Bloodthirster is good - you can keep him if you want, he'll be a bit of a fire magnet, so you've gotta be careful were you
DS him or else he wont get into combat.
I imagine skully and the
HoK will be attached to the crusher squad?
A unit of six w both a
HoK and skully is a wee bit overkill, considering you have taken all the upgrades also.
You'd be better dropping skully and the
HoK and taking another
GD or two heralds of tzeentch on chariots.
Alternatviely you could split the squads into squads of 4 each and dropping one squad of fiends - however fiends are good. really good.
Fiends - perfect, you want these - they are great for slicing open transports, dreads - basically anything.
The
PB MSU are good - however a squad of 5 letters is just stupid, its unlikely the will make into combat - you'd be better of dropping a squad of
PB's and making a big squad of 15 or so letters. That will kill whatever it touches.
As for the great debate for
HS.
I firmly believe they are both great. However, i think you have to take 3 of either
DP's or 3
SG's.
It's up to you -
SG's w phelgm are great anti horde or anti marine. 3 pie plates of doom each turn? Yes please.
However alot of armys you will face will be tooled with alot of anti tank - lascannons, meltas etc. Expect them to die - however with 3, they become a huge priority - and its unlikely they will kill 3 in the first few turns.
As for
DP's - these guys can do anything. You can tool them to be shooty, assaulty and mixture of both and best of all - they cannot be killed in one shot. They can kill tanks, other
MC, pretty much anything.
Lemme know what you decide to run
BBJ