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![[Post New]](/s/i/i.gif) 2011/02/16 18:30:44
Subject: Green Tide Tactics?
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Regular Dakkanaut
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I've never actually played a Green tide army, so I need a little help with the deployment. What's the best way to organize them? Should I just have each squad be one long line of boyz that cover my entire deployment zone from left to right? I can see how that would minimize damage from template weapons, but wouldn't that make it almost impossible to get cover saves because more then half of the unit will probably be out in the open? Plus it seems like that would make them extra slow because part of the squad is probably always going to be moving through cover.
What about a long, conga line type deployment? So, a long line (or two) of boyz with a Nob at the front? That seems like it would also minimize template damage, but wouldn't that mean that it's likely not all of the squad would make it into assault? Front to back it would be longer then the 6 inches needed in the assault phase.
I guess I could go with a blob type deployment, but that seems to leave me vulnerable to templates. But, maybe with that many boyz, it's worth it.
Also, is a KFF Mek worth it? I mean, if I'm using the long line of boyz from left to right, that would mean the front unit would be out in the open, but the units behind it would be in cover, so wouldn't that mean that only the unit in front would beneift from the KFF? Unless I'm using the conga line I guess.
Also, do grots make an effective screen now? I know in the old codex, they were great. But now, do they work? Do they provide the 50% cover needed?
I'd appreciate any help you can give me.
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![[Post New]](/s/i/i.gif) 2011/02/16 20:05:25
Subject: Green Tide Tactics?
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Lone Wolf Sentinel Pilot
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I think it would be best blob style. I would try for a pincer type move (unless you get table quarters deployment). So you have half your boyz on the right, half on the left. That way a very mobile force can't out run you.
Definetly go with some KFFs. Attach them to one mob, then have him on the edge of the squad. Any unit within 6" will count as in cover. So the unit of boyz next to the unit he is in will as have a cover save. That way with two Meks you can cover 4 mobs.
IMO I wouldn't take grots. They use up a troops slot that is better used for more boyz. They can make an effective screen, but are inferior to boyz. Just my opinion.
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![[Post New]](/s/i/i.gif) 2011/02/16 20:14:25
Subject: Re:Green Tide Tactics?
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Swift Swooping Hawk
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With a KFF 5+ cover save and the ability to gain a 4+ cover from multiple sources then a grot shield is not that usefull.
Grotz are, however, decent objective holders! They are cheap, and you arn't encouraged to charge them forward with the rest of your force becuase... well... they're grotz!
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
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![[Post New]](/s/i/i.gif) 2011/02/16 20:20:09
Subject: Green Tide Tactics?
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Dark Angels Librarian with Book of Secrets
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Madmax1 wrote:but wouldn't that make it almost impossible to get cover saves because more then half of the unit will probably be out in the open? Plus it seems like that would make them extra slow because part of the squad is probably always going to be moving through cover.
It slows down your squads quite a bit. Your going to be moving the 'move through cover' move and your d6 run until you get close enough to shoot/assault.
Look at page 23 of your BRB. Its pretty easy to get cover when congo-lining.
Madmax1 wrote:Also, do grots make an effective screen now? I know in the old codex, they were great. But now, do they work? Do they provide the 50% cover needed?
Grots are awesome for cover, and for objective camping.
A KFF works well with a Kan Wall, which is easy to add to a green tide army.
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![[Post New]](/s/i/i.gif) 2011/02/16 20:56:42
Subject: Green Tide Tactics?
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Mutilatin' Mad Dok
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blob type works, just put a good space (2'') between your boyz in you are facing big blast template. I usually go (for 30 orks sqaud) 6x5 with my nob at the front.
I put one near the edges and the rest in the middle. I split my FA units between edges and middle and then move for it.
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![[Post New]](/s/i/i.gif) 2011/02/16 21:27:13
Subject: Re:Green Tide Tactics?
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Mekboy Hammerin' Somethin'
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I like the striping method. I run my orks in ranks not single ranks but like two ranks then another squad behind that in two ranks. If it's pitched battle I'll put two mobs in two ranks in the middle with to mobs in two ranks behind. Put the KFF in the middle and both front get cover save along with my Kan squads.
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![[Post New]](/s/i/i.gif) 2011/02/16 21:43:40
Subject: Green Tide Tactics?
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Liche Priest Hierophant
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And gotta remember that you only need ONE model of a unit within 6" of the KFF to get the save on the ENTIRE unit. So having an orky 'spider' made of conga lines of Boyz radiating out from a KFF mek would work to give every single boy the 5+ save.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/16 23:06:49
Subject: Green Tide Tactics?
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Regular Dakkanaut
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Anvildude wrote:And gotta remember that you only need ONE model of a unit within 6" of the KFF to get the save on the ENTIRE unit. So having an orky 'spider' made of conga lines of Boyz radiating out from a KFF mek would work to give every single boy the 5+ save.
Can I ask why? Doesn't 50% of a squad need to be in cover to get the cover save? So doesn't that mean that 50% of the squad would need to be within 6 inches of the KFF to get the save?
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![[Post New]](/s/i/i.gif) 2011/02/16 23:08:49
Subject: Green Tide Tactics?
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Stealthy Grot Snipa
Right behind you. No, really.
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Only tactics I use are
move forward
run
die
move forward
run
die
move forward/WAAGH
run
assault with army remnants
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![[Post New]](/s/i/i.gif) 2011/02/17 04:38:30
Subject: Green Tide Tactics?
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Liche Priest Hierophant
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Madmax1 wrote:Anvildude wrote:And gotta remember that you only need ONE model of a unit within 6" of the KFF to get the save on the ENTIRE unit. So having an orky 'spider' made of conga lines of Boyz radiating out from a KFF mek would work to give every single boy the 5+ save.
Can I ask why? Doesn't 50% of a squad need to be in cover to get the cover save? So doesn't that mean that 50% of the squad would need to be within 6 inches of the KFF to get the save?
But dis iz a Kustum Force Field! Itz, uh, kustumized, see, so'z it'z betta!
But really, it's because the KFF is not, in fact, cover. It gives a cover save, but it isn't cover. You could think of it as though it were a strange six inch bubble, that, when it hits something within that range, they encapsulates it, and jumps to anything else within 2" (this isn't entirely correct, but a good way of thinking about why the entire Squad gets the save). So the snazzy enerjy jumps around from boy to boy, till it runs out of boyz.
That's the entire reason the Kan Wall tactic works; because the meks can be behind and between two Kanz from different mobz, and the KFF jumps to the rest of the kanz, leading to a wall of KFF enerjy stretchin' across the battlefield.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/02/17 10:42:39
Subject: Green Tide Tactics?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Acutally, kans are vehicle squadrones and thus at least two of them need to be inside the bubble to claim their 4+ obscured.
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This message was edited 1 time. Last update was at 2011/02/17 10:43:08
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/02/17 10:45:15
Subject: Re:Green Tide Tactics?
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Lone Wolf Sentinel Pilot
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if you want a footslogging army, best go with shootas. Move, shoot, assault. or like the others said, a kan wall with a mek and boyz behind them.
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![[Post New]](/s/i/i.gif) 2011/02/17 11:07:50
Subject: Green Tide Tactics?
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Sneaky Lictor
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Jidmah
Dont start! Take it to YMDC
We have had this discussion 100+ times
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2011/02/17 12:15:44
Subject: Green Tide Tactics?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Sorry, never saw or heard about it being played in any other way. So let's just say it _might_ work different for kans.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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