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![[Post New]](/s/i/i.gif) 2011/02/16 10:14:36
Subject: Who can take a charge?
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Khorne Rhino Driver with Destroyer
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I play CSM and although I've played with standard Marines (who get pulverised if assaulted) I've taken to useing a large group of chosen with the MoK to soak up enemy charges instead. They're still pretty vulnerable to being charged by the likes of Banshees or Autarchs with retinues, so I was wondering if anyone had a good solid CC unit that could take a charge and still live to fight on.
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All praise the Omnissiah! |
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![[Post New]](/s/i/i.gif) 2011/02/16 10:27:10
Subject: Re:Who can take a charge?
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Dakka Veteran
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Well some units are just designed to destroy others in assault. Most units aren't going to like getting charged by banshees. You could try a walker?
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![[Post New]](/s/i/i.gif) 2011/02/16 10:36:13
Subject: Who can take a charge?
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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It depends by whom you are charged.
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![[Post New]](/s/i/i.gif) 2011/02/16 11:23:36
Subject: Who can take a charge?
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Devestating Grey Knight Dreadknight
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When are walkers going to be charged
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![[Post New]](/s/i/i.gif) 2011/02/16 11:38:22
Subject: Re:Who can take a charge?
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Dakka Veteran
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Yeah that's a fair point, but you could still have it block weaker units using its assault radius.
Generally though, when a unit is really strong in assault, I try to kill it with shooting instead. Don't know if that's an option for you OP? What units are you talking about, specifically?
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![[Post New]](/s/i/i.gif) 2011/02/16 12:31:26
Subject: Who can take a charge?
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Tunneling Trygon
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Rochronos wrote:I play CSM and although I've played with standard Marines (who get pulverised if assaulted) I've taken to useing a large group of chosen with the MoK to soak up enemy charges instead. They're still pretty vulnerable to being charged by the likes of Banshees or Autarchs with retinues, so I was wondering if anyone had a good solid CC unit that could take a charge and still live to fight on.
Everyone is vulnerable to a banshee charge as they have I10 on the charge! They also have power weapons. What causes them problems though is high toughness and invul saves.
For CSM the obvious choice is a unit of plague marines for their T5, or Thousand Sons for T4, 4+ invul.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/02/16 14:00:36
Subject: Re:Who can take a charge?
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Fresh-Faced Inquisitorial Acolyte
Canada
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An IG power blob can take any unit that isn't dishing out 60+ attacks on the charge.
Grey hunters can take an assault pretty well too, given their counter charge and 2 ccw, and often mark of the wulfen
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![[Post New]](/s/i/i.gif) 2011/02/16 14:34:26
Subject: Who can take a charge?
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Regular Dakkanaut
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for chaos, plague marines are your best bet, then counter charge with zerkers.
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![[Post New]](/s/i/i.gif) 2011/02/16 14:36:12
Subject: Who can take a charge?
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Committed Chaos Cult Marine
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Lesser daemons can take a charge.
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2011/02/16 15:17:46
Subject: Who can take a charge?
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Storm Trooper with Maglight
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Necrons can take a charge. At least I think they're battery powered.
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I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper |
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![[Post New]](/s/i/i.gif) 2011/02/16 15:34:31
Subject: Re:Who can take a charge?
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Decrepit Dakkanaut
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Bruteboss wrote:An IG power blob can take any unit that isn't dishing out 60+ attacks on the charge.
Grey hunters can take an assault pretty well too, given their counter charge and 2 ccw, and often mark of the wulfen
Oh man! Thats the best advice Ive ever heard on here. To bad the OP plays Chaos and doesnt get any of those units. Hmmmm
As much as I hate how all the chaos powers can now play with each other, Id second the plague marines/Thousand sons. Id lean more to the sons, for 2 reasons. 1. they are Inv and 2. they are not nearly as common as plague marines.
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![[Post New]](/s/i/i.gif) 2011/02/16 16:20:29
Subject: Who can take a charge?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Hm...based on the rumors...nobody is going to be able to take a charge like GK purifiers.
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![[Post New]](/s/i/i.gif) 2011/02/21 14:22:59
Subject: Re:Who can take a charge?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Plague-O's. Bezerker support creates a classic, if rather squishy and smelly, Hammer and Anvil
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![[Post New]](/s/i/i.gif) 2011/02/21 16:39:00
Subject: Who can take a charge?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Kilkrazy wrote:It depends by whom you are charged.
This is really all you can say about it.
OP, can you clarify what you're likely to be charged by?
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/02/21 17:01:07
Subject: Re:Who can take a charge?
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Khorne Rhino Driver with Destroyer
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@ Monster Rain
Mostly Eldar and on occasion Daemon Army.
Have tried the Plague Marine-Berserker Combo. Seems to work! Also sticking Kharn in there has had a positive result.
I originally just wanted to find out if anyone had come up with a solid, Squad with Character combo that oozed resilience.
