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![[Post New]](/s/i/i.gif) 2011/02/13 17:10:17
Subject: Ork scrap pod
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Screamin' Stormboy
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Just throwin' it out there for fun...
40 points buys you one ork scrap pod with a capacity of 11 boyz, 2 kanz or 1 deff dread... dedicated transport for boyz, nobz, mega nobz, deff dread and killa kanz - otherwise its a fast attack choice
upgrade your pod to have a BS, RL or KMB for the usual costs (5, 10, 15)
it has a trukks stat line...
can only enter from reserve and scatters as per - and when it does it must role on a version of the "ramshackle" table (D6)
5-6 - "Perfekt" any unit disembarking from the scrap pod may shoot and assault the turn they arrive, if the scrap pod lands on an enemy unit (by scattering) it does not suffer a mishap - instead place the unit contained within the pod immediately into combat with the enemy unit, treating it as if the ork player had assaulted them that turn, all enemy models strike at initiative 1 if this happens
3-4 - "That'll Do" the unit in the scrap pod my move and shoot but not assault the turn it arrives. Regular mishap table
1-2 "You Bleedin' Idiot" immediately apply "destroyed explodes" on the scrap pod and its cargo upon landing
not written to a rulebook standard but you get the idea - i think its pretty orky, and you could strike a whole army this way - with hilarious results! what do ya thnk?
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/13 17:14:55
Subject: Ork scrap pod
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Lord of the Fleet
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A 1/3 chance to instantly destroy the entire unit? No thanks, I'll stick to the Trukks. However, I would suggest changing the 1-2 outcome so that the occupants must take a Dangerous Terrain test.
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![[Post New]](/s/i/i.gif) 2011/02/13 17:17:21
Subject: Re:Ork scrap pod
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Screamin' Stormboy
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its a S4 AP- hit, so at least half should survive and its the risk you take for a chance of plowing into the enemy immediately, thats the idea anyhow
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/13 17:32:36
Subject: Ork scrap pod
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Storm Trooper with Maglight
Buffalo NY, USA
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So this is a giant metal ball being dropped from space designed and built by an Ork who is only slightly smarter then the ones around him and at the time is being hit in the head constantly by a bigger Ork? Isn't a one in three chance of a "Perfekt" landing pushing it?
I also see what you did with the 1-2 mishap table, I kind of like that even if it goes completley wrong the Scrap Pod is still a small bomb being dropped on top of enemy infantry. That has a nice and "Orky" feel to it.
I'm trying to picture this thing and I think a traditional "pod" shape makes too much sense. What did you have in mind for a shape? Cube? Ork Skull? Duo-Deca-Hedron?
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2011/02/13 17:56:30
Subject: Ork scrap pod
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Devastating Dark Reaper
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Probably a big trash can in my mind's eye
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War is my master, Death my Mistress- Maugan Ra |
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![[Post New]](/s/i/i.gif) 2011/02/13 18:02:45
Subject: Ork scrap pod
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Never-Miss Nightwing Pilot
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I like the idea and the 1-2 result is very orky, however i think it owuld be better if you changed it to 'The pod is destroyed and the unit inside cannot do anything this turn and also if it is assaulted the next turn they strike at I1, as they're still a bit dazed'.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2011/02/13 18:10:18
Subject: Re:Ork scrap pod
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Ambitious Haradrim Herdboy
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These rules are simple and original...I like em!
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![[Post New]](/s/i/i.gif) 2011/02/13 18:13:48
Subject: Ork scrap pod
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Stealthy Grot Snipa
Right behind you. No, really.
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I really like this.
Makes DSing orks possible.
Good work!
maybe make 6 perfekt, with your rules, but a 5 is that mishaps happen, not an instant assault.
5-pretty zoggin good
any unit disembarking from the scrap pod may move, shoot, and assault as normall.
If a mishap happens through scattering, roll on the mishap table as normal.
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![[Post New]](/s/i/i.gif) 2011/02/13 19:52:27
Subject: Ork scrap pod
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Irked Necron Immortal
Necron Tomb somewhere in Scandinavia.
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Looks good but I dont think that they should be able to assault after landing. If SM cant do it why should orks?
