WARNING!
fething mahusive wall 'o text!
Ive played
BA for quite a while now (long, long before the new book)
But ive noticed huge changes in characters over time. (plus the addition of new ones)
While ive tried to adapt and include as many as possible to try them out, some are pretty poor.
Lem - As stated, his jump pack really does limit any use he has.
If he cost the same but didnt have it, i would take him without fail.
However, to take him you need to either sink points into a raven (ill get to that later) or jump packs, which
IMO, are a huge waste of points.
For that reason alone, he stays at home all of the time. (i have actually converted him into a normal chappy now)
Tycho - Allways loved taking him, even when he wasnt amazing.
However now, he does have some use.
His low points cost really does help too (low ish for
BA anyway)
Rites of battle alone is very nice, boosting all units
LD to 10 for morale and pinning.
Dead mans hand is great too, allowing you to smash apart lighter vehicles and heavy infantry with ease.
The
inv. save + normal 2+ is allways nice, no eternal warrior though.
Quick note: Dont take him as
DC tycho though.
You gain some amazing rules, but you lose
IC, so he is in essence a very poor dante/sang.
Astorath - Again, nice saves, but no
EW, meaning a stray las can drop him if your not careful.
His axe is pretty cool. (S6 power wep, re-roll passed
inv. saves) Meaning he can be used for hunting characters.
Litergies is pretty nice, however, he has a jump pack, so the added bonus that the
DC get are too points heavy to make it worth while.
Shadow is epic.
Furious charge and fearless on a 1-3, rather than just a 1.
This rule alone makes him great in an assault heavy list.
Honour of the chapter again is a nice rule.
However, you have to taylor a list to him, which could result in having no scoring units (
DC cant score)
so to win, you will have to table the other player.
I have used this rule for a 100%
DC list, and i love it!
However, its not competative by a long shot.
you tend to either table someone in the 1st few turns, or get shot to pieces very quickly since you have a small elite army.
Never the less, in an assault army i would take him quite often.
Mephiston - He has caused alot of rage with players since his rules were released
lol.
He is a pure combat monster that is capable of hunting down and killing
MC's with ease (unless they have
EW, then it takes a bit longer)
His high stats mixed with his powers means he can be very mobile and hard hitting, but in a competative enviroment, expect people to have a counter in place for powers, so he will have to work harder.
He has a 2+, but it ends there.
No
inv or eternal, so every las,
plas, melt, power wep etc will be aimed at him, and if your not careful, he will die very quickly.
To make him work, your best off shielding him with a pred or a raider (Rhino is nice, but gets popped far too quickly)
however, that means spending more points and limiting the mobility of said vehicle simply to make meph hit home.
Like the
DC army, he will either smash through everything in his way, or get torn apart very quickly.
TBH, i wont comment on his cempetative natuer, since he is very on the edge with it.
However, i like taking him now and again, but thats simply because ive allways taken him in an army.
Dante - A chapter master that is missing
EW? not good.
He does have a 2+ and an
inv though, and unlike a few others, he can join a unit, so that helps to no end.
Death mask is a quirk, and nothing more.
Nice for annoying someone, but not enough to really change a game.
Axe is poor.
You would think such a prestigious (sp?) character would have a beast of a weapon.
Alas, someone must have stolen it, since all i see is a Master.C power wep.
Precision is great.
Drop him and his unit right where they are needed. (him and a unit with infernus pisols for raiders is nice)
So this rule really does boost him as it removes the biggest downfall to all
DS models/units.
Surgical strike is great again.
Another rule that helps out to no end.
The ability to withdraw from a fight means it will stop you getting pinned into combat.
Master of the host is pretty poor.
Sang guard are nice, but cost wise they dont make a good list.
Just too few of them to be of any use.
Sanguinator - Eternal warrior, 2+ / 3++
This alone is an amazing start.
Angel is like the mask that dante has, except its no only against
IC's (it applies to
HQ units)
So thats nice.
Blessing again is a quirk.
A pretty nice one, but nothing ground breaking.
Will (see the 1st bit about him)
Aura is nasty.
throw a unit of sang guard near him (since they cant join him) and give them a chapter banner.
This alone will double a sanguinary guards attacks to a healthy 4.
This will also provide a nice unit to keep around him since he wont win large combats alone. (you want to be smahing into a unit and through it in the 1st turn of combat)
All in all, he is great.
No
IC rule is the only downfall, but unlike meph, a stray las shot wont kill him.
I take him in most games, but when i dont take him, ill take meph. (rare)
Seth - Very underrated
IMO.
Low points cost, 3+/4++ (so not the best) and no
EW.
However, he doesent draw fire and can join units.
So this alone helps him to last longer than he should.
Raver is great.
A S8 weapon with rending and hits at I5.
I like it anyway
Whirlwind is nice if your against elite combat units, since you know you will get 2-3 hits every round (make sure you place him in
B2B contact with a few models if possible)
Instincts is amusing, but it ends there really.
Has its funny moments (like watching a
LoC being killed by it) again though, its no ground breaker.
Ill take him as a secondary special character, but its only due to low points and some of his special rules.
Not competative though.
All in all, i would try to avoid taking 2 special characters since they really do eat into points.
I would take 1, then a libby with shield as backup.
Failing that, a reccy with infernus is nice if you have
DC in your army.
If you do take 2 special characters, ignore taking dante and astorath as they both really need you to shape your army.
they may seem nice together, but the points alone are bad.
The guard and
DC mix is nasty, but also very points heavy and lacks any shooting.
Hope that helps to some degree
Automatically Appended Next Post: Anyone not doing that with Astorath is not following their codex.
Shadow does indeed work on both friendly and enemy units.
So you could end up boosting the other player.