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![[Post New]](/s/i/i.gif) 2011/02/14 18:33:03
Subject: 1500 Eldar Tournament List
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Regular Dakkanaut
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No Frills All Kills
HQ
Autarch - pw, fg and mandiblaster
Farseer-RoWa, Guide and Singing Spear
Elite
5 X FD WS ShC
5 X FD WS ShC
Troops
5 X DA WS ShC
5 X DA WS ShC
5 X DA WS ShC
FA
Vyper ShC
Vyper ShC
Heavy
2 X WW SL
2 X WW SL
2 X WW SL
Comments welcome
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![[Post New]](/s/i/i.gif) 2011/02/14 19:25:33
Subject: 1500 Eldar Tournament List
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Wicked Warp Spider
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I would drop the vypers. They are so fragile that it would be a much better use of point to add longer range guns to the wave serpents (especially the DA's transports) - it's a very fine line to get your gun barrels within 24" of your target, but not have the front of the tank within 18" of your opponent's special weapons. Or just get more war walkers. Apart from that, pretty solid list.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/02/14 19:49:56
Subject: 1500 Eldar Tournament List
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Stoic Grail Knight
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When I look at this list, I do not see the Autarch ever using his mandiblasters and power weapon, nor do I see your Farseer ever throwing his spear. Dropping both of those saves 23 points. You can use these leftover points to upgrade your vipers to either EMLs or Scatter Lasers. Another thing I'd consider, is dropping the Autarch entirely, and taking 2 guide seers. Much of your list is focused on mass s6 fire power from walkers, and other goodies, and having more guides per turn can only help with that. Another thing to consider is that if you combine some of these squads into groups of 3, allows you to take greater advantage of guide re rolls, and lowers the number of kill poitns you offer. I'd drop the Vypers entirely, pick up a second guide seer, and focus all the other points into maxing out your Walker squads. It also might be worthwhile looking into scatter lasers or EMLs on the Avenger Serpents that the Farseer(s) are riding in, so that they can hang out with the walkers and still shoot at all the same targets. Consider something like this Farseer-Guide Farseer- Warding Guide 2x 5 Fire Dragons, Wave Serpent- tl shuri cannon 2x 5 Dire Avengers, Wave Serpent- tl shuri cannon 5 Dire Avengers, Wave Serpent- tl scatter lasers 3 War Walkers- scatter lasers 3 War Walkers- scatter lasers 2 War Walkers- scatter lasers focuses on your theme of massive s6 fire support from War Walkers, and drastically increases the % of your army that you can effect with guide.
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This message was edited 1 time. Last update was at 2011/02/14 19:55:16
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![[Post New]](/s/i/i.gif) 2011/02/15 03:55:43
Subject: 1500 Eldar Tournament List
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Imperial Agent Provocateur
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WW rock. You should be able to get one of your units 50% covered (conga line if you have to!) and cast fortune. Re-rolled 4+ save will keep them alive much longer.
You could have a home base with warwalker, faseer, runes of witnessing, guide, fortune. You prob want something to score on your home objective?? Sit the farseer next to the WW in a squad of defender guardians. Give them a scatter laser or EML.
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![[Post New]](/s/i/i.gif) 2011/02/15 09:55:30
Subject: 1500 Eldar Tournament List
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Ladies Love the Vibro-Cannon Operator
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Well, I think its important to give Serpents scatter lasters since shuricannons are too short ranged.
Imagine your army comes from reserve in a pitched battle and those pesky Predators or Long Fangs sit in the back field.
Serpents with shuricannons, move 12'' shoot 24'', cannot reach them as the board is 48'' wide. Too bad.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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