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Made in fr
Squishy Squig





i am very new to this, dont have any trukks or battlewagons yet, have only been collecting 40k for the last 4 months. what do you think??

20 gretchins 2 runtherds 80pts

23 Ork boys plus one nob with PK and bosspole 190pts
23 Ork boys plus one nob with PK and Bosspole 190pts

10 lootas 150pts
Wierdboy (upgarded to Warphead) 85pts

Boss Snikrot 85pts
10 kommandos 1 big shoota 1 burna 120pts

3 defkoptas twin linked 135pts

Warboss with PK 85pts
10 nobz 2xPK 1xBP 230pts
Painboy and grot 55pts

Big Mek with shokk attack gun 95pts

total = 1500

will probably make kommandos and lootas full teams and drop the shokk gun but it is comedy




 
   
Made in us
Hollerin' Herda with Squighound Pack




Corvallis, Or

I would suggest dropping the SAG, not because it's a bad choice, but because you have 3 HQ choices. Wierdboy, Warboss and Big Mek.... You can only have 2 last time I checked.
There is also not point in taking 20 gretchin and 2 runtherds, drop 1 gretchin and save yourself the points which you could use else where.
One more thing you're fielding 3 Defkoptas, which most people will say is a bad idea, with Twin linked what exactly? I'm assuming Rokkit Launchers, but it'd be nice if you told us.
So after you drop the 1 grot and runtherd and the Big Mek, or any other HQ choice you feel like dropping that will save you 108 pts. Use that for some Boyz, or to upgrade the wierd boy to Old Zogwort (145 pts), that will leave you with 48 points and use those for more boyz.
   
Made in us
Fresh-Faced New User





I would personally take the big mek with the shokk attack gun (more like shokk attack fun ) then a weird boy. I feel he dishes out more pain and even the bad things are much more entertaining then with the weird boy. I'd also recommend droppin the gretchin and bringing the boyz up to 30 strong. If your gonna be foot sloggin it then you're gonna want all the boyz you can get.

The deff koptas are great but you wanna try to take them in squads of either 1 (each taking up a slot for fast attack) or take one squad of 5. In the rules, if 25% of a squad is killed in shooting then you have to take a leadership and possibly end up falling back. So with three, your opponent only needs to kill one and you have to take a leadership test on leadership 7 :( and if you fail, you fall back 3d6 (I might be wrong about the 3d6 but everything else is pretty accurate I believe)
I run 5 strong deffkoptas with rokkits. Lots of dakka with AP3 and don't forget to turbo boost

2000 pts of orkz
1000 pts of blood angels
My ork blog: http://killakans.blogspot.com/ 
   
Made in au
Long-Range Black Templar Land Speeder Pilot





Australia

That's a really good list, it will be hard to take Down. Might want some better anti tank!

Templars 1800pts Guard 3600 pts Ba 3400. Grey Knights 3600 pts 
   
Made in us
Hollerin' Herda with Squighound Pack




Corvallis, Or

I agree with LegendofStew the SAG is pretty damn fun to use and it does deliver more fire power. Either way drop one of them and make room for more boyz

Also going on what Jordan was saying AV 14 is going to give you trouble as the only thing you have against them is your Warboss and Nobz that are, I think, going with your Boss. So that leaves just one unit that can deal with high AV tanks.

Maybe you should split your Nobz up into 2 units. Since you're running a Warboss one unit will count as a troop choice and the other will take up your 3rd Elite slot. Have the Warboss run with 5 vanillas, and the other Nobz squd take the 2 PK and BP. Give your Warboss a bosspole as well and use some of your leftover points to add some Big Choppas or maybe even a painboy.

Just some suggestions.
   
Made in fr
Squishy Squig





thanks for the comments, i have been re-reading through the rule book and have paid abit more attention to the finer detail about how many squads you can have etc. have only played a few games with a friend to get used to game play and special rules. Thanks again for your help.


 
   
Made in us
Fresh-Faced New User





AV 14 is tough to deal with for any army. The only way I've ever been able to take something like that down with my orks has been with a deff dread. I highly recommend one of those guys, especially if you take the big mek because then you can take one as a troop

Plus the deff dread model is amazing

2000 pts of orkz
1000 pts of blood angels
My ork blog: http://killakans.blogspot.com/ 
   
Made in gb
Tower of Power






Cannock

Hmmm is this a collection list or what you play with because if it's a list you've got three HQs there mate.

List wise it's pretty good but just needs some tidying up.

You switch the Kommandos for more Lootas and break the Lootas into 3 squads of 5; that creates a good ranged fire base, very nice.

Seems you're on foot lets stick with that so Big Mek is the most important here get rid of the crappy shokk attack gun and get a KFF, actually take two Big Meks identically the same.

