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Made in us
Malicious Mandrake





wizard12 wrote:Brilliant idea, don't forget that because of the aerial assault rule ravagers can fire all three weapons when they arive!


This was brought up in the Duke Sliscus thread and made me think of something else....

When you Deepstrike in, you are counted as moving at cruising speed, but we all know that fast skimmers can go FlatOut, but of course you can't use this during a deepstrike.

I know if the deepstrike rules it says that you can move no further, and I would never use this simply cause I dont ever deepstrike my Raiders or Ravagers and cause I don't think it would be legal, but wanted others opinions on it.

The question is: Can you use Enhanced AetherSails on the turn you deepstrike?

I would say no because it says you can move no further except to disembark, but that applies to infantry. I wouls say maybe because you count as moving at cruising speed and Enhanced Aethersails adds 2d6" without pushing you into Flatout, unless you had moved flatout on that turn already.

As I said, I don't deepstrike and I don't think you can do this, but wanted others opinions on what they think of it, cause supposedly Codex overrules Rulebook, and it doesn't state that you cannot use the Enhanced Aethersails after a deepstrike. OF course, as I have been reminded before, just because something doesn't say I can't do it is a terrible arguement lol.

Kabal of Isha's Fall 12000PTs

Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.


And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch.
 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Since any unit that deep strikes cannot move any further, no movement is possible, enhanced aethersails or not.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Decrepit Dakkanaut




As above. You cannot move any further, aethersails are movement
   
Made in gb
Proud Phantom Titan







No further movement in the movement phase ...
Planet strike + Eldar Star engines = 12" ... since they let you move in the shooting phase ^_^

Eldar jetbike can also make their 6" assault move. Which is nice for DE

This message was edited 2 times. Last update was at 2011/02/08 19:19:05


 
   
Made in gb
Decrepit Dakkanaut




Jet packs can also make the 6" assault move, as long as it isnt INTO assault.
   
Made in hr
Screaming Shining Spear






Same as Warp Spiders and their 2d6 assault move.
   
Made in us
Aspirant Tech-Adept





St. Louis

nosferatu1001 wrote:Jet packs can also make the 6" assault move, as long as it isnt INTO assault.


Except for Tau who have a specific rule saying that they cannot.
   
Made in gb
Decrepit Dakkanaut




Yeah, but tau never get the good stuff....
   
Made in gb
Proud Phantom Titan







nosferatu1001 wrote:Yeah, but tau never get the good stuff....
... at the rate armies are going Tau are going to be BS5 and 6pts each. With rerolls from marker lights, ignoring cover and/or rending

This message was edited 1 time. Last update was at 2011/02/08 19:56:19


 
   
 
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