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Made in gb
Grovelin' Grot




Hi all.

On tuesday i'm fighting a necron player.

my list:

HQ

Big Mek + kustom force field + kustom mega blaster 100 points
Warboss + power klaw + cybork body + Bosspole + twin-linked big shoota 105 points

Troops

20 boyz - 2 big shootas + stickbomz (warboss will join this unit) 150 points
20 boyz - 2 big shootas + stickbomz 190 points
- Nob + power klaw + bosspole
20 boyz - 2 big shootas + stickbomz 170 points
- Nob + power klaw + bosspole

Fast attack

Deffcopta - Twin-linked big shoota + buzzsaw 60 points
Deffcopta - Twin-linked big shoota + buzzsaw 60 points
Deffcopta - Twin-linked big shoota + buzzsaw 60 points

Heavy support

Deff Dread - 2 x kustom mega blasta 105 points


This is my first list so have mercy!

My ideas for this list:
warboss will join the first boyz mob to increase survivability.
2 x HQ for more waaagh
Kustom force field to help my boyz get to the necron line.
deffcoptas as suicide units to try tie down enemy units while my boyz get up there.
Deff-dread because i just love the model.........
Stickbomz: i'd heard that the necrons put up a cover field or something, hence the stickbomz so i can assault the boyz through cover.....

What do you guys reckon? i'm painfully aware i have nothing that can easily take down a monolith, and this is a big worry of mine.

Any hints lads?

Cheers for any advice in advance.

This message was edited 1 time. Last update was at 2011/02/05 10:16:39


Orks: 2200 points and counting.

"I can imagine a world that has discovered the secret of eternal peace and harmony. And i see us invading that world, Because they would never expect it......" 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

First things first, you can run your Deff Dread as a troops choice because of your Big Mek.

www.timblom.com for all your illustrative needs.
DA:80S++G+M+++B++I++Pw40k10-D+A+++/sWD:360R++T(M)DM+

4000 Emperor's Children
2760 Angels of Redemption
3310 Bad Moonz 
   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

Well, if your against a Necron list that las a monolith, you will be able to force phase out pretty easy anyway, due to the lack of warriors.

Recommendations I would make:

1) If you are set on deffdreds, that's your call, but don't give them KMBs, because they will only hit once in a blue moon. instead stick something twin linked on, or slap another DCCW on there.

2) Deffkoptaz should have rokkits, because big shootas are not going to be any good against MEQs on such a small scale.

3) so far as I kow necrons can't make their own cover, but stikkbombz are a good upgrade anyway, so keep those.

If this is your first list, then you're doing pretty damn good at it. Hope you win your game

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in au
Malicious Mandrake





2 HQ at 1000pts is generally excessive.
Maybe swap out one of the koptas, the warboss, and some upgrades on the dread to get 2x 2 killa kanz? Good cover for the rest of the list, plus they synergize well with the KFF.

*Click*  
   
Made in us
Sneaky Kommando




Hemet california

ya drop the warboss and the kmb on the mek along with cheaper upgrades on the dredds (like maybe some rokkies or bs) that would get you room to put in a couple kanz.

if you can swing six that would be hella mean at 1000pts

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in gb
Grovelin' Grot




TiB wrote:First things first, you can run your Deff Dread as a troops choice because of your Big Mek.


Cheers for that.

Sorry, but i'm still fairly new at this. How does that make a difference to my list? I mean, is there a difference between having the dread as a troop or heavy support?


Automatically Appended Next Post:
bigmeklover wrote:ya drop the warboss and the kmb on the mek along with cheaper upgrades on the dredds (like maybe some rokkies or bs) that would get you room to put in a couple kanz.

if you can swing six that would be hella mean at 1000pts


I don't actually own any kan models.

I suppose i could do a bit of hany work and make something up with the same profile to get me through the game.

Any idea how big the models are, tall/wide and what size base they go on?


Automatically Appended Next Post:
Brutii11 wrote:Well, if your against a Necron list that las a monolith, you will be able to force phase out pretty easy anyway, due to the lack of warriors.

Recommendations I would make:

1) If you are set on deffdreds, that's your call, but don't give them KMBs, because they will only hit once in a blue moon. instead stick something twin linked on, or slap another DCCW on there.

2) Deffkoptaz should have rokkits, because big shootas are not going to be any good against MEQs on such a small scale.

3) so far as I kow necrons can't make their own cover, but stikkbombz are a good upgrade anyway, so keep those.

If this is your first list, then you're doing pretty damn good at it. Hope you win your game


Hiya,

I tried looking at the main rule book, but i can't find any references to "phase out". Mind telling me what this rule is?

I've been playing with the idea of big-bomz for the deffecoptas. good idea? bad?

Cheers.

This message was edited 3 times. Last update was at 2011/02/06 01:39:41


Orks: 2200 points and counting.

"I can imagine a world that has discovered the secret of eternal peace and harmony. And i see us invading that world, Because they would never expect it......" 
   
