|
Assuming you play against fairly hard opponents mate, everything in this list except the elites section is messed up.
The swarmlord cannot take a mycetic spore.
Rippers are the worst troops in the codex. Tervigons+gaunts are a good troops choice. Many people also use warriors set up for shooting, big hordes of hormagants or termagants, or infiltrating/outflanking genestealers. But not rippers! You currently have nothing that can claim an objective, so in 2/3 of all missions you are hoping for a draw at best.
Mawlocs are worse than trygons. It isn't usually worth upgrading to a trygon prime.
Raveners have a lot of problems. If you deepstrike they get shot up before assaulting. I can see how they might work if you had some cheaper troops to screen them with. In the current army, they are vulnerable.
SO, to fix the list start with the troops. If you want that big swarmlord unit and 3 HS monsters in 2000 points, you are probably going to have to drop the elites choices to 2 models each (these should be sufficient).
Then, drop the rippers and the raveners. I'd get some gaunts and tervigons, these complement the HQ and HS choices as you start to put so much T6 on the board that it's hard to destroy the army. And tervigons are usually more efficient than just buying gaunts normally.
Hope that helps, I can see you have the idea of having the big monsters (my main opponent plays that way, and it is brutal) and you know how valuable the tank-busting elites ection is, but taking rippers as troops is no longer the way. Tervigons are tough synapse, and scoring units are a real priority in the current standard missions.
|