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Made in us
Fresh-Faced New User




Is it just me or does the Daemonic Assault rules seem a little more than unfluffy? You tear into existence from the warp and then stand there like a beer bottle on a fence post. Real fierce. I can understand the waves thing due to the "unpredictable" nature of the warp. Daemons if I am to understand the fluff have been ripping through the plane between the warp and the physical realm for about forever and a day. So one would think that they would be pretty used to it. On top of that they live in the warp, a place by all accounts is so mind warpingly bizarre that mortal minds melt at exposure in any quantity other that minute amounts. They are born, live and fight there. So as far as the rest of the deep strike rule of not being able to assault on the turn they come into play due to "they are too disrupted by their deep strike move" is completely ridiculous. You can weave complex spells and operate heavy weapons in your shooting phase but neigh can you swing a sword in a gross motor function.

So I propose that a special rule for deep striking daemons. - They can assault on the turn they come in to play. If the unit chooses to assault on the turn they come in to play they must take a Dangerous Terrain test but instead of wounding on a 1 they suffer a wound on a roll of 1-2 to represent the units rush through the tear in reality (trampling each other for position, rift misshaping ect.). Wounds suffered in this test may not be saved (no invulnerable saves as they are between the warp and reality where they get that).

To me this just sounds more in line with every piece of fluff I have ever read. Daemons tearing in to a place slaughtering as surprised peoples try to mount a hasty defense. I will be play testing with some friends to check it out. Any feedback/ constructive criticism would be great.
   
Made in ca
Decrepit Dakkanaut





If you're going to argue about a rule, you're going to need to talk about the game. In game terms the Daemonic Assault rule does a fine job of turning a collection of close combat monsters into an army that isn't another Space Marine army. Allowing Daemons to tear into people's armies before they get a chance to shoot is too unfair to armies that trade close combat ability for shooting ability.

Speaking of, Chaos Space Marine Summoned Daemons can charge on the turn they arrive, but require an Icon. I think that the attempt to convert those daemons into an army resulted in the current prohibition against Deep Striking into combat. On the other hand, they can in Planetstrike, right?
   
Made in us
Fresh-Faced New User




It is true that they can in planet strike and in the CSM codex but not in the Daemon codex which is the I was referring to. And as far as shooting heavy armies go, they are the worst to play against. Deep strike, get shot to pieces, then wait for the other half of the army to trickle in from reserve to have the same thing happen over the next 3 turns. I feel that the fact that only half of a daemon armies units come in to play on turn 1 doesn't make it OP. Also the fact that they are not being brought to and Icon in turn 1 means full scatter so they won't alway end up in the desired place i.e. out of assault range or misshaping for landing on an enemy unit. I think it would also bring a new level of strategy to deployment for shooting heavy armies, more so than just setting up a gun line.
   
Made in us
Sister Oh-So Repentia





Tucson AZ

The BoLS article from last week had an intersting version of this proposed rule... if they scatter = no assault. Why this is intresting is the risk vs reward while simultaniously suggesting some delay happens when the warp craps you out in the wrong place

& both sold in 4th ed
2000 painted, WTB Nightlords character & FOC jank kthx
5000 playable/paint 85% done
STC explorator force in production
Elysians planned, awaiting Raging Heroes Kickstarter goodies
preplanning, almost backburnered 
   
Made in us
Mekboy Hammerin' Somethin'





OR, a subtraction of 1 on the mishap table, and if the result is 0, then the unit is simply moved the minimum distance required in order for the unit to be placed without being destroyed. This would allow for an advantage in DSing and would not be gamebreaking, as I often find it discouraging when an entire unit of bloodcrushers simply gets terraformed into the ground, and while it does not prevent this, it lessens the risk...

This message was edited 1 time. Last update was at 2011/02/13 02:35:35


Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Nurglitch wrote: On the other hand, they can in Planetstrike, right?


Yes. Yes, they can. And by jingo it hurts.

If we are going to change deamons at all, and I dpn't really see that great a reason, the most I'd introduce would be to make enemy units within 6" take a pinning test when the deamon unit enters (due to warp dicery with the mind ect).




Automatically Appended Next Post:
Footsloggin wrote:OR, a subtraction of 1 on the mishap table, and if the result is 0, then the unit is simply moved the minimum distance required in order for the unit to be placed without being destroyed.


Wouldn't that make rolling a 3 destroy them?

This message was edited 1 time. Last update was at 2011/02/13 04:43:50


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Mekboy Hammerin' Somethin'





I had the table backwards, adding one to the table, instead of subtracting one... I don't have a BRB.

This message was edited 1 time. Last update was at 2011/02/14 01:14:42


Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
 
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