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Made in us
Fresh-Faced New User




Just looking for some strategy tips from some more experienced players along with some ideas on how to change the list a little. I personally want to try and stray away from the typical builds I've been hearing about (e.g., tervigon or trygon prime heavy). Different is fun.

HQ
Tyrant - two powers, usually preferred enemy rule, wings, 2 x devourers = 285
Prime - deathspitter and dual swords - 95

troops
10 x stealers and one lord 202
10 x stealers and one lord 202

Elites 420
3 x zoans
3 x hive guard
1 x doom (possibly move points around to do 2 more hive guard instead seeing as the doom has failed me against MEQ but great against IG and the like).

Heavy
2 x brain leeching fexes 380

fast attack
5 x raveners w/claws 175

this list leaves 90 points, which I am not sure to just add raverners or maybe stealers. I know it lacks bodies but I have been running something similar and it has been very successful as long as good strategy is used, even with bad rolls. However, I know I have a hard time with heavy tank armies, although the addition of two more guards may help me a lot with that.
My plan is to usually infiltrate stealers and try to get first turn assualts with both those and the raveners. Slowly walk and shoot the fexes while the Tyrant flies up and concentrates on their most dangerous units. Zoans and guard focus on heavy tanks while fexes and tyrant can deal with the light stuff with those devourers.
   
Made in gb
Longtime Dakkanaut





Norwich

Toxin sacs on the stealers please I think they are really worth their points (some people don't though)

If Doom is just walking, i would imagine any army with decent long range S8/9/10 weaponry will kill him before he does damage.
I like Zooanthropes, but a lot don't think they are very useful, mainly because of the ammounf of anti-psyker, if you know you won't be playing against lots of anti-psyker, then defiantly take them i say.

Are Fex's really worth their points? I've only played against 1 in the new Nid dex, and killed it without it doing any damage, so don't really know. But i would personally not even consider running them.

Aren't Raveners better at shooting? I would give them one of the guns, not sure which is best.

Does the winged Hive Tyrant work? Its quite a lot of points, i would rather use a Swarmlord

Only other suggestion, would be more troops, either more Stealers or Guants.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Lurking Gaunt




Well, I'm not the most experienced player. but something to consider is you're really lacking in scoring troops choice. It'll probably work one or two games, but after that they'll just blow your stealers off the board. Picking up some gaunts to just squat on an objective would do you good.

This message was edited 1 time. Last update was at 2011/02/13 17:41:32


 
   
Made in us
Longtime Dakkanaut




How has the Doom failed you against MEQ?
   
Made in us
Water-Caste Negotiator




Pennsylvania, USA

If you're having trouble with tanks, maybe make the Carnifexes assaulty. STR 9 + 2d6 will rip tanks apart. A lot of people run Trygons now, though. They're good anti-tank units.

My suggestion has already been mentioned, but I'll say it again. More troops. I recommend finding some points for Termagants and Tervigons. Tervigons are (ideally) a continuous supply of troops. Plus they're pretty hardy MCs. I've heard Devigants are a good option, too, but I've always liked Genestealers more. Toxin Sacs are a must, though.

Bork'an Sept - 1750
Hive Fleet Behemoth - 2000
Blood Angels - 2000 
   
Made in us
Fresh-Faced New User




DarthDiggler wrote:How has the Doom failed you against MEQ?


Well, I have been mainly going against T5 Chaos and although the doom does okay, he usually gets shot too much before he can really accumulate those wounds at least in my cases. It might have been just bad luck so I'll keep fielding him for awhile since I like him so much but i'm not completely sure.

firemind wrote:If you're having trouble with tanks, maybe make the Carnifexes assaulty. STR 9 + 2d6 will rip tanks apart. A lot of people run Trygons now, though. They're good anti-tank units.

My suggestion has already been mentioned, but I'll say it again. More troops. I recommend finding some points for Termagants and Tervigons. Tervigons are (ideally) a continuous supply of troops. Plus they're pretty hardy MCs. I've heard Devigants are a good option, too, but I've always liked Genestealers more. Toxin Sacs are a must, though.


The shooting fexes in my opinion are just as useful as assaulty since they will still get the STR 9 + 2d6 and he does rip tanks apart, the downfall is he can't run. I will test out a tervigon before I convert, I guess my big complaint about them is that I would really only ant to field one and in that case the chances of doubles are still high and I really dislike termagaunts, but I'll give it a shot.
I love the Genestealers and I'll definitely try to work in toxin sacs.

rodgers37 wrote:Toxin sacs on the stealers please I think they are really worth their points (some people don't though)

If Doom is just walking, i would imagine any army with decent long range S8/9/10 weaponry will kill him before he does damage.
I like Zooanthropes, but a lot don't think they are very useful, mainly because of the ammounf of anti-psyker, if you know you won't be playing against lots of anti-psyker, then defiantly take them i say.

Are Fex's really worth their points? I've only played against 1 in the new Nid dex, and killed it without it doing any damage, so don't really know. But i would personally not even consider running them.

Aren't Raveners better at shooting? I would give them one of the guns, not sure which is best.

Does the winged Hive Tyrant work? Its quite a lot of points, i would rather use a Swarmlord

Only other suggestion, would be more troops, either more Stealers or Guants.

Raveners are better at CC, they have a much higher WS and can assault 12 inches. Winged Tyrant has produced mixed results, he causes a lot of havoc when I use the correct strategy, if I just fly him out in the open and let him kill a squad then he usually earns his points but strategy is key for best results.
I find the fexes are worth it most of the time. I might drop one though so I can have about twenty more hormagaunts. Personally, my carnifexes survive a decent amount of time just because the opponet is tied up with either stealers or raverns. I walk and run the fexes the first turn and usually by second turn they can produce their 24 STR 6 shots and after that turn they can usually assault. In my winning games, I usually have at least one of the fexes still on the board. But I have not tried out the Trygon prime yet which I have heard is superior.

Also, I guess I should have noted this before I'm not super competitive and only play for fun. Winning is fun but it's not everything for me. I would just like to have the coolest battle possible.

   
Made in gb
Longtime Dakkanaut





Norwich

You say you play for fun. And everyone should be really. But winning is fun, and you want to give yourself a chance of winning, and in my experience Nid lists of any kinds manage to pull off wins out of nothing (I would actually rather face the standerd 'competitive' Nid list than any other Nid list....)

And on the Raveners again, if your DS them, then there is a good chance some (or all) will die before assault. And if their not going to DS, then i don't know how you get them to your opponent without a Guant screen....

Your list has lots of little targets, which probably works very well in some cases.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Fresh-Faced New User




rodgers37 wrote:You say you play for fun. And everyone should be really. But winning is fun, and you want to give yourself a chance of winning, and in my experience Nid lists of any kinds manage to pull off wins out of nothing (I would actually rather face the standerd 'competitive' Nid list than any other Nid list....)

And on the Raveners again, if your DS them, then there is a good chance some (or all) will die before assault. And if their not going to DS, then i don't know how you get them to your opponent without a Guant screen....

Your list has lots of little targets, which probably works very well in some cases.


So would it be best to just drop raveners all together? I wasn't planning to DS them. If I went with a gun, as long as deathspitters were only 5 points, they would be my choice. They're not built yet so it wouldn't be hard for me to just give them deathspitters if that is the best option.
   
 
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