Now HQ is done with protection you need more Boyz, make all squads 30 strong with a Nob who has a klaw and pole take three of this unit.

Here's where you could change direction. At the moment you've got Grots which are pretty good. You can leave them on a objective or use them as a cover save unit giving your Boyz 4+ cover and they get 5+ cover thanks to the KFF. Now you could change this getting 3 x 3 Killa Kanz which will get 4+ from the KFF and give 4+ cover to the Boyz which makes a more durable force.

Any points left get some speed with Deffkopters which act as a suicide alpha strike unit and take out a high priority target or just generally annoy people.

Hope that helps!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

First problem, you have 3 HQs, and unless your opponents are cool with that, you cant take all 3.

Also Id say, split your lootas into 2 5xloota mobs. That way you can potentially shoot down 2 tanks a turn, or if something is giving one unit a hard time, you can shoot it with the other and still down it.

Id say your off to a good start though, and welcome to the horde
   
Made in gb
Bonkers Buggy Driver with Rockets






NEEDS MORE BOYZ

If it was me i'd make the koptas individuals, replace the big shoota with a burna in the kommandos, and probably drop the SAG big mek (only because there's a super large risk of hitting your own boyz). And I would try to get 3 units of 30 boyz with PK/BP nob leaders.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Hollerin' Herda with Squighound Pack




Corvallis, Or

mercer wrote:Hmmm is this a collection list or what you play with because if it's a list you've got three HQs there mate.

List wise it's pretty good but just needs some tidying up.

You switch the Kommandos for more Lootas and break the Lootas into 3 squads of 5; that creates a good ranged fire base, very nice.

Seems you're on foot lets stick with that so Big Mek is the most important here get rid of the crappy shokk attack gun and get a KFF, actually take two Big Meks identically the same.

Now HQ is done with protection you need more Boyz, make all squads 30 strong with a Nob who has a klaw and pole take three of this unit.

Here's where you could change direction. At the moment you've got Grots which are pretty good. You can leave them on a objective or use them as a cover save unit giving your Boyz 4+ cover and they get 5+ cover thanks to the KFF. Now you could change this getting 3 x 3 Killa Kanz which will get 4+ from the KFF and give 4+ cover to the Boyz which makes a more durable force.

Any points left get some speed with Deffkopters which act as a suicide alpha strike unit and take out a high priority target or just generally annoy people.

Hope that helps!


The guy is asking what we think of his army list and possible suggestions. What you're doing is creating an entirely new list for him basically.
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

It's a good start!

The single most important Ork HQ is the KFF Mek, though. Try to get (or better, build) one of those next. There is no list that a KFF Mek doesn't belong in, and often they're all-but-mandatory.

Likewise, the Nob Squad (with the prevalence of cyborks) is a powerful and (more importantly) fun mob to model.

The best thing about Orks is you never have to say "Wow, that's a cool vehicle, I wish I could use it!". You just get one, and make it a Battlewagon.

Welcome to the Green Storm!

This message was edited 2 times. Last update was at 2011/02/16 20:47:30


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in gb
Tower of Power






Cannock

Penguinmasterofdoom wrote:
mercer wrote:Hmmm is this a collection list or what you play with because if it's a list you've got three HQs there mate.

List wise it's pretty good but just needs some tidying up.

You switch the Kommandos for more Lootas and break the Lootas into 3 squads of 5; that creates a good ranged fire base, very nice.

Seems you're on foot lets stick with that so Big Mek is the most important here get rid of the crappy shokk attack gun and get a KFF, actually take two Big Meks identically the same.

Now HQ is done with protection you need more Boyz, make all squads 30 strong with a Nob who has a klaw and pole take three of this unit.

Here's where you could change direction. At the moment you've got Grots which are pretty good. You can leave them on a objective or use them as a cover save unit giving your Boyz 4+ cover and they get 5+ cover thanks to the KFF. Now you could change this getting 3 x 3 Killa Kanz which will get 4+ from the KFF and give 4+ cover to the Boyz which makes a more durable force.

Any points left get some speed with Deffkopters which act as a suicide alpha strike unit and take out a high priority target or just generally annoy people.

Hope that helps!


The guy is asking what we think of his army list and possible suggestions. What you're doing is creating an entirely new list for him basically.


Er, no, ultimate fail at reading . I asked him a straight forward question as it sounds more like "I've got all this stuff guys" instead of "this is my army list guys"

You obivously missed the part when I said he's got three HQs and to add more Boyz, he currently has 46 so he only needs another 14 to make it up to 60. The only other changes is Killa Kanz hardly a "entirely new list" is it? Read properly next time and you won't look like a doofus

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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