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Made in us
Ork Boy Hangin' off a Trukk





Hey guys,


Been playing at 2k for quite a while now and feel pretty confident about the list I bring. However, 1500 is still a pretty popular points level and I have significantly less experience with that format. Wanted to run this list by the Dakka Greenskins to get some feedback.

Thanks in advance!


HQ 1 - Biker Warboss: Klaw, Squig, Cybork, Bike.

HQ 2 - KFF Mek: KFF, Klaw, Squig, Eavy Armor

Elite 1 - 15 Burna Boyz

Elite 2 - 5 Lootas

Elite 3 - 5 Lootas

Troop 1 - 19 Boyz: Slugga/Choopa, Nob with Klaw, Pole

Troop 2 - 19 Boyz: Shootas, Nob with Klaw, Pole

Troop 3 - 15 Gretchin

Fast 1 - Deffkopta: Buzzsaw, Rokkitz

Fast 2 - Deffkopta: Buzzsaw, Rokkitz

Heavy 1 - Battlewagon: Armor, Boarding Plank, Big Shoota, Deff Rolla, Grabbin' Klaw, RPJ

Heavy 2 - Battlewagon: Armor, Boarding Plank, Big Shoota, Deff Rolla, Grabbin' Klaw, RPJ

Heavy 3 - Battlewagon: Armor, Boarding Plank, Big Shoota, Deff Rolla, Grabbin' Klaw, RPJ


So I have 2 wagons full of boyz and a burna wagon flying at your face with grots to tie down home objectives... with 2 suicide koptas, 2 loota squads and a solo Biker Boss flying around as support. Look decent? Am I troop light? Do I bleed too many KP? Should I cut the burna wagon to bring some Nob Bikers like I do at 2k? Thoughts?

This message was edited 1 time. Last update was at 2011/02/11 16:05:08


yakface wrote:
Terrible rules-writing no doubt, but given that you basically can't play it RAW in any kind of sensible way lets you know that it can't be right.
 
   
Made in gb
Kovnik




Bristol

18 gretch and the herder seem needed there, as without him the squad tend to flee if a guardsmen/marine shoots his firearm into the air

otherwise its a pretty decent list from what I can see, the burna wagon does alot of damage :S

but the warboss I feel personally should jump with a boyz squad, I mean hes a sitting duck on the bike (albeit a very large and green one) and try making room to bulk out the ork mobz.

Theres not much point tooling up the big mek, hes only there for the KFF and nothing else, save your points and buy some more boyz.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in us
Flashy Flashgitz





USA

warboss_Russ! wrote:

HQ 1 - Biker Warboss: Klaw, Squig, Cybork, Bike.

HQ 2 - KFF Mek: KFF, Klaw, Squig, Eavy Armor

Elite 1 - 15 Burna Boyz

Elite 2 - 5 Lootas

Elite 3 - 5 Lootas

Troop 1 - 19 Boyz: Slugga/Choopa, Nob with Klaw, Pole

Troop 2 - 19 Boyz: Shootas, Nob with Klaw, Pole

Troop 3 - 15 Gretchin

Fast 1 - Deffkopta: Buzzsaw, Rokkitz

Fast 2 - Deffkopta: Buzzsaw, Rokkitz

Heavy 1 - Battlewagon: Armor, Boarding Plank, Big Shoota, Deff Rolla, Grabbin' Klaw, RPJ

Heavy 2 - Battlewagon: Armor, Boarding Plank, Big Shoota, Deff Rolla, Grabbin' Klaw, RPJ

Heavy 3 - Battlewagon: Armor, Boarding Plank, Big Shoota, Deff Rolla, Grabbin' Klaw, RPJ


So I have 2 wagons full of boyz and a burna wagon flying at your face with grots to tie down home objectives... with 2 suicide koptas, 2 loota squads and a solo Biker Boss flying around as support. Look decent? Am I troop light? Do I bleed too many KP? Should I cut the burna wagon to bring some Nob Bikers like I do at 2k? Thoughts?


The Lootas are nice but you'll see them run off the board quickly, better 3 (2/5 dead) run off then 7 (3/10 dead). Personally I like 15 per squad.

You can't go wrong with punching 3 BW full of boyz at your enemy but might want to consider what your foregoing. Kans are cheap and super effective.

KFF Mek doesn't need anything other than the KFF and your Warboss might be a point sink.

If you forgo the Warboss you might be able to sneak in a 3 Nob squad and a BW dedicated transport.




7 Armies 30,000+

, , , , , , ,  
   
Made in ca
Regular Dakkanaut




I wonder if you didn't put too many upgrades on your battlewagons. The boarding plank can be good, not always. Also the klaw.

Just curious point: Do you usually use burnas for the power weapon or flamer?

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in us
Smokin' Skorcha Driver





That's actually pretty good. I'm not sure why the Warboss is on a bike though. He will be all by himself. Although he can take some hits normally directed at the wagon, so I guess it works.

Personally, I like Buggies over Deffkoptas, other than that, its fine I think. Let me know how you do.

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Needs more Battlewagon! just a thought I like your list tho.

1500 Pts - Codex: Orks Roster

HQ: Big Mek (1#, 85 pts)
1 Big Mek, 85 pts ((C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Choppa; Furious Charge; Independent Character; Mob Rule; Waaagh!)

