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![[Post New]](/s/i/i.gif) 2011/02/08 12:09:18
Subject: IG 1500/2000 Infantry based army
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Tail Gunner
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EDIT
1500
HQ
CCS - Stracen, Medic, 3xFlamer 190
Elites
5 Storm Troopers - 2xMeltagun 105
Troops
Infantry Platoon 640
PCS - 4xFlamer
Infantry Squadx3 - PW, MG, 1 Comissar with PW
Infantry Squadx2 - AC, GL, 1 Comissar
SWS - 3xMelta
HWS - 3xLascannon
Infantry Platoon 565
PCS - 4xFlamer
Infantry Squadx3 - PW, MG, 1 Comissar with PW
Infantry Squadx2 - AC, GL, 1 Comissar
HWS - 3x ML
Thanks for tips, added Comissars to static platoons, dropped standard and a SWS
I disagree with Straken needing meltas, as when he is in melta range, he can also assault, getting 5 S7+2d6 attacks, those should get rid of just about anything the melta blobs
(that can be TL) dont take out. Flamers improve performance against massed units, and hopefully will divert fire away from the rather small unit in favour of killing some meltas in blobs.
CA means that he wont lose attacks against any passengers that try to take on him, while medic means he will hopefully live until a blob can charge next turn.
(And I dislike the idea of full MG or PG from background perspective, but that's just me)
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This message was edited 1 time. Last update was at 2011/02/09 19:19:18
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![[Post New]](/s/i/i.gif) 2011/02/08 13:36:07
Subject: Re:IG 1500/2000 Infantry based army
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Tunneling Trygon
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Your CCS is a bit of a mess - there are no special weapons on any of the vets and you seem to be trying to use this as a CC unit. Even with Straken they are not really up to it. Drop the medic, banner, OotF and bodyguards and stick some plasma or melta in there (only way to make them even vaguely CC is to stick flamers on the vets, add a priest and Lord Commissar as well. That puts the unit into the 400 point region and that's way too expensive and at no better than I3 and 5+ saves all over the place it is still fragile).
Troops I would drop the heavy weapons from the 30 man blobs and form another HWS instead. You want to keep that blob mobile.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/02/08 14:48:44
Subject: IG 1500/2000 Infantry based army
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Tower of Power
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For a decent setup mass specials like ruminator said is best, you can go c.c but don't expect it to work well, however if you do then the setup you've got isn't bad but consider a couple of flamers to soften up the enemy unit first.
PCS isn't that good at shooting with meltas, take flamers to auto hit instead.
Just take autocannons in your Platoon squads.
If you're taking a HWS you will probably need a Lord Commissar to give them stubborn.
You should drop the sponsons on the Russes and take another Hellhound so they're in pairs, even at 2k 5 tanks which isn't a lot if you're going mech.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/02/08 18:44:24
Subject: IG 1500/2000 Infantry based army
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Decrepit Dakkanaut
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Your list is sort of all over the place, which means you're not spending enough points in any one thing in order to make it particularly effective.
For example, if you want a foot horde, your infantry squads are going to need commissars and better weapon upgrades, which requires more points. Likewise, Straken can be good, but only if you throw in some more power blobs, which likewise costs more.
I'd pick a single theme to your army and run with that. Only then consider like one type of support unit to add back into the list.
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![[Post New]](/s/i/i.gif) 2011/02/08 22:20:26
Subject: IG 1500/2000 Infantry based army
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Wicked Warp Spider
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All this is about the 1500 pt list, which obviously is a better point to start giving advice.
As has been said, Straken is a good character, but just to make a CCS an assault unit is not the reason to use him. You want to have enough mobile, attacking combined squads to use his abilities (say at least 60 men under 2-3 commissars).
Some weapon notes: in a platoon, I think you are better off against vehicles if you hide the meltaguns in the infantry squads (instead of flamers and meltabombs) and give the PCS flamers or GLs. In my opinion, looking at the situation as a mechanised opponent, I would kill your PCS and then laugh at the combined squad, see? Easier to put the anti-tank within the bigger unit.
