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![[Post New]](/s/i/i.gif) 2011/02/11 19:54:45
Subject: Shooting.
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War Walker Pilot with Withering Fire
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Hello everyone,
I was just wondering, in the shooting phase do you have to shoot from left to right? or right to left?Or can you actually just pick out units you want to shoot first then shoot the others later?IIRC the rulebook said that I can shoot in any order I want, but does it make me a better palyer if I shoot in a specific order?
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What is the joy of life?
To die knowing that your task is done
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![[Post New]](/s/i/i.gif) 2011/02/11 19:57:10
Subject: Shooting.
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Captain of the Forlorn Hope
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You can pick a unit and shoot, then move on to the next unit. you do not have to go in any specific order.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2011/02/11 20:01:45
Subject: Re:Shooting.
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Decrepit Dakkanaut
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Yea any order you want. I normally do a right/left thing, mainly so I dont forget who went last. Unless its something like I shoot and that unit WILL die then I might go out of order just because its easy cheesy and done with fast
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![[Post New]](/s/i/i.gif) 2011/02/11 21:52:22
Subject: Shooting.
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[MOD]
Making Stuff
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The 'better player' will choose the order as he goes, in order to maximise the efficiency of his shooting. There is no requirement, or any specific benefit beyond making it easier to keep track, to just working your way across the board.
Having said that, the 'easier to keep track' issue shouldn't be underestimated, particularly in larger games. For particularly large games, I like to keep a bucket of counters handy, to mark each unit as it shoots.
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![[Post New]](/s/i/i.gif) 2011/02/11 21:59:05
Subject: Shooting.
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Plaguelord Titan Princeps of Nurgle
Alabama
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insaniak wrote:The 'better player' will choose the order as he goes, in order to maximise the efficiency of his shooting.
Agreed. In fact, when I read that others simply move right to left or vice versa, I was a bit shocked. I don't know when the last time I could just shoot willy-nilly at whatever was in range or LOS. More often than not, my shooting is dictated by how I want the game to flow:
Do I need those marines out of that transport?
Do I want to stop taking vindicator barrages?
Are those land speeders in danger of contesting, not to mention their typhoon missiles?
If I shoot, will I still be in assault range?
All these things dictate my shooting. Cover, movement, how far another unit ran, if I popped a transport or not, etc., etc. I don't know if I've ever been an advocate of right-to-left shooting.
My brother places a black die next to his raiders/ravagers that have shot. That helps him keep track of what has shot and what hasn't, but we're both fairly selective about our shooting phase and sequence in which it is carried out.
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WH40K
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![[Post New]](/s/i/i.gif) 2011/02/14 02:17:58
Subject: Shooting.
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War Walker Pilot with Withering Fire
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Some situations like:
I have a melta gun in melta range to tank a, I have a MM in melta range to tank a and b, so I shoot melta gun first at tank a and if I kill it I shoot tank b with MM.
This is allowed by the rules yea? Automatically Appended Next Post: Some situations like:
I have a melta gun in melta range to tank a, I have a MM in melta range to tank a and b, so I shoot melta gun first at tank a and if I kill it I shoot tank b with MM.
This is allowed by the rules yea?
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This message was edited 1 time. Last update was at 2011/02/14 02:18:32
What is the joy of life?
To die knowing that your task is done
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![[Post New]](/s/i/i.gif) 2011/02/14 02:37:45
Subject: Shooting.
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Longtime Dakkanaut
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Tony the guardsman wrote:Some situations like:
I have a melta gun in melta range to tank a, I have a MM in melta range to tank a and b, so I shoot melta gun first at tank a and if I kill it I shoot tank b with MM.
This is allowed by the rules yea?
Exactly like this.
Another example would be (completely theoretical):
I have a chimera with a Veteran Squad on board with 3 meltaguns. I am within melta-range of a landraider holding a bunch of Blood Claws. I shoot the landraider with the meltaguns and cause it to explode and 3 Blood Claws are killed. I then use the Chimera's heavy flamer to kill another 3 Blood Blaws. The Blood Claws have now take over 25% casualties so I use a Psyker Battle Squad to reduce their leadership down to a 3. At the end of the shooting phase the Blood Claws fail their leadership test and flee.
Picking the order in which your units fire is very important and can often decide the direction a game goes.