Elite: Nobz (4#, 200 pts)
1 Nobz, 200 pts ((C:Orks, pp. 34 & 98); Unit Type: Infantry; Furious Charge; Mob Rule; Waaagh!)
1 Nobz (Slugga; Big Choppa)
1 Nobz (Slugga; Big Choppa)
1 Nobz (Slugga; Big Choppa)
1 Battlewagon ((C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Armour Plates; Deff Rolla; Big Shoota x1)

Elite: Nobz (4#, 200 pts)
1 Nobz, 200 pts ((C:Orks, pp. 34 & 98); Unit Type: Infantry; Furious Charge; Mob Rule; Waaagh!)
1 Nobz (Slugga; Big Choppa)
1 Nobz (Slugga; Big Choppa)
1 Nobz (Slugga; Big Choppa)
1 Battlewagon ((C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Armour Plates; Deff Rolla; Big Shoota x1)

Elite: Burna Boyz (12#, 180 pts)
12 Burna Boyz, 180 pts ((C:Orks, pp. 45 & 100); Unit Type: Infantry; Burna; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz (20#, 160 pts)
19 Boyz, 160 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz (20#, 160 pts)
19 Boyz, 160 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)

Fast Attack: Deffkoptas (1#, 70 pts)
1 Deffkoptas, 70 pts ((C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha x1; Buzzsaw x1; Furious Charge; Hit & Run; Mob Rule; Scouts)

Fast Attack: Deffkoptas (1#, 70 pts)
1 Deffkoptas, 70 pts ((C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha x1; Buzzsaw x1; Furious Charge; Hit & Run; Mob Rule; Scouts)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon, 125 pts ((C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Armour Plates; Deff Rolla; Big Shoota x1)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon, 125 pts ((C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Armour Plates; Deff Rolla; Big Shoota x1)

Heavy Support: Battlewagon (1#, 125 pts)
1 Battlewagon, 125 pts ((C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Armour Plates; Deff Rolla; Big Shoota x1)

This message was edited 1 time. Last update was at 2011/02/12 13:23:02


   
Made in us
Smokin' Skorcha Driver





Thats a pretty good list, but no Lootas kind of sucks. At 2K you could have a Warboss to make a Nob squad troops, thats the only time I think I'd take 2 Nob units.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






General Chaos's army is much stronger IMO. Those Lootas are going to run off the table pretty quick. I would drop them and fit in more BWs like Chaos has said.


 
   
Made in au
Skillful Swordmaster






Not sure about the nob squads in chaos list as I cant see what they bring to the table other then allowing you to bring another deffrolla.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Both lists are pretty solid. I think the biker WB may be viable, given that he can absorb a ton of firepower which would otherwise be shooting at the BWs. That said, MLs are pretty useless agains the front of BWs, and pretty good against him, so against SW and some other lists the fire distribution may not work out quite how you'd like.

A buddy of mine runs a 1500 list with 4x BW. IIRC he's got Ghaz, KFF Mek, small squad of MANz in BW, 2x Boyz in BW, medium squad of Burnas in BW, and maybe a squad of Grots as well.

I faced a pretty deadly mixed BW/Kans list at 1500 last year that was roughly:
2x Warboss
2x Manz in BW (taken as Troops)
2x Grots
2x small Lootas
9x Kans

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! 
   
Made in us
Smokin' Skorcha Driver





Mannahnin wrote:Both lists are pretty solid. I think the biker WB may be viable, given that he can absorb a ton of firepower which would otherwise be shooting at the BWs. That said, MLs are pretty useless agains the front of BWs, and pretty good against him, so against SW and some other lists the fire distribution may not work out quite how you'd like.

A buddy of mine runs a 1500 list with 4x BW. IIRC he's got Ghaz, KFF Mek, small squad of MANz in BW, 2x Boyz in BW, medium squad of Burnas in BW, and maybe a squad of Grots as well.

I faced a pretty deadly mixed BW/Kans list at 1500 last year that was roughly:
2x Warboss
2x Manz in BW (taken as Troops)
2x Grots
2x small Lootas
9x Kans


Did the lack of a KFF save hurt him at all? When you that much vehicles in an Ork list, you should probably have at least one.

Other than that, its great. You could actually drop one of those Warbosses for the KFF. There's only two elites slots being taken up by the Lootas, so the rest could stay the same.

This message was edited 2 times. Last update was at 2011/02/12 22:36:25


 
   
Made in us
Ork Boy Hangin' off a Trukk





The idea with the Warboss is supporting the main wagon rush - between him, the lootas and the koptas I hope to disrupt their long range firepower enough to get the wagons there mostly in one piece. Don't underestimate the solo biker boss - a turbo-boosted t6 tiny model is very hard to shake loose, and he's murder to backfield stuff.

I'm still on the fence with 2x5 lootas, though. I've been running a squad of ten for a long time but I've wanted to move to 2 to improve my firing lanes. I find with only one squad of lootas it's too easy for my opponent to deploy smart and deny them quality shots. With 2 squads usually SOMEone has something choice to shoot at. HOWEVER, 2x5 is quite vulnerable... then again, most opponents never had any trouble shaking loose my 10 squad, either. Feh.

@bucheonman: Boarding planks are amazing. There's nothing quite like klawing a dread to death without fear of retribution. And the burnas really depend on matchup - against opponents that have trouble popping the wagon, they can ride around spewing firey death. If they get forced on foot I can usually waagh them into a tasty power-assault. It's all situational.



Thanks for the feedback, guys!

yakface wrote:
Terrible rules-writing no doubt, but given that you basically can't play it RAW in any kind of sensible way lets you know that it can't be right.
 
   
 
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