
Psychosaur wrote:Shas'Ui Pathfinder Team Leader
Pathfinders x6
Pulse Carbine w/ Markerlights x3
Rail Rifle x3
a. The purpose of PFs are to add MarkerLights to your fun. I'd take out the RailRifles. And 3 MLs don't do a whole lot. I try to run 6 to 8 PFs to yield 4 or so ML hits per use.
b. Again, why do you have a Team Leader without buying a Bonding Knife?

For FWs and PFs I only get the Team Leader upgrade if I'm going to add a BK.

Psychosaur wrote:I'll probably switch out my Stealthsuits for XV8's eventually. I've already purchased the battle force, and have the stealth suits that came with it.
I don't bad-mouth Stealths, as they're okay for the Infiltrate option as well. Use 'em with the TA & BCs.

Like the SkyRay, they're okay, but there are far better options to use in those FoC slots.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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