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![[Post New]](/s/i/i.gif) 2011/02/16 15:35:02
Subject: Eldar 1850
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Fresh-Faced New User
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I am used to playing CSM and recently started with Eldar - For a local tournament I am thinking of using this list:
FortuneSeer, 5 warlocks, enhance, embolden,3x destructor all on Jetbike - 390p
GuideSeer, rune of warding (in Falcon) - 95p
5 Fire Dragons + Wave Serpent w/ TL Scatter laser, Spirit stones - 195p
5 Fire Dragons + Wave Serpent w/ TL Scatter laser, Spirit stones - 195p
10 Dire Avengers, Exarch, Blade storm + Wave Serpent w/ TL Scatter laser - 252p
10 Dire Avengers, Exarch, Blade storm+ Wave Serpent w/ TL Scatter laser - 252p
5 Dire Avengers (in Falcon) - 60p
Falcon, EML, Holo - 170p
Fire Prism - 115p
Fire Prism - 115p
Total points : 1839 (11 points left)
I do have some concerns, like the lack of CC and not enough punch/gun to take out tough units (marines) or swarms (orks, nids).
Suggestions are welcome - not only on the list but also on how to wield this list vs specific opponents.
*update 1: removed spirit stones on dire serpents and fire prisms and gave the falcon a holo.*
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This message was edited 2 times. Last update was at 2011/02/17 09:16:27
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![[Post New]](/s/i/i.gif) 2011/02/16 17:42:54
Subject: Re:Eldar 1850
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Longtime Dakkanaut
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Solid list overall.
- I would HIGHLY suggest getting holos on those Prisms as any good SM player will know they are the bulks of your SM killing power.
- Falcon without Holos isn't worth it's pricetag. Remember you have almost 300pts in that unit total (DA + Seer) and you are banking on AV12 alone to keep it safe.
- DA bladestorm is nice, and I'm guessing as a CSM you have had is used against you before. Remember this though, in an 3+ armor FNP pain world it's not as good as it use to be. Without doom or guide on them, they are even less effective.
- As you progress in your Eldar experience you will find that Spirit Stones on the majority of things is very situational.
Lack of CC - Your Eldar now, mech at that, CC isn't our forte. The best CC you'll have in a Mech Eldar list is a unit of banshees, and that's if you feel like coughing up the points for them.
Swarm - Shouldn't have a massive issue there. You have plenty of scatter laser shots, bladestormers, and the Fire Prism large blasts.
SM in Volume - This will be your weak point, Rhino/Drop Pod spam with Mass marines, or BA Assault Marine swarm. Dont' feel bad though, Eldar don't have a pile of things that can handle this, so keep those prisms safe and make their shots worth it. Don't automatically jump the gun and bladestorm, judge if two rounds of shots will get you further in the long run, since a single bladestorm without doom/guide won't kill a unit of SM. Rely on the Seercouncil's Flamers more then their CC prowess if you faced with a blog of SM, judge if it's going to be a cleanup for the council or a 4 turn slugfest, and for god sake stay away from psychic hoods.
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![[Post New]](/s/i/i.gif) 2011/02/16 22:57:04
Subject: Eldar 1850
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Longtime Dakkanaut
New Zealand
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Pretty solid considering how many points the Council takes up. Holos on the Falcon is the priority, they are much more important there than on the Prisms as they a) have more weaponry and it is shorter ranged so they benefit from it more (and often do more damage when Guided) and b) they are transporting a scoring unit, so keeping it alive is a good idea. To get the points I would drop the Spirit Stones off the Prisms (with 60" range they shouldn't be anywhere near assault troops ever) and a combination of the Spirit Stones off the Avengers Serpents and maybe a Destructor.
You are never going to get around the lack of CC punch as Eldar basically don't have any viable close combat units. The JetCouncil is hard to kill but without power weapons they find it hard to get enough attacks through saves to kill MEQ. Banshees and Scorpions are fragile and difficult to use effectively from closed top Serpents.
Your tactics against Marines and Swarms are pretty much the same really, maintain the distance you want to fight at (anywhere between 18" and 36", as long as its not in assault range really) and dump S6 shooting into something until it dies, even Marines will drop with enough wounds. Remove ranged threats like Devastators and Lootas first to make sure you don't lose too many vehicles then concentrate on their closer ranged anti tank units (usually removing their mobility/transport does the job but jump packs etc are a problem). Dragons hunt heavy armour but don't rush them straight in unless you have to, Avengers should only get out if they absolutely have to as they are squishy and you only have 3 scoring units.
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![[Post New]](/s/i/i.gif) 2011/02/17 09:14:10
Subject: Re:Eldar 1850
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Fresh-Faced New User
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Thanks for the feedback - I really appreciate the advice and I have updated the list (removing some spirit stones and adding holo to the falcon).
One other question; what do you think of giving Mindwar to the FortuneSeer. With this power he could try to single out a dangerous model, like a blood angel priest or a sergeant with a power weapon. I guess he would also need spirit stones than as it is crucial to have fortune up and I guess it gets expensive quickly. Anybody experience with this and if its worth the points?
Another thing I have been thinking about is to add an autarch with warp pack and fusion gun. Basically to give a +1 on reserve rolls and have the option to keep all in reserve vs. certain opponents. This would mean i'd have to drop the GuideSeer, so no guide on DA blade storm or the falcon.
MMmm.. would it make a lot of sense to try and give one of the Seers doom for the blade storm? Not sure how often it will be really used in a battle.
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![[Post New]](/s/i/i.gif) 2011/02/17 15:36:39
Subject: Re:Eldar 1850
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Longtime Dakkanaut
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Mindwar - It's nice better very hit or miss, but emember that if you are in range of Mindwar you are also in range of Psychic hoods as well. For the cost it will bring in this list, not worth it and if looking for a 2nd power it would be doom to make though Destructors go from nasty to godly.
Autauch - While fun, they really aren't worth it. The +1 and some melee prowess doesn't come close to what the seer brings to the table.
Seer and Doom - The problem you will come into play with is for an effective bladestorm you need Guide on the shooting DA and doom on the target, with 2 units of DA there is no real way to accomplish that (and I highly doubt you will be double bladestorming the same target). You need that guideseer on the falcon or honestly the falcon is a poor choice for it's point cost.
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