I don't think there's anything earth-shattering here. But I'd like to hear if anyone plays with these conventions. And of course tweaks and such.
A. Low walls and hedges:
1. Any wall terrain piece that is less than a
SM model's (or any infantry, eldar, necron,
FW) height (maybe we could go for an actual measure, like 3/4 inch?) does not cause a Dangerous Terrain test for tanks (note, not 'vehicles'. Ork trukks, and non-tanks still have to take such a test if going over a 'wall' of any height. And of course, Skimmer Rules apply as normal).
2. Hedges don't cause Dangerous Terrain tests for any vehicles. -- Similarly, agrarian
AT (corn fields, wheat) shouldn’t cause robust, high clearance vehicles to make a
DT test either.
Now, if your ork is driving a Porsche or a Datsun through it ....
B. Buildings
1.
GW ‘ruins’ without a base, are
AT on the ground floor, within the building's "foot print". And therefore grant a Cover Save, 4+, as per
RB.
2.
GW products with a base are pretty much
WYSIWYG, thus Area Terrain at the bottom anyway.
3. Modeled Solid walls cannot be crossed by infantry. A way has to be found “to go around”. Windows, broken walls or doors can allow infantry to go through. This eliminates the abstract “
AT” concept to the building and makes players strategize how to deal with being “on the wrong side of the wall”.
4. Dreadnoughts ought to have a suitable sized opening to go inside
GW (or similar) buildings. Since dread models cannot fit under roofs, it makes sense that dreadnoughts will have to treat these places as Impassable Terrain.
Hills
- ‘smooth’ sided hills do not cause Difficult Terrain rolls.
- More than 3 inches in height ought to be treated like the ruins rules for templates, i.e. upper and lower level targets
- Movement: In roughly modeled hills that players do agree are
AT, the ruins rules measurement for height is included in moving models
- Any ‘cliff’ that is more than 2” ought to be Impassable Terrain to Infantry models and vehicles