Made in ca
Hauptmann





Calgary AB, Canada

Phase out is a specific necron rule where if they are reduced to 33% models with the phase out rule, the entire army vanishes (not sure on the percentage, don't have the book atm). Pretty much just kill all the warriors as fast as possible My cousin plays necrons, and what work better than the kans IMO are trukk and battlewagon mounted troops. The fast you get into combat, the better. I don't like kans or dreads against the Necrons because their basic troops can take them out too easily IMO or at least thats whats always happened to me

Just my 2 cents

 
   
Made in us
Ork Boy Hangin' off a Trukk




in the stomp'n center of da WAAAAAAGGH!!!!

hey, orkboy232 the necrons phase out when they reach 25% models of the origenal model count

CruelCoin
in this surcomestance it doesnt really matter if that dred is a hs or a troop, but in larger games theres a lot of toys but less slots for them to go in to
stickabombs are generally not worth it, 20 points so that boyz can get I 3 in terrain?!?! not worth it necrons are already I 4 (i believe mabye they are a bit slow) anyways stickabombs are generally not worth it, phase out the necrons and you'll win at 1000 points the most monoliths you'll see is 1 som ignor it kill his few worriors and he'll phase out

"I dunno wot you been told,
stormboyz mobs is mighty bold.
We're da hardest of da lot.
We make you look like gorts.
5,000 orks
2,500 black templar
1,000 pts of Sprue-crons  
   
Made in au
Hellacious Havoc




Australia

As my only actual game played was this but me on Necrons I have this advice.

If there's a Lith in the list, just focus on Warriors, at 1,000pts he'll have very few warriors if he has a Monolith as well. Easy Phase Out = Easy Win.
If he has a lot of Destroyers just try and over run his gun line if he set's it up like that.
Honestly if they're running lots of Destroyers and are smart, they'll protect those things like no tomorrow since they'll do most of the damage.

Phase out is your best friend for the fight, just work for that.
Use Rokkit's on the Deffkoptas.
If Destroyers are being used in abundance, you could try and just take them out, since they'll be the main punch of his army, then just pick off Warriors at leisure.
That's pretty much how I got stomped into the ground in the end.


Be aware, you will lose a lot of boyz to Destroyer/Monolith fire if he has them/it.
My Destroyers were the only things in my game that really put a dint his numbers.

This message was edited 1 time. Last update was at 2011/02/06 11:10:13


Monster Rain wrote:McDonald's Manager: How can you be trusted to run the fry station when you can't even make a legal 40k list? Good day to you, sir.


- 2000+
- 1500pts 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I all you need is a bunch of boyz units equip them with Nob with a Powerklaw and a bosspole. You dont need any other upgrades. You don't even need the Big Mek. Just move, run, move, run (etc), charge dead Necrons. Necrons completely fall apart when they get charged. Necrons are really bad, but they are extremely bad in 1000 point games. Almost half of their points go to just getting the required FOC.

This message was edited 1 time. Last update was at 2011/02/06 12:27:36


   
Made in hr
Deranged Necron Destroyer





Zagreb

Crons aren't really bad... But I agree they suck at 1000pts... Al you need is horde...

here are my thoughts... Crons or not, here is no need to tailor your list for them only... They will probably lose anyways... here is what I'd change...

1. No need for 3 deffkoptas... 2 are more than enough... Listen to others when they say that you put rokkits on it... You need it... Kopštas are excellent against crons... Just charge first round into the warriors (or even better, destroyers) and probably you will sweeping advance them... So with rokkits and down one koptas, you get 30 more pts to spend...

2. No need for 2 HQ... Go with either Warboss if you like to bash things, or with KFF for saves against shooting... Just bare in mind that you have (usually) 12'' deployment, 6'' move +d6'' run in first turn, and then 6'' move, d6'' run and 6'' assault with waagh in second turn... That is 30''+2d6''... You will probably get hit just once, so KFF is not so good as if you had kanz wall... So take either warboss (without tl shoota, that's just waste of pts) or KFF mek...

3. Deff dread is imo point sink... Drop it and take more boyz... That will give you 105pts

4. Now fun part
Boyz... At 1000pts your best bet is lots of boyz... And 60 boyz is not enough... First drop the bombs (boyz have I2, what do you need bombs for???) (+60pts), all the big shootas (you will run anyways) (+30pts)... Now if you dropped one kopta and deff, you have 225 pts... That is enough to add nob with PK and bosspole to one squad that misses it (-40pts), and I'd add another boyz squad of 20 with nob (-160).... With 25 pts left, you can add few more boyz into squads.

Just a little thought... If I fielded crons at 1000pts tailored against orks, I'd pack nightbringer... He is really great for pushing boyz away from warriors... You'd have nothing to charge them, sincu your unmod str is 3...
I'd go with nightbringer (360), 2x12 warriors (432) and 4 destroyers (200)...

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Couple things


Drop all the KMB you have in the list. Specially on non AV types (so the Mek) because the KMB can take wounds off the one carrying it. I see your reasoning on taking them, because the STR8 will keep those silver boyz from standing back up. BUT you can get the same effect with rokkits, and they are cheaper. Also make sure you keep the KFF mek behind the dred, so he doesnt go boom to early

The only other problem I actually saw was the mob you plan on putting the Warboss in has no nob. Again I get what your doing here, but in CC the Boss can be singled out, and if he dies (which is totally plausible) then that whole unit has not PK. So Id say find a way to skim points to get a PK nob in there. Shouldnt be hard really, Orks are great at shaving points


Good luck man, and let us know how it goes

This message was edited 1 time. Last update was at 2011/02/06 15:11:20


 
   
 
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