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Made in gb
Regular Dakkanaut





Baron Sathonyx 105pts
Haemonculus (liquifier gun, WWP) 95pts

X5 Kabalite Warriors (Blaster, Raider) 120pts
X9 Wracks (Liquifier gun, squad leader (sorry forgot name), Raider, FlickerField) 180pts
X3 Wracks (Raider, Flickerfield) 100pts
X10 Wyches (Haywire Grenades, Hekatrix Agoniser) 150pts
X10 Hellions 160pts
X14 Hellions 224pts

X5 Scourges (2 Heat Lances) 134pts

Ravager (Dark Lances, Flickerfield) 115pts
Ravager (Dark Lances, Flickerfield) 115pts



Okay so basic plan. Baron deploys with 3 strong unit of Wracks (who obviously don't deploy in their raider), Haemonculus deploys with large unit of wracks. Wrack's Raider simply buzzes around making a nuisence of itself, acting as mobile cover for hellions etc, or possibly even laying down small amounts of darklight fire. As soon as the game starts, Baron leaves wracks (who then sit on my home objective or hide if its kill points!) taking their pain token, and rejoins hellions, granting the whole unit FNP. I played this unit in a practice game yesterday, picking on a small assualt squad on turn 2. With Furious charge these guys dish out the hurt, and 3+ cover save and 4+ FNP makes them pretty damn hardy (for dark eldar anyway!) Haemonculus zips forward 12", disembarks and drops the portal. The warriors raider camps midfield while ravagers lay down supporting fire. Wyches, hellions and scourges arrive in subsequent turns and get on with the fun bit!

Think the list has a chance? Any advice at all would be great thanks folks!

DawnRaid7



Hive Fleet Medusa. Working up to 2000pts.

3: 1 :4

Against a mixture of wolves, angels, guard, orks and eldar. 
   
Made in gb
Regular Dakkanaut




Guys thoughts on Scourges, Hellions?

Hive Fleet Medusa. Working up to 2000pts.

3: 1 :4

Against a mixture of wolves, angels, guard, orks and eldar. 
   
Made in gb
Krazy Grot Kutta Driva





England.

Hello there.

Recently I've been running a similar style list with the Baron and a webway portal. Unlike yours my strategy is to deploy only a 10 strong unit of wracks+2 haemies for fearless and portal carrying. The rest of the army is totally reserved. Webway lists are great fun and what you choose to fill the portal with is totally personal choice as almost every CC squad benefits from it.

Anyway here are a few observations and opinions. I've found that hellions without the Baron leave a lot to be desired and that beastmasters fill a similar role but better. Same charge range, nastier charge and cheaper but without the guns.

Your strategy of using the wracks to give a pain token sounds nice in objective games but in killpoints effectively gives the enemy a free point as 3 t4 6+ save models can be killed by almost anything. Just a point to consider.

Do you deepstrike or use the portal with the scourges? If you're running them out of the portal then you may be better served with blaster trueborn. 3 of them runs 81 points so you get about 4 and a half blasters to the two heat lances. They both have about the same killing power and around the same range when launched from a portal. However if you're deep striking them then ignore all I've said above

Overall though it looks a pretty solid and fun list.
   
Made in gb
Regular Dakkanaut




Ah thats a nice plan with the fearless wracks. Might have to look into that, seems interesting!

The way I see it, that FNP hellion squad is almost never going to give up a kill point. The wracks go to ground at on my deployment line, and if the enemy has to waste resources harvesting that kill point, all the better. Admittedly its less than ideal in KP games, but effectively paying 30pts for 15 models to instantly get FNP is pretty good!

The scourges have options, that's one of the things I love about 'em. Put them in reserve as if deepstriking and if the portal presents a nice target pop out and and melt something. If the portals not looking ideal, DS behind enemy lines and force him to react.

Overall, I'd much rather design a list that requires some thought, rather than a point-n-click WAAC list. Hopefully the less than optimum build will force me to develop some sneaky tactics! (plus its a great way to hide the fact I'm not great at building 'competitive' lists, at least on paper anyway! )

Any chance you could post your list up for me yani? It'd be great to get a different perspective on this!

This message was edited 3 times. Last update was at 2011/02/08 16:50:41


Hive Fleet Medusa. Working up to 2000pts.

3: 1 :4

Against a mixture of wolves, angels, guard, orks and eldar. 
   
Made in gb
Krazy Grot Kutta Driva





England.

Yeah sure. A list is on the bottom. I usually run a 2k version but the 1500 still performs nicely.

I can see your point with the wracks but I tend to run hellions through the portal and with their 19-24 charge range they can usually pounce on something to pick up an easy painpoint. The Baron kills more tanks than my lances do usually .

