A Musketeer wrote:So, I'm thinking about starting Eldar and I want to bounce this list off of the experienced Eldar players out there.
HQ:
Prince Yriel
Farseer
-Runes of Warding, Spirit Stones, Doom, Guide , Fortune, Singing Spear
ELITES:
Striking Scorpions x10
-Exarch w/ Scorpion Claw
-Mounted in Wave Serpent (TL Bright Lance, Spirit Stones)
TROOPS:
Guardiansx10
-Warlock (embolden, Singing Spear)
-Scatterlaser
Guardiansx10
-Warlock (embolden, Singing Spear)
-Scatterlaser
Guardiansx10
-Warlock (embolden, Singing Spear)
-BrightLance
Guardiansx10
-Warlock (embolden, Singing Spear)
-BrightLance
HEAVY SUPPORT
Warwalker x2
-Eldar ML
Warwalker x2
-Eldar ML
So, the general idea is the Guardians and WW dakka the hell outta the enemy, while the Scorpions assualt the living daylights outta whatever it can. Yriel will hang with them. The farseer will be in the back with the gunline dooming and guiding as neccesary. So, what do y'all think?
Automatically Appended Next Post:
so, i guess no response means the list is a solid core for a beginner? Or is that a false positive?
I spaced out your list, to make it easier to read. I think in large part there were so few rates because it looked like an impenetrable wall of text.
All in all, looking at a more spaced out version of your list, a few things become apparent.
Starting with
HQ You are spending entirely too many points. Yriel is great and all, and I've run him a few times, but who is he running with? Guardians are awful in close combat, and Yriel will get mulched by any dedicated close combat from other races. Being insta killed by s6 is not good. Especially with your style list you'd be better off with the Avatar. Hes bigger, meaner, and the same number of points. He also makes that mess of guardians fearless- which is a good thing.
Your farseer is out of control as well. You have 3 powers, and one of the runes. It is at this point that you just start running Eldrad. Eldrad gets ALL the bells and whilstles- at a discount too, so if you want a toolbox farseer... just use Eldrad. If you want to run a vanilla farseer, you need to tone it down a lot. The entire point of regular farseers in the codex (aside from customizing your own charachters

) is that they can perform adaquetly for a fraction of the cost of Eldrad (or they can ride a bike- which is needed for a flying council). You can put a simple doom seer down on the table for as little as 80 points! 95 if you want to throw in Runes of Warding. The more upgrades you throw onto your farseer, the more you should consider just using Eldrad.
Moving on to Elites
you have one wave serpent, and its filled with striking scorpions. This isn't a good idea, if you are only going to put one av12 tank on the table at 1500 points, put a squad of fire dragons. one of the things that makes striking scorpions interesting is their ability to outflank, which can push opponents away from the edge, and towards your advancing forces. If you aren't going to take advantage of that there isn't much use to Striking Scorpions. If you simply must put a melee unit in a tank, use howling banshees. while howling banshees may not have armor, they have an easier time finding combat from a wave serpent due to fleet, and they also provide an answer to units with feel no pain. Since your list is mostly on foot, Harlequins may be the best for you. The shadow seer makes them nearly impossible to target from long range, and they have a plethora of special rules to make them terrifying. Give them kisses for rending and watch em tear stuff apart.
Troops:
Oooooooookay. With an Avatar this *can* work. be prepared to be frustrated with guardians though. Even in these numbers they are NOT imperial guard blobs. Guardians lack the numbers, and the special weapons to be able to function anything like the imperial guard. The best way to do this sort of thing is have warlocks with conceal (5+ cover saves while advancing) near an avatar (fearless) and a block of 10 wraithguard with Eldrad in it (casting fortune on both the avatar and wraithguard).
In essesnce, guardians can work, but it really takes a whole list of support for them to shine. They cost too many points (8 per is a rip off), don't get enough heavy weapons, have a low ballistic skill, have low range, and wear paper mache for armor... you get the idea. Its also not a good idea to give them bright lances. This is because brightlances are also way overpriced (you're probably noticing a theme here

bear with me our codex is somewhat old haha) and have a low accuracy from guardians. When putting weapon platforms on defenders the best are scatter lasers, and missile launchers. Scatter lasers are acceptable because of the volume of shots, and missiles are acceptable because bs3 is mitigated by the plasma rounds and having an ap4 blast template can take some opponents by surprise- especially if they are used to marine frag missiles.
Heavy Support:
Warwalkers are great! most people like scatter lasers for sheer volume of fire power, but
EMLs are a damn fine gun. Nothing like 4 ap4 pinning blasts, or 4 s8 shots flying at a tank. Can't beat the versatility of the missile launcher.
I personally take shuriken cannons because I think putting a walker on the table for 40 points is the bees knees. I take 2 of em with shuri cannons for 80 points, and outflank em. Use em to shoot rear armor and tie up fire support.
Overall, I think if you want to run a foot eldar you need an avatar, eldrad, and a squad of Wraithguard for troops. Trying to survive without those parts... the odds aren't good.
If this doesn't sound like where you want to go, wave serpents filled with goodies are the way of the day. If thats too boring you can still build a strong list by taking a mech one and sprinkling in goodies like jetbikes and warpspiders. Basically if you aren't going to build a rock hard wraith wall, you should probably stay as fast and loose as you can.
While it is possible to play a foot eldar list that isn't wraithwall, that is not an advisable move for somebody learning to play the race.
I hope this helps!