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''Their number is legion, their name is death.'' |
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![[Post New]](/s/i/i.gif) 2011/02/13 21:35:10
Subject: Ork scrap pod
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Fresh-Faced New User
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*cough* SM can do that with FW caseus assult ram *cough*
I would make the perfekt thing only on a 6 and a you bleeding idiot on a 1. I think that makes more sense because a 1/3 chance of being able to decimate the enemy or get decimated really is just making warhammer 40k more luck than strategy which is definitely not what warhammer is supposed to be. I can understand however having a small chance of that.
well that all for no *cough* Jone96 know what you are talking about before you talk about it *cough*
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This message was edited 1 time. Last update was at 2011/02/13 21:35:28
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![[Post New]](/s/i/i.gif) 2011/02/13 23:13:37
Subject: Re:Ork scrap pod
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Screamin' Stormboy
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im not planning on playing it etc, but it is something missing from orks
so im getting that the the good and bad stuff needs to be a once in a blue moon thing, and the middle ground is left as far more likely - sounds fair enogh
i would definaly keep the assaulting on 6, orks do assaulting better, so assaulting from a pod would be natural i think...
the pod would probably be a giant effegy of Morks (or Gorks) head, orks don't have much imagination that way.
and ork meks aint stupid!!! they're geniuses, building stuff that works is second nature! most of the time....
anyway, if you all had fun imagining what that might be like on the battle feield then job done for this i guess
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/14 00:33:21
Subject: Ork scrap pod
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Insect-Infested Nurgle Chaos Lord
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Maybe you should call it a Rok? Fluff wise that's what they use to invade a planet. Otherwise I like the rules. It feels like the mekboy was tryin to duplicate one of "dem metal bawkes dem shiny spacy boyz use to come down on yer 'ead!" and didnt quite make it right.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/02/14 00:37:15
Subject: Ork scrap pod
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Screamin' Stormboy
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MechaEmperor7000 wrote:Maybe you should call it a Rok? Fluff wise that's what they use to invade a planet. Otherwise I like the rules. It feels like the mekboy was tryin to duplicate one of "dem metal bawkes dem shiny spacy boyz use to come down on yer 'ead!" and didnt quite make it right.
Yeah i thoght Rok, but wouldnt want a model of... a rock - and you know people would just spray paint a rock if it was a real option...
Rok makes much more sense fluff wise - someone design a good looking rok and post it here! then it can be "ork rok"
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/16 06:08:46
Subject: Ork scrap pod
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Hoary Long Fang with Lascannon
Marrickville (sydney) NSW, Australia
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Don't they often ride down in flaming bits of space hulk? Personally I love it. I'd keep the 1-2 result as is, make the perfekt a roll of 6, and the 'pretty zoggin' good' rule on a 5. otherwise I think you should keep it as is.
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ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"
themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.
Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. |
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![[Post New]](/s/i/i.gif) 2011/02/16 06:17:25
Subject: Ork scrap pod
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Boom! Leman Russ Commander
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Well it's not just an asteroid the Orks hollow them out and ad armor and weapons etc.
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![[Post New]](/s/i/i.gif) 2011/02/16 12:10:31
Subject: Re:Ork scrap pod
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Screamin' Stormboy
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Perhaps if the D6 was rolled after scatter that would make it all a bit more exciting, there would also be a chance of a d6" S4 blast on an enemy unit you landed on that way aswell - albeit at the cost of your boyz
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/16 22:38:25
Subject: Ork scrap pod
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Kovnik
Bristol
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Love it, its a brilliant idea and fits the orkz to a Tee.
Im going +1 for the 5-pretty zoggin good!, and I'd love to play against this.
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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14! |
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![[Post New]](/s/i/i.gif) 2011/02/16 22:47:09
Subject: Re:Ork scrap pod
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Ork-Hunting Inquisitorial Xenokiller
Hamilton, Ontario, Canada
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arkapello wrote:and ork meks aint stupid!!! they're geniuses, building stuff that works is second nature! most of the time....
I agree, but first it's building stuff that doesn't work, most of the time...... I really like the idea of this, but I would make the Perfekt result only on a 6, and the You Bleedin' Idiot on a 1 as others have stated. I would also keep the initiative order as is, but treat it as if assaulting into cover(worth it for a chance to assault ANY unit on the board) Also have you thought about first turn drops like the Marine Drop Pod?
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This message was edited 1 time. Last update was at 2011/02/16 22:53:29
40k 7th Edition Record
11 Games played
5 Games Won |
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![[Post New]](/s/i/i.gif) 2011/02/16 23:03:51
Subject: Ork scrap pod
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Insect-Infested Nurgle Chaos Lord
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You should add a rule that if it lands on an enemy (regardless of the Ramshakled table) it will cause a heavy hit. Seems very Orky that they'd try to use these as impromptu artillery shells.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2011/02/16 23:05:29
Subject: Ork scrap pod
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Stealthy Grot Snipa
Right behind you. No, really.
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Chaos Lord Gir wrote:Love it, its a brilliant idea and fits the orkz to a Tee.
Im going +1 for the 5-pretty zoggin good!, and I'd love to play against this.