Thanks for the advice
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All praise the Omnissiah! |
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![[Post New]](/s/i/i.gif) 2011/02/21 17:03:44
Subject: Who can take a charge?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I hate to say it, but Abaddon with a bunch of Thousand Sons would probably be your best bet with CSM for taking a charge.
They all have a 4+ invulnerable save!
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/02/21 17:09:01
Subject: Who can take a charge?
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Decrepit Dakkanaut
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As a charging commander myself, the thing I LEAST like to charge (well, other than walkers), is things with invul saves.
A MoT demon prince with wings is a GREAT tarpit unit. Maybe not against certain units, like a flock of thunder hammer termies, or something, but against things like power blobs, well... hitting on 5's, wounding on 6's and a 4++ really makes it hard for power weapon attacks to stick...
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![[Post New]](/s/i/i.gif) 2011/02/21 17:11:18
Subject: Who can take a charge?
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[DCM]
Tilter at Windmills
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In Chaos, a unit of Plague Mariness or MoT Terminators. Optionally led by Abaddon or Kharne if you want super killiness and don't mind the pricetag.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/21 17:16:13
Subject: Who can take a charge?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Mannahnin wrote:In Chaos, a unit of Plague Mariness...
By Howling Banshees? If those Plague Marines get doomed they have a pretty good chance of getting wiped out.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/02/21 17:16:16
Subject: Who can take a charge?
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Stone Bonkers Fabricator General
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Nuglings and Plague Bearers take Banshee charges pretty well. The invulnerable save and high T of plague bearers will take out the banshees attacks. No wasted points on armor either.
Plague Marines take Banshee charges the best for the points if you want humans.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/02/21 18:33:39
Subject: Re:Who can take a charge?
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Shrieking Guardian Jetbiker
Los Angeles, CA
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Statistically, against banshees with a doom-seer in tow, the thousand sons survive better than the plague marines by half a dude. Either unit will still be reduced to about half strength before they swing back.
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Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 |
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![[Post New]](/s/i/i.gif) 2011/02/21 18:50:35
Subject: Who can take a charge?
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[DCM]
Tilter at Windmills
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Monster Rain wrote:Mannahnin wrote:In Chaos, a unit of Plague Mariness...
By Howling Banshees? If those Plague Marines get doomed they have a pretty good chance of getting wiped out.
With Doom 9 banshees on the charge kill 3 plague marines, on average. The Exarch kills .99 of another. Call it 4. If it's a standard 7-model unit of PMs with fist champ, the survivors kill 1.5 Banshees back and hold. Then the banshees get counter-charged. Of course, that's assuming that the PM's Rhino gets popped first and the banshees get the charge. If the Banshees lose their ride and get shot, they're screwed.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/21 19:36:36
Subject: Who can take a charge?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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That's true.
Forget I said anything.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/02/21 19:39:01
Subject: Who can take a charge?
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Wicked Warp Spider
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Plague marines are good all-round for this - T5, defensive grenades and FNP make them tough against anything except monstrous creatures, indeed near invulnerable against anything without power weapons. Daemon princes are also good since WS3 opponents will need a 5+ to hit, then a 5+ or 6+ to wound.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/02/21 19:41:33
Subject: Who can take a charge?
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[DCM]
Tilter at Windmills
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Monster Rain wrote:That's true.
Forget I said anything. 
Well, it's average. Banshees CAN wipe them out, but could also whiff and die. Having used Banshees as a mainstay unit in my Eldar for years, I remember more of the latter, of course.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/21 19:54:19
Subject: Who can take a charge?
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Mannahnin wrote:Monster Rain wrote:That's true.
Forget I said anything. 
Well, it's average. Banshees CAN wipe them out, but could also whiff and die. Having used Banshees as a mainstay unit in my Eldar for years, I remember more of the latter, of course. 
It must be all those memories I have of Banshees wiping out 10 man Immortal squads before they can swing.
Of course, the kid I was playing had the ability to roll 6's like it's nobody's business. I even made him use my dice for a couple of games with the same result.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2011/02/21 23:53:40
Subject: Who can take a charge?
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Regular Dakkanaut
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My Tervigon-spawned Termagants take a charge for me all the time. They're fantastic at it too.
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![[Post New]](/s/i/i.gif) 2011/02/22 00:03:13
Subject: Who can take a charge?
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Plummeting Black Templar Thunderhawk Pilot
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Monster Rain wrote:Mannahnin wrote:Monster Rain wrote:That's true.
Forget I said anything. 
Well, it's average. Banshees CAN wipe them out, but could also whiff and die. Having used Banshees as a mainstay unit in my Eldar for years, I remember more of the latter, of course. 
It must be all those memories I have of Banshees wiping out 10 man Immortal squads before they can swing.
Of course, the kid I was playing had the ability to roll 6's like it's nobody's business. I even made him use my dice for a couple of games with the same result. 
I feel you bro :(
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![[Post New]](/s/i/i.gif) 2011/02/22 01:20:37
Subject: Who can take a charge?
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Regular Dakkanaut
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Dark eldar beastmaster unit can take a charge from anything
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