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This message was edited 1 time. Last update was at 2011/02/14 02:39:38
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![[Post New]](/s/i/i.gif) 2011/02/14 04:48:22
Subject: Shooting.
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[DCM]
Tilter at Windmills
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Puma713 and Nungunz have it exactly.
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A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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![[Post New]](/s/i/i.gif) 2011/02/14 07:34:54
Subject: Shooting.
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Ship's Officer
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Nungunz wrote:Exactly like this.
Another example would be (completely theoretical):
I have a chimera with a Veteran Squad on board with 3 meltaguns. I am within melta-range of a landraider holding a bunch of Blood Claws. I shoot the landraider with the meltaguns and cause it to explode and 3 Blood Claws are killed. I then use the Chimera's heavy flamer to kill another 3 Blood Blaws. The Blood Claws have now take over 25% casualties so I use a Psyker Battle Squad to reduce their leadership down to a 3. At the end of the shooting phase the Blood Claws fail their leadership test and flee.
Picking the order in which your units fire is very important and can often decide the direction a game goes.
Wouldn't the Blood Claws have either passed or Failed a pin check already that phase after their LR exploded? Can they take an additional Ld check that phase?
Just curious.
DoW
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"War. War never changes." - Fallout
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![[Post New]](/s/i/i.gif) 2011/02/14 07:39:03
Subject: Shooting.
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Tail Gunner
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I don't see anything stating you can only take a single Leadership test in a phase, and pinning says you can keep taking pinning tests as long as you pass, so i'm guessing they can.
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![[Post New]](/s/i/i.gif) 2011/02/14 07:42:54
Subject: Shooting.
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[DCM]
Tilter at Windmills
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You can take any number of pinning tests in a phase; one per enemy unit forcing the tests.
You take one morale test at the end of any given phase in which a unit sustains 25% or greater casualties.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/14 07:48:34
Subject: Shooting.
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Member of a Lodge? I Can't Say
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In the example, a pinning test would be taken immediately after the LR exploded. The shooting of the heavy flamer and causing casualties would cause a further morale test at the end of the shooting phase.
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![[Post New]](/s/i/i.gif) 2011/02/14 07:51:18
Subject: Shooting.
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[DCM]
Tilter at Windmills
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...and the success or failure of the units' shooting inflicting sufficient casualties to force the 25% Morale check would be the determining factor in deciding whether to hit them with the psyker battle squad power to reduce their LD.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/14 09:33:59
Subject: Shooting.
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Ship's Officer
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Mannahnin wrote:You can take any number of pinning tests in a phase; one per enemy unit forcing the tests.
You take one morale test at the end of any given phase in which a unit sustains 25% or greater casualties.
Ah okay. So if the Blood Claws already suffered 25% casualties as a result of the LR explosion, they would take a pinning test immediately, and a Ld test at the end of the shooting phase? Or can you not combine them in that manner?
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2011/02/14 10:58:07
Subject: Shooting.
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Decrepit Dakkanaut
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You take a pinning test immediately, then a Ld test at the end. You can combine them if you want to, but it gives you opponent more information.
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![[Post New]](/s/i/i.gif) 2011/02/14 21:17:39
Subject: Re:Shooting.
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Longtime Dakkanaut
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I did purposely leave the pinning test out as I thought that was getting way too into the details, but I guess it left some confusion.
Pinning test would be taken right after the Explodes! as in the rulebook on their normal leadership. The morale test would be taken at the de-buffed leadership value at the end of the shooting phase as was stated by others.
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![[Post New]](/s/i/i.gif) 2011/02/14 21:47:53
Subject: Shooting.
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Lord of the Fleet
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Tony the guardsman wrote:Some situations like: I have a melta gun in melta range to tank a, I have a MM in melta range to tank a and b, so I shoot melta gun first at tank a and if I kill it I shoot tank b with MM. This is allowed by the rules yea?
Just remember, if they're in the same unit then they must shoot the same target at the same time. If it's different units then absolutely. As a general rule: 1) shoot anti-tank before anti-infantry, if you crack open transports then the anti-infantry has more targets to choose from 2) shoot units that only have one suitable target first (short range specialised weapons like meltaguns) and shoot units with a choice of suitable targets (longer ranged or more versatile weapons e.g. missile launchers) after that.
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This message was edited 1 time. Last update was at 2011/02/14 21:48:18
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