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![[Post New]](/s/i/i.gif) 2011/02/08 15:47:08
Subject: Stunned walker embarking.
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Been Around the Block
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I had a situation the other day where my furioso dreadnought got "crew - stunned" within 2" of my stormraven gunship. I couldn't quite figure out - am I allowed to embark it and fly away with it? While embarking is done in the movement phase, I'm not sure if it is an actual move which is prohibited by the damage result.
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![[Post New]](/s/i/i.gif) 2011/02/08 15:48:08
Subject: Stunned walker embarking.
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Decrepit Dakkanaut
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No. embarking is movement ,same as disembarking.
Easy reference - look under disembarking, and doing so from a moving vehicle, it states you may not move any furtther.
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![[Post New]](/s/i/i.gif) 2011/02/08 17:50:23
Subject: Stunned walker embarking.
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Regular Dakkanaut
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By Raw you can Embark the dreadnaught.
Quote" Models can only voluntarily embark or disembark in the movement phase, and may not voluntarily both embark and disembark in the same player turn. however, they may embark and then be forced to disembark if their transport is destroyed. (Nothing in that sentence says that if you cannot move you cannot embark)
the embarking rules say you can embark onto a vehicle by moving each model to witihin 2 inches of its access points in the movement phase. If the dread was already within 2 inches of an access point then I see no reason he should not be able to embark.
the only part of embarking that requires movement is getting to within 2 inches of an access point.
The stipulation noted in the previous comment is if a vehicle moved and you disembarked the unit may not move any further because the unit counts as having moved when disembarking from a vehicle that moved
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This message was edited 2 times. Last update was at 2011/02/08 17:54:21
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![[Post New]](/s/i/i.gif) 2011/02/08 17:57:16
Subject: Stunned walker embarking.
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[ADMIN]
Decrepit Dakkanaut
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mrdabba wrote:By Raw you can Embark the dreadnaught.
the embarking rules say you can embark onto a vehicle by moving each model to witihin 2 inches of its access points in the movement phase. If the dread was already within 2 inches of an access point then I see no reason he should not be able to embark.
the only part of embarking that requires movement is getting to within 2 inches of an access point.
That's untrue. The rules state that embarking happens by 'moving' all models within 2". The unit has to move in order to meet that requirement and it only makes sense. Embarking onto a vehicle is not a magical teleportation, the unit actually has to take the action. So, for example, a unit that had gone to ground would be unable to embark because it can take no action of its own volition.
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![[Post New]](/s/i/i.gif) 2011/02/08 18:41:38
Subject: Stunned walker embarking.
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Decrepit Dakkanaut
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mrdabba - have you moved to within 2"? No, because you cannot move.
Therefore you cannot embark. Your "RAW" is wrong.
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![[Post New]](/s/i/i.gif) 2011/02/08 19:21:32
Subject: Stunned walker embarking.
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Regular Dakkanaut
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The rules say you must move to within 2 inches of the access point to embark but in this case the dread is already within 2 inches so a move is not required. he simply embarks...if you can point out which rule says embarking is moving action I'll agree he would not be able to embark.
A unit which has gone to ground cannot embark not because it cannot move but because it cannot take any voluntary actions and embarking would be such an action.
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This message was edited 1 time. Last update was at 2011/02/08 19:23:32
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![[Post New]](/s/i/i.gif) 2011/02/08 19:23:54
Subject: Stunned walker embarking.
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Decrepit Dakkanaut
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mrdabba - except "but in this case the dread is already within 2 inches so a move is not required" is NOT in the rules, meaning it is simply your opinion.
Therefore you cannot embark, as you have not moved - in fact you cannot move - to within 2".
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![[Post New]](/s/i/i.gif) 2011/02/08 22:36:04
Subject: Stunned walker embarking.
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Member of a Lodge? I Can't Say
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If you follow the argument you are making to it's silly RAW end, then you are saying I could not move a transport to a units location and then embark. Since that unit did not move to the transport you are breaking the rule on page 66. (As unlikely as this is, it's entirely possible)
It makes sense that a stunned vehicle couldn't willfully embark but is the dreadnought embarking or is the stormraven picking it up? (I know, fluff isn't rules but it helps for the example)
So either you would be able to pick up the dread regardless of it being able to move or you are forced to move your unit a fraction of an inch to get into a transport.
What do you guys think? Or did I miss something?
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![[Post New]](/s/i/i.gif) 2011/02/08 22:41:06
Subject: Stunned walker embarking.
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Huge Bone Giant
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If the unit (not the transport) cannot move, then you are correct, Dok.
Embarking is done by the unit, not the transport.
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![[Post New]](/s/i/i.gif) 2011/02/08 22:59:20
Subject: Stunned walker embarking.
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Ship's Officer
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Moving a vehicle to a unit and having the unit embark is still possible, provided the unit may move.
The transport moves to the unit, and the unit moves 0.0001", ending within 2" of the access point. They have satisfied the conditions for embark, and may do so.
Stunned dreadnoughts cannot move at all, and therefore may not embark.
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![[Post New]](/s/i/i.gif) 2011/02/09 00:49:54
Subject: Stunned walker embarking.
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Member of a Lodge? I Can't Say
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If you interpret it that way, then that means the dread cannot embark at all. I agree. But it does seem sort of silly that you MUST move in the movement phase to embark even if that movement isn't necessary.
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![[Post New]](/s/i/i.gif) 2011/02/09 07:54:05
Subject: Stunned walker embarking.
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[DCM]
Tilter at Windmills
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Not silly at all, IMO. It seems silly to think that a unit which cannot move could climb aboard a transport.
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![[Post New]](/s/i/i.gif) 2011/02/09 08:12:36
Subject: Stunned walker embarking.
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Stalwart Veteran Guard Sergeant
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Mannahnin wrote:Not silly at all, IMO. It seems silly to think that a unit which cannot move could climb aboard a transport.
Not really - a skimmer/hovering flyer with a magnetic coupling could move over a damaged vehicle to pick it up.
In game terms - I didn't think there was any doubt to be honest, unit's got to be able to move in order to embark.
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![[Post New]](/s/i/i.gif) 2011/02/09 08:19:47
Subject: Stunned walker embarking.
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Longtime Dakkanaut
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Ulver wrote:Mannahnin wrote:Not silly at all, IMO. It seems silly to think that a unit which cannot move could climb aboard a transport.
Not really - a skimmer/hovering flyer with a magnetic coupling could move over a damaged vehicle to pick it up.
!! Notice how the vehicle is doing the moving or work in your example~! Certainly not the walker
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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![[Post New]](/s/i/i.gif) 2011/02/09 13:31:04
Subject: Stunned walker embarking.
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Stalwart Veteran Guard Sergeant
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ChrisCP wrote:Ulver wrote:Mannahnin wrote:Not silly at all, IMO. It seems silly to think that a unit which cannot move could climb aboard a transport.
Not really - a skimmer/hovering flyer with a magnetic coupling could move over a damaged vehicle to pick it up.
!! Notice how the vehicle is doing the moving or work in your example~! Certainly not the walker 
That's kind of my point :-/
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![[Post New]](/s/i/i.gif) 2011/02/09 13:48:48
Subject: Stunned walker embarking.
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Longtime Dakkanaut
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Yeah, it's not climbing aboard. Why'd you say it wasn't?
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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