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Should 40k bring back the percentage bound force org chart, and skip the slotted one??  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Sneaky Kommando




Gothenburgish

Hi guys!

The more I think about it, the more I miss the percentage force org from fantasy when I played it all those 10ish years ago.

taking the ork dex as an example, it would make alot of the cheaper options viable, big guns and looted wagons to name two quickies. Weirdboys would also become a viable choice, as would big mekks with SAGs, when your no longer limited to two HQ slots, but rather say, 25% of your total points.

At higher point games (1500+) it's hard to justify taking these cheap, pointworthy, units, above taking the powerhouses (kans at 1500, and battlewagons at 2k).

I assume it's the same in alot of other codecci?

Offcourse the percentages would have to be worked on, as the old 50% troops, 25% on each of the other choices, might hamstring alot of builds, which isn't what I'm after in all this. It's still needed as we don't want to see lists of 10 heavies and such, but that's just my 2c.

What's your thoughts??

//Calle[/color]

This message was edited 2 times. Last update was at 2011/02/05 07:57:58


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Ugh dark green text on a grey background making my eyes bleed.

I was thinking about this the other day. Honestly, the way the game is geared with objective games, most people are taking more troops than ever and avoiding min/max lists. Generally anyway. There are still people who will take two 5 man squads of Marines in razorbacks and call it a day at 1500, but they usually do so knowing that they may be hamstringing themselves in certain gametypes.

I think it's an interesting idea, but with the way the game is now it is best left out. If there was a bit of rejiggering, I could see it working somewhere down the road. Fantasy went to an FOC system if I recall correctly but has come back to a percentage based system, so I suppose it's possible.

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Made in us
Nasty Nob on Warbike with Klaw






Heck no. There are lots of armies that use wildly different amounts of points on each respective slot. A percantage cap would make builds even more cookie cutter.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in se
Sneaky Kommando




Gothenburgish

Edited out the green...

Yes, i'm aware that alot of armies use wildly different slots. The object here with my idea though, is to add to the variety, not subtract from it.

Atm, being bound to a number of slots, you make alot of choices sub-par, (the cheaper ones), unless you cut points in say heavy, to focus on say elites or fast attack. As I stated above, I know the ork dex best, having played orks through 3 editions, and I shun away from using alot of choices at games above 1500pts. Not because they're bad choices per se, but because they take up one of my 2 or 3 slots in that category.

The percentages should be so that at 2k points, you can take say 3 of the most expensive heavies, or 2 expensive, and 2 cheaper ones.
Hence, not limiting the builds and making 'em cookie cutter, rather adding to custmization instead...

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I dont think a % system would work in 40k as well as it used to, or as well as it does in fantasy, because the units themselves have been so tailored to FoC slots. Additionally with characters, unlike in Fantasy or 2E 40k, overloading on them isn't necessarily OP, as they are generally far more easily killed and much less capable of eating through entire armies on their own. Archaon in Fantasy is totally worth his points, he's nigh unkillable with overlapping saves and is very hard to hit and extremely killy to boot and super mobile. An equivalent character on a 40k table just wouldn't be worth that many points, as they can't overlap saves and generally are vulnerable to Instant Death!, in addition to having to deal with large volumes of long range and high strength shooting that Fantasy just doesn't have, not to mention hidden powerfists and the like.

As for other slots, most units are designed with the FoC system in mind, unit size and wargear availability is customized to the slot and the total number of units that can be taken.

The problem in army balance today also typically isn't the min-max issue or poor troops of previous editions, its generally of specific units simply being too good and too cheap, and often these are Troops Units such as Nob Bikers or Grey Hunters, or they are just so powerful for being so cheap that they could be even worse under a % system (e.g. Long Fangs) at most common event levels (1500-2500)

This message was edited 1 time. Last update was at 2011/02/05 09:43:34


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Made in gb
Mighty Chosen Warrior of Chaos





Nottingham

Just a quick thought off the top of my head. How about putting in a system to prevent excessive multiplication, something along the lines of Fantasy where there is the three of the same maximum at 2000pts or so. Call it the rarity factor, for discussion put it at 3 for everything that's not troops but use the codexes to put in special cases +/-

Thoughts?


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