Sucks about being ripped off. I'm glad you're taking this in stride and not turning your back on the hobby. Best of luck!
Option 1: Jetbike Council
A solid choice, but not as good as it once was. Because of the incredibly high point costs, you end up having to put all your eggs in one basket. If you field this unit, the difference between winning and loosing entirely comes down to how this unit performs. If it dies or get stuck in a tarpit, you loose.
To run it, do the following models:
Farseer on Jetbike, Runes of Warding, Runes of Witnessing, Spirit Stones, Fortune, Guide/Doom, Singing Spear
7-9 Warlocks on Jetbikes, 1 Embolden, 1 Enhance, 3-4 Destructor, 3-4 Singing Spear
You want just enough Singing Spears to be able to reliably pop a transport, but you want as many Witchblades as you can to maximize
CC attacks. You can absolutely decimate most units in
CC, but don't try and assault units with
FNP or Termies.
This unit falls apart if you fail a Fortune roll, so be prepared to loose a game due to psychic defense.
Option 2:
I'm not familiar with what that list runs. But, I'm not a fan of Wraithguard. They're very expensive and don't have the firepower of
CC ability to justify it. Try them out if you want, but I'd stay away from them.
Your local scene:
I'd still stay away from Reapers and Starcannons. With cover saves being so prevalent, having AP3 isn't all that great. If you manage to get
MEQ in the open, these units really do amazingly well, but against most players, that situation won't come up. Getting 4 shots with a Scatter Laser and forcing them to make 3+ saves is better than 2 shots with a Starcannon and them getting a 4+ save.
Super lastly:
You can certainly go with a full fluffy list. That's actually what I typically run. You can make a relatively good footdar list using Avatar, Wraithlords, Guardians, Scorpions. You won't be as top tier as mechdar, but the list can work well in the right hands. With the right tactical decisions and a bit of luck, you can certainly win plenty of games.
And, remember, fluffy well-painted armies always roll luckier than a paint-slapped-on
WAAC army.