1500

HQ

Baron Sathonyx
Haemonculus (liquifier gun, Venom blade, webway portal)
Haemonculus (liquifier gun,Venom blade)

Elites

3x Trueborn
3x blasters

Troops

10x Hellions
Helliarch
agoniser

10x Wracks
2x liquifier gun
Acothyst
agoniser

10x Wyches
haywires
Hekatrix
agoniser

10x Wyches
haywires
2x hydra gauntlets
Hekatrix
venom blade

Fast Attack

3x Beast masters
4x Razorwings
5x Kymera

Heavy Support

3x Ravager
flickerfield

Ohh and my 2k list in case your interested

HQ

Baron Sathonyx
Haemonculus (liquifier gun, Venom blade, webway portal)
Haemonculus (liquifier gun,Venom blade)

Elites

3x Trueborn
3x blasters

3x Trueborn
3x blasters

3x Trueborn
3x blasters

Troops

14x Hellions
Helliarch
agoniser

10x Wracks
2x liquifier gun
Acothyst
agoniser

10x Wyches
haywires
shardnet
Hekatrix
agoniser

10x Wyches
haywires
2x hydra gauntlets
Hekatrix
venom blade

10x Wracks
2x liquifier gun
Acothyst
agoniser

Fast Attack

3x Beast masters
4x Razorwings
4x Kymera

5x Scourges
2x heat lances

Heavy Support

3x Ravager
flickerfield

   
Made in gb
Regular Dakkanaut




Yeah the baron certainly shreds anything with rear armour 10!

It seems to me that with the baron's stealth rule (and them being jump infantry) that its better to skip from cover to cover, and guarantee that you'll be in the enemies midst by turn 2 latest. 'Baron Hellions' out of a WWP seems to neuter some of his rules, and the chance to start them with FNP. IMHO without FNP, one tac squad in rapid fire range will nearly wipe the unit. If you come out of the WWP and theres nothing to assualt, you're in for a world of hurt!

Oh just as a side note, what do you think of the stunclaw? People seem to be slating it on the forum's, but I took one against BA the other day (probably the best army to take it against). I charged his small assualt squads, wiped a few, then hit and run, carrying his sanguinary priest! Killed the priest no problemo, giving FC nice and early. The stunclaw seems awesome as long as you go first (which incidently the baron helps with ) because your massive hellion squad of doom is immune to fire, and if you roll a decent score on the 3D6 (which incidently the baron also helps with ) the enemy wont be able to catch you with a sneaky charge either! I repeated this on another squad, and then ripped apart 2 razorbacks with the baron, fantastic result!

Thoughts on haywire blasters as well? I used them the other day, and my opponent didnt fire so much as a single bolter round at them all game, I always used the full 24" range, and zipped around with 12" move, stunning preds and R-backs, generally stopping things from doing their jobs! However at 130pts, they aren't cheap.

Hive Fleet Medusa. Working up to 2000pts.

3: 1 :4

Against a mixture of wolves, angels, guard, orks and eldar. 
   
Made in gb
Krazy Grot Kutta Driva





England.

Its apples and oranges really. With a 19" minimum charge for the hellions (they have fleet) there usually is a squad to clout. If not then I jump them into cover near an objective (stealth and reroll dt is so good) and use their guns (which are pretty spiffy). Also putting them in the portal means that they don't get targeted until the enemy has less obvious target priority.

The thing with the stun claw is that while its a nice idea, you're giving up the only power weapon slot that hellions can take. For 10 points more the agoniser is much more useful when you hit a FNP or 2+ save unit (blood angels, deathwing ect). Also independent characters often have good saves making your attacks more likely to bounce off. And if you don't roll over 12 on hit and run or the enemy is fleet or has jet packs you're effectively giving that unit an extra attack next round (unless you got lucky and made enough wounds stick so that the squad is effectively neutered, in which case keeping in combat will probably net you 2 pain points rather than 1 next turn). Hit and run is at its most useful at the end of the enemy turn so you can charge again.

And I've never used haywire blasters. Its the one shot, low strength, high ap, only reliably glances that turns me off them. Heat lances or blasters are better at actually popping vehicles and can attack FNP and high save units as well.

This message was edited 1 time. Last update was at 2011/02/08 23:03:46


 
   
Made in gb
Regular Dakkanaut




I was just thinking with the sheer number of attacks this unit has (including 30 poisoned shots before combat!) that the agaoniser/power weapon really isn't needed. An agoniser will on average score only one wound on MEQ. Plus if you're fighting something that 30 shots then 45 attacks doesn't dent significantly, you've picked the wrong combat! (For example sanguinary guard crushes this unit!)

If im not CERTAIN I will kill the character, then I just Hit-n-run outta there, but when it's a squishy librarian or sanguinary priest I love dragging him away and bashing seven shades of... red... outta him, bagging a free pain token and stopping those nasty psychic powers/ FNP saves!

It's to do with who you play against really I suppose!

See that's what I love about haywire scourges- they reliably glance. Of course I never use the unit to actually kill a tank, but it effectively gives me another turn to deal with some metal beast I'm not yet ready to deal with. Baal Preds are a classic example. I stun it until some wyches can rip it to shreds, or melta toting reavers arrive.

Someone on a blog I read recently described the haywire blaster's role as 'to pin his arms to his sides so you can gut him'. I loved the analogy so much I gave it a try, and as long as you play intelligently (which I'm still working on ) , it works!

This message was edited 1 time. Last update was at 2011/02/09 16:58:01


Hive Fleet Medusa. Working up to 2000pts.

3: 1 :4

Against a mixture of wolves, angels, guard, orks and eldar. 
   
 
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