DarthDiggler wrote:How has the Doom failed you against MEQ?
Well, I have been mainly going against T5 Chaos and although the doom does okay, he usually gets shot too much before he can really accumulate those wounds at least in my cases. It might have been just bad luck so I'll keep fielding him for awhile since I like him so much but i'm not completely sure.
firemind wrote:If you're having trouble with tanks, maybe make the Carnifexes assaulty. STR 9 + 2d6 will rip tanks apart. A lot of people run Trygons now, though. They're good anti-tank units.
My suggestion has already been mentioned, but I'll say it again. More troops. I recommend finding some points for Termagants and Tervigons. Tervigons are (ideally) a continuous supply of troops. Plus they're pretty hardy MCs. I've heard Devigants are a good option, too, but I've always liked Genestealers more. Toxin Sacs are a must, though.
The shooting fexes in my opinion are just as useful as assaulty since they will still get the
STR 9 +
2d6 and he does rip tanks apart, the downfall is he can't run. I will test out a tervigon before I convert, I guess my big complaint about them is that I would really only ant to field one and in that case the chances of doubles are still high and I really dislike termagaunts, but I'll give it a shot.
I love the Genestealers and I'll definitely try to work in toxin sacs.
rodgers37 wrote:Toxin sacs on the stealers please

I think they are really worth their points (some people don't though)
If Doom is just walking, i would imagine any army with decent long range S8/9/10 weaponry will kill him before he does damage.
I like Zooanthropes, but a lot don't think they are very useful, mainly because of the ammounf of anti-psyker, if you know you won't be playing against lots of anti-psyker, then defiantly take them i say.
Are Fex's really worth their points? I've only played against 1 in the new Nid dex, and killed it without it doing any damage, so don't really know. But i would personally not even consider running them.
Aren't Raveners better at shooting? I would give them one of the guns, not sure which is best.
Does the winged Hive Tyrant work? Its quite a lot of points, i would rather use a Swarmlord
Only other suggestion, would be more troops, either more Stealers or Guants.
Raveners are better at
CC, they have a much higher
WS and can assault 12 inches. Winged Tyrant has produced mixed results, he causes a lot of havoc when I use the correct strategy, if I just fly him out in the open and let him kill a squad then he usually earns his points but strategy is key for best results.
I find the fexes are worth it most of the time. I might drop one though so I can have about twenty more hormagaunts. Personally, my carnifexes survive a decent amount of time just because the opponet is tied up with either stealers or raverns. I walk and run the fexes the first turn and usually by second turn they can produce their 24
STR 6 shots and after that turn they can usually assault. In my winning games, I usually have at least one of the fexes still on the board. But I have not tried out the Trygon prime yet which I have heard is superior.
Also, I guess I should have noted this before I'm not super competitive and only play for fun. Winning is fun but it's not everything for me. I would just like to have the coolest battle possible.