Likewise, in a static platoon, AC is a better weapon hands-down than the HB. I think that even a static platoon should have a commissar to stop it running off. Or at least a regimental standard, which would require some more complicated changes to your list.
All in all, your army is a bit unfocussed, like Ailaros pointed out. Don't think (as some people will say online) that you need to have all vehicles, or no vehicles at all, to do well though.
I suggest a way of looking at it: you've got 3 tanks now. That should always come in at <500 points. Consider very carefully what tanks to use. I would suggest 3 leman russes, because you can surround them with infantry, making it hard for your opponent to reach them with melta weapons or assault (this makes them very hard to kill against any but a few S10 AP1 enemies). Another possibility is to take 3 artillery pieces like manticores, which can reach things infantry will spend the whole game running towards. Once you've bought 3 tanks, spend everything else on infantry. If you do take straken, keep his squad cheap and make sure there are attacking squads to support him. Try and take 100 infantry models in the list. I see that as a good number to aim for. Obviously if you have 3 vehicles (not many in these times) and not enough men to cover them and take objectives, you will run into problems.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/02/09 06:46:12
Subject: Re:IG 1500/2000 Infantry based army
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Tail Gunner
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Thank you all for your advice. I decided to go for a pure infantry list for 1500, as I don't currently have many vehicles.
1500
HQ
CCS - Stracen, Standard, Medic, 2xFlamer 200
Meant to support the power blobs and maybe take on any MC that tries to tarpit those.
Elites
5 Storm Troopers - 2xMeltagun 105
DS to take out a tank.
Troops
Infantry Platoon 605
PCS - 4xFlamer
Infantry Squadx3 - PW, MG, 1 Comissar with PW
Infantry Squadx2 - AC, GL
SWS - 3xMelta
HWS - 3xLascannon
Infantry Platoon 590
PCS - 4xFlamer
Infantry Squadx3 - PW, MG, 1 Comissar with PW
Infantry Squadx2 - AC, GL
SWS - 3xMelta
HWS - 3x ML
Dropped fancy things from CCS, its still inteded to support assaults if needed.
Added Storm troopers for taking out artillery or other hard to hit tanks
I'm worried about the lack of MB in blobs, If i drop Stormies i get 2 Comissars (for AC blobs) and am left with 35 points to spare
Thoughts?
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This message was edited 1 time. Last update was at 2011/02/09 07:01:15
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![[Post New]](/s/i/i.gif) 2011/02/09 10:26:19
Subject: Re:IG 1500/2000 Infantry based army
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Tunneling Trygon
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Still don't like the CCS - with BS4 vets you are better giving them melta/plasma across the board.
Infantry squads are better, but agree you need a commissar for each blob. You could always just go for the full 40-50 man blob - good for multiassaulting! You could then trim off 10 men and put 1-2 priests in there as well. SWS and HWS can be used to objective sit if needed.
Also, with all those SWS and HWS I would look at Lord Commissar to give Ld bubble for orders. I would be tempted to get an LC and put in Creed for Harker here - 4 orders to twin link those meltas and lascannons ...
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/02/09 16:41:45
Subject: IG 1500/2000 Infantry based army
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Wicked Warp Spider
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I think commissars in the 20-man blobs would be a good idea. Drop the SWS before you drop the stormtroopers though! I'm not sure straken needs a standard, if he is advancing with the infantry they all have commissars already.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/02/09 19:19:42
Subject: IG 1500/2000 Infantry based army
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Tail Gunner
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Edited changes to first post
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![[Post New]](/s/i/i.gif) 2011/02/09 21:19:48
Subject: IG 1500/2000 Infantry based army
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Decrepit Dakkanaut
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Yeah, I agree with IBHTE, dropping the stormies for a pair of commissars and an upgrade from a missile HWS to a lascannon HWS would probably be a good idea.
While the CCS does have BS4 guys, the vets have 2A, right? That means that they're also good in close combat, especially when following straken around.
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