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Made in it
Infiltrating Broodlord





Italy

Will a Terminator 10x sq. infiltrate thanks to the Shrike's ability and then can combat sq. the first turn?

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Toban wrote:Will a Terminator 10x sq. infiltrate thanks to the Shrike's ability and then can combat sq. the first turn?

Shrike and his squad can infiltrate but once you combat squad a unit, the 2 squads count as separate units from that point on, and that happens when the unit is deployed, so one combat squad would have Shrike and could infiltrate, the other would not have Shrike and would have to deploy normally.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Decrepit Dakkanaut




And, in fact, would be unable to do so - you have to join shrike to the unit (acfording to the FAQ) as you are deploying the unit; at that point you are in the "deploy infiltrators" step which is after the non-infiltrate unit can deploy, meaning they are stuck - they cant deploy

So the only way to do it is to have the unit deploy as a full 10 man squad.
   
Made in it
Infiltrating Broodlord





Italy

Thanks

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

nosferatu1001 wrote:And, in fact, would be unable to do so - you have to join shrike to the unit (acfording to the FAQ) as you are deploying the unit; at that point you are in the "deploy infiltrators" step which is after the non-infiltrate unit can deploy, meaning they are stuck - they cant deploy

So the only way to do it is to have the unit deploy as a full 10 man squad.


Not 100% sure about this nosferatu. Please consider;
The FAQ says you nominate which ICs are joining which units at the start of deployment before you place aything on the board.
Combat squads are split when the unit is deployed and the last paragraph says that when you decide to split a unit into combat squads, then each squad is treated as a separate unit from that point.
So couldn't I, at the start of deployment, decide to split a 10 man squad into 2 combat squads and join an IC with one of them?
This would be done, according to the FAQ, before anything is put on the board.
Similar to taking a razorback with a 10 man squad. All 10 can't fit.
So at deployment, I split the squad into combat squads, deploy one in the razorback and the other somewhere else.
Both can be deployed at different times since they are two separate squads.
Or I could split a 10 man scout squad and join a chaplain with one of them.
One squad could still infiltrate, so would deploy last, the other with the chaplain loses infiltrate, so is deployed normally.
The only thing you can't do is split the tac squad deploying one combat squad and reserving the other.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Decrepit Dakkanaut




What you miss is that theyre NOT being deployed at different times - theyre being deployed during "normal" deployment

Whereas when you try to split your 10 man squad, deploying half in "normal" deployment and half in "infiltrators" deployment, you ARE deploying them at different times - and thus cannot split them up, as you are not deploying one half of the combat squad, breaking the rule about combat squadding when you deploy.
   
Made in au
Chaplain with Hate to Spare






I love this game, the rules are so easy to follow and straight forward! :-)

Flesh Eaters 4,500 points


" I will constantly have those in my head telling me how lazy and ugly and whorish I am. You sir, are a true friend " - KingCracker

"Nah, I'm just way too lazy to stand up so I keep sitting and paint" - Sigur

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Made in gb
Decrepit Dakkanaut




Combat squad is just an awkward one, as it breaks a lot of conventions. Same with people grokking the concept of Wolfguard splitting off, and the effect on kill points / dedicated transports, etc.
   
 
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