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Made in us
Longtime Dakkanaut





First:

Murderous Hurricane - Do you still roll to hit after determining how many hits are caused? From the power in the codex it doesn't seem to, but the sw faq sure does seem to mean a to hit roll is required.

Second:

Do wolf tail talismans stack if you have multiple characters have them equipped in the same unit?


Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


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[DCM]
Tilter at Windmills






Manchester, NH

I don't believe it rolls to hit.

If any wolf tail talisman is present, you get the roll. I don't think they'd stack, any more than rune weapons stack.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in us
Longtime Dakkanaut




I am pretty sure that the talismans do not stack (like, you don't get to roll the dice to negate the power more then once, no matter how many talismans you have in the unit), but i have no idea whether or not you roll to hit with MH.

The codex makes it sound like you don't have to, but the FAQ seems to assume it's possible to get no hits on the target, so i just don't know.
   
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Tilter at Windmills






Manchester, NH

The power automatically misses, like all shooting attacks (even those which don't roll to hit, like flamer templates) if it's out of range.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

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Made in us
Rough Rider with Boomstick




Fond du Lac, Wi

After reading the codex (and the faq) I would say you do not roll to hit, as the attack inflicts hits rather than being 3d6 shots. Now that being said, the way you can use it so that it inflicts no hits, is if the unit is out of range. The secondary effect says if the unit is affected by the power, rather than hit by the power I would read it that as long as the psychic test is passed the unit is affected by the power, even if it does not necessarily hit. Keep in mind, this is how I would call it, and I have been known to be wrong before.

As for stacking, the WTT does not stack with one another, but you can take a runic weapon attempt and a WTT attempt if both are pertinent.

“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
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Longtime Dakkanaut





Mannahnin wrote:The power automatically misses, like all shooting attacks (even those which don't roll to hit, like flamer templates) if it's out of range.


Lone Dragoon wrote:After reading the codex (and the faq) I would say you do not roll to hit, as the attack inflicts hits rather than being 3d6 shots. Now that being said, the way you can use it so that it inflicts no hits, is if the unit is out of range. The secondary effect says if the unit is affected by the power, rather than hit by the power I would read it that as long as the psychic test is passed the unit is affected by the power, even if it does not necessarily hit. Keep in mind, this is how I would call it, and I have been known to be wrong before.

As for stacking, the WTT does not stack with one another, but you can take a runic weapon attempt and a WTT attempt if both are pertinent.


So are you suggesting that I can target a unit 60" away and they will still move as though they are walking through dangerous terrain with murderous hurricane?

This message was edited 1 time. Last update was at 2011/02/14 07:17:50


Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


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Ship's Officer





Reading, UK

imweasel wrote:So are you suggesting that I can target a unit 60" away and they will still move as though they are walking through dangerous terrain with murderous hurricane?
Yes, unfortunately, it's pretty broken. I don't think the power was intended to allow you to do that, but there's nothing stopping you afaik.

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Sadly, that does appear to be the only way I can make sense of the FAQ ruling. I personally suspect that they put the word "hit" in there in error, and should have just said "wound"; hopefully it'll get fixed.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

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Made in us
Rough Rider with Boomstick




Fond du Lac, Wi

imweasel wrote:
Mannahnin wrote:The power automatically misses, like all shooting attacks (even those which don't roll to hit, like flamer templates) if it's out of range.


Lone Dragoon wrote:After reading the codex (and the faq) I would say you do not roll to hit, as the attack inflicts hits rather than being 3d6 shots. Now that being said, the way you can use it so that it inflicts no hits, is if the unit is out of range. The secondary effect says if the unit is affected by the power, rather than hit by the power I would read it that as long as the psychic test is passed the unit is affected by the power, even if it does not necessarily hit. Keep in mind, this is how I would call it, and I have been known to be wrong before.

As for stacking, the WTT does not stack with one another, but you can take a runic weapon attempt and a WTT attempt if both are pertinent.


So are you suggesting that I can target a unit 60" away and they will still move as though they are walking through dangerous terrain with murderous hurricane?


Unfortunately, yes that's what I'm saying. Keep in mind, before you can ever measure distance to the unit you must pass a psychic test. So you target a unit, take the psychic test, and then measure distance when the "weapon" is activated. You find out the unit is out of distance from the attack, and the portion that can wound does not take effect. However you have targetted the unit, the power has gone off but missed. This means that the unit is still affected by the power, even though you don't wound them.

“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
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Made in us
Huge Hierodule





Louisiana

It sounds broken but in light of some other things the wolves have going for them, it's a minor advantage. Still yet, it's nice to slow down a footsloggin' mob of ork boyz or kill a couple of genestealers with a little bit of wind 'n rain.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Longtime Dakkanaut





tetrisphreak wrote:It sounds broken but in light of some other things the wolves have going for them, it's a minor advantage. Still yet, it's nice to slow down a footsloggin' mob of ork boyz or kill a couple of genestealers with a little bit of wind 'n rain.


Umm...

This could quite possibly be one of the most broken powers that rune priests have. An 'unlimited range' ability that just happens to cause 3d6 str 3 hits if you 'happen' to be within 18".

You can take up to 4 rune priests with living lightning and murderous hurricane. Four rp's would put a complete stop to foot slogging choppa/slugga boyz and help seriously slow down DA death wing.

*head explodes*

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


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Decrepit Dakkanaut




While 4 can have MH, only 1 can have living lightning.
   
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nosferatu1001 wrote:While 4 can have MH, only 1 can have living lightning.


I thought if I took different wargear that would be enough to 'differentiate' the rune priests?

I have not played for a long time (8 month break) and I am taking a crash course on getting back into the game...

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Dakka Veteran





It specifies that you must have different wargear AND different powers.
   
Made in gb
Decrepit Dakkanaut




You have to differentiate on powers AND wargear
   
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Longtime Dakkanaut





Excellent. Thanks for the clarifications on everything.

Now to see if 4 rune priests are worth it.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in gb
Decrepit Dakkanaut




Not generally - you start to run low on actual bodies. 2 should be enough to shutdown those targets you REALLy dont want to have moving.
   
 
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