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Made in us
Been Around the Block




Marietta GA

Hi, how goes it? My name's Justin. I'm new here.

So I was curious, what sort of stuff are Eldar players bringing to the tourney scene? I know all bout the war walker/scatter laser combo so I put a 2500 list together with that in mind. So, any suggestions would be appreciated ^_^ Thanks!

2500 Eldar Tourney List (2495)
HQ 310
A: Eldrad 210

B:Autarch 70 (100)
+Mandiblasters 10
+Power weapon 10
+Fusion gun 10

Troops 510
A:10 Pathfinders (240)

B: 9 Guardians 80 (135)
+Missile Launcher Platform 20
+Warlock 25
+Conceal 15
+Singing Spear 3
+Wave Serpent 90 (135)
+Shuriken Cannon 10
+Twin Linked Scatter Lasers 25
+Spirit Stones 10

Fast 460
A: Warpspiders x9 198 (230)
+Exarch 12
+Extra Death Spinner 5
+Withdraw 15

B: Same as A (230)

Elites 630
A: 5 Fire Dragons (242)
+Exarch 12
+Tank Hunters 15
+Waveserpent 90 -135
+Shuriken Cannon 10
+Twin Linked Scatter Lasers 25
+Spirit Stones 10

B: 6 Wraithguard (388)
+Warlock 25
+Conceal 15
+Singing spear 3
+Waveserpent 90 -135
+Spirit Stones 10
+Shuriken Cannon 10
+Twin Linked Scatter Lasers 25

Heavy --585
A: 3 War walkers 90 (195)
+Spirit Stones 15
+2 Scatter Lasers 90

B: Same as A (195)

C: Same as A (195)

3000/500 painted
Ogre Kingdoms: 1450/3500
Skaven- 1000/3700 painted
Tomb Kings- 300/3542 painted
1000+/6000+ painted
0/3500+ painted
Fantasy- 400+/3500 +painted
0/2000 painted
2000/2000 painted
200/3000+ painted
0/1500d
0/3000 painted 
   
Made in us
Longtime Dakkanaut





Your troop count is pretty low for a 2500pt game. I'm a big fan of the warwalker plan. Your wraithguard squad is a bit off - wraithguard count as 2 in a serpent, so 6 wraithguard + the warlock gives you 13, which is obviously one over the max of 12 persons to a bus. Typically, giving fire dragons an exarch is not necessary since five meltas is enough to vanquish just about anything. You also have very little anti tank for a 2500 point game.
My advice is a little scattered, but I think you get the gist of it.

I RIDE FOR DOOMTHUMBS! 
   
Made in gb
Wicked Warp Spider






OK, as mentioned your wraithguard can't fit in their transport.

Heavy support is good, but there is no point giving anything spirit stones - the squadron rules give the same benefit for nothing.

Fast attack, no personal experience with warp spiders but they seem fine. If you are using big squads with an upgraded exarch, you might as well give the autarch a jump pack and stick him in with them.

Troops, this is where you're lacking. Pathfinders are a real liability at this points level and against skilled opponents. They will fold as soon as any assault or flamer reaches them, costing you a scoring unit - and you only have 2! Cut them. Guardians, why do you have a squad equipped for sitting in cover shooting, but you've given them a transport? If you want infantry in wave serpents, take storm guardians or dire avengers. Guardian defenders are an infantry choice (and if you do take them, give them embolden and rely on terrain for a cover save).

HQ, fine, make sure you have a plan for Eldrad, where in the army does he go, what powers are a priority, etc.

I'm not a fan of spirit stones or extra shuriken cannon on wave serpents, but its all a matter of taste.

Finally, you do need more anti-tank. 2-3 units of fire dragons are practically an automatic choice in this size game. There should be a good smattering of missile launchers in there too. Lots of AV12+ armour is going to be coming your way.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
 
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