Yes, I believe pretty zoggin good makes up for the fact that they can assault and that no ork can do perfectly 1/3 of the time.
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![[Post New]](/s/i/i.gif) 2011/02/16 23:18:34
Subject: Ork scrap pod
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Roarin' Runtherd
buffalo, ny
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call it the drop rok!
oh n give me a nob lobba too. ...
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Remember, to laugh at an ork is kind of like laughing at a busload of handicapped kids who are murdering the bus driver... |
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![[Post New]](/s/i/i.gif) 2011/02/17 01:04:53
Subject: Re:Ork scrap pod
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Screamin' Stormboy
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Thaanos wrote:arkapello wrote:and ork meks aint stupid!!! they're geniuses, building stuff that works is second nature! most of the time....
I agree, but first it's building stuff that doesn't work, most of the time......
I really like the idea of this, but I would make the Perfekt result only on a 6, and the You Bleedin' Idiot on a 1 as others have stated. I would also keep the initiative order as is, but treat it as if assaulting into cover(worth it for a chance to assault ANY unit on the board)
Also have you thought about first turn drops like the Marine Drop Pod?
I think its orky that the player has NO controle over when they arrive "I'll beez der when i getz der!'
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/17 01:06:52
Subject: Re:Ork scrap pod
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Defending Guardian Defender
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I support the 1-2 outcome of being horribly wrong, definitely more orky
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2000 (In the works)
2000
4000 |
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![[Post New]](/s/i/i.gif) 2011/02/17 02:26:04
Subject: Re:Ork scrap pod
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Flashy Flashgitz
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Something like this?
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This message was edited 1 time. Last update was at 2011/02/17 02:26:33
7 Armies 30,000+
, , , , , , , |
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![[Post New]](/s/i/i.gif) 2011/02/17 11:58:46
Subject: Re:Ork scrap pod
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Screamin' Stormboy
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CageUF wrote:
Something like this?
hahaha face down! its totally ork to point it at the ground! nice
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/17 22:14:47
Subject: Re:Ork scrap pod
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Deranged Necron Destroyer
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I just think that in ork dex 40pts is little too much:p
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2011/02/18 15:12:57
Subject: Ork scrap pod
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Daemonic Dreadnought
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When i think of it i picture a metal sphere. When it hits it splits open along lines liek orange segements. So even after it lands and opens it woudl still look ramshackle and ork-ish.
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![[Post New]](/s/i/i.gif) 2011/02/19 00:18:53
Subject: Re:Ork scrap pod
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Screamin' Stormboy
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I figured 40 points as a trukk is 35 and this is probably "one better" than a trukk, arguably not though...
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/02/19 00:35:20
Subject: Re:Ork scrap pod
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It's nice an orky for sure
i would make the table result as below. rolling on the mishap table is wierd because it could result in the unit getting deployed somewhere else or getting placed back in reserves.
6 - "Perfekt": the Pod comes down all according to da plan. the Ork unit may act as normal this turn. if the scrap pod scatters onto an enemy unit, place the unit contained within the pod immediately into combat with the enemy unit, the orks count as having assaulted this turn.
3-5 - "That'll Do": the pod comes just about right, at least the pod held together. the unit in the scrap pod my move and shoot but not assault the turn it arrives.
1-2 "You Bleedin' Idiot": the pod shatters upon landing, throwing bits of scrap and stunned orks in all directions. all models within 2d6" of the Pod take a Str3 hit. each transported model takes a Str4 hit, transported vehicles are hit on their rear armor and automatically suffer a Crew Shaken result. surviving passangers immediatly disembark and the Pod is wrecked.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/02/19 12:07:28
Subject: Re:Ork scrap pod
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Screamin' Stormboy
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Grey Templar wrote:It's nice an orky for sure
i would make the table result as below. rolling on the mishap table is wierd because it could result in the unit getting deployed somewhere else or getting placed back in reserves.
6 - "Perfekt": the Pod comes down all according to da plan. the Ork unit may act as normal this turn. if the scrap pod scatters onto an enemy unit, place the unit contained within the pod immediately into combat with the enemy unit, the orks count as having assaulted this turn.
3-5 - "That'll Do": the pod comes just about right, at least the pod held together. the unit in the scrap pod my move and shoot but not assault the turn it arrives.
1-2 "You Bleedin' Idiot": the pod shatters upon landing, throwing bits of scrap and stunned orks in all directions. all models within 2d6" of the Pod take a Str3 hit. each transported model takes a Str4 hit, transported vehicles are hit on their rear armor and automatically suffer a Crew Shaken result. surviving passangers immediatly disembark and the Pod is wrecked.
 i think thats just about right
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- 1000pts
- 25pts (yes twenty five)
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