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![[Post New]](/s/i/i.gif) 2011/02/16 18:38:33
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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So in the rulebook, it states that you can force a 'beast to stand up, thus removing Knocked Down status. It also says, in a seperate paragraph, that you can force a beast to remove the Stationary effect. My question is, do you have to pay once for each effect, or just once for everything?
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![[Post New]](/s/i/i.gif) 2011/02/16 18:46:41
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Wraith
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One each since it specifically mentions them separately. It's the same way in the Warmachine book.
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![[Post New]](/s/i/i.gif) 2011/02/16 19:10:06
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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So if I freeze a target with Hoarfrost, then crit it with a Bolt Thrower, it has to use 2? Sweet...
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![[Post New]](/s/i/i.gif) 2011/02/16 20:37:11
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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[MOD]
Madrak Ironhide
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You're a bad man.
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![[Post New]](/s/i/i.gif) 2011/02/16 21:23:10
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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Inorite? I actually have a number of things that can freeze oponents, so I'll see what sort of fun combos I can come up with.
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![[Post New]](/s/i/i.gif) 2011/02/17 16:42:04
Subject: Re:Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Doc Brown
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Or if you're fighting jacks you can stationary them and disrupt with Eiryss to keep them from getting to activate...
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![[Post New]](/s/i/i.gif) 2011/02/18 13:11:41
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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Eiryss doesn't like blight, that silly lady. It's ok, though. I've got the Thrullg, so I'll bring him for silly Disruption purposes. 2h Throw with one of my many awesome dual open fists beasts and then walk up and smack him a couple times with my reach tentacles.
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![[Post New]](/s/i/i.gif) 2011/02/24 05:39:33
Subject: Re:Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Vassal
Who Dey
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How do you propose to stand the thrulg up out of its activation?
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Building: Retribution of Scyrah
Playing: Warmachine: Retribution of Scyrah; Battletech Alfa Strike
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![[Post New]](/s/i/i.gif) 2011/02/24 06:04:04
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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[MOD]
Madrak Ironhide
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I think the Blackhide Wrastler can Rise it. Maybe I'm wrong.
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![[Post New]](/s/i/i.gif) 2011/02/24 14:04:00
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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You're missing what I'm saying. The Thrullg isn't going to get knocked down. Say I want to take this random particular non-reach 'jack out for one round. First I hoarfrost with Vayl and I crit. Now he is stationary. He will have to forfeit his movement or his activation. Then I shoot said beast with the Bolt Thrower and knock him down. To get rid of KD, you have to forfeit movement or activation. Then Thrullg walks up and uses his reach tentacles to auto-hit and disrupts the 'jack. Now the 'jack has to forfeit his action AND his movement and cannot be allocated focus to push off the effects in his control phase. I did not kill the jack, but I did manage to disable him for a single round.
Edit: Oh, the 2h throw was against one of my opponents 'jacks, not the Thrullg. That makes the Thrullg be able to walk up and auto-disrupt. As long as the 'jack does not have reach, my Thrullg would be safe from it.
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This message was edited 1 time. Last update was at 2011/02/24 14:05:46
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![[Post New]](/s/i/i.gif) 2011/02/24 14:51:09
Subject: Re:Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Doc Brown
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Wow you're cheating yourself something fierce. Stationary models don't activate, there's nothing they can sac to mitigate this. If they are called upon to activate, i.e. trooper models in a unit, their activation immediately ends. So if you KD and Stationary a jack, then disrupt it. It can't do anything next turn and the turn after that it has to either spend a focus to shake KD or sac movment or action.
Why do so many players not realize how bad it is to be made stationary?
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![[Post New]](/s/i/i.gif) 2011/02/24 15:40:42
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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Yes, that is true, but if a beast or jack is stationary, they can use a fury or focus to remove the stationary effect. By Disrupting the jack, it cannot be allocated focus so you can't force off the effect.
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![[Post New]](/s/i/i.gif) 2011/02/24 15:49:00
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Doc Brown
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WylieX wrote:Yes, that is true, but if a beast or jack is stationary, they can use a fury or focus to remove the stationary effect. By Disrupting the jack, it cannot be allocated focus so you can't force off the effect.
I know this, but what you said here:
Now the 'jack has to forfeit his action AND his movement and cannot be allocated focus to push off the effects in his control phase
Is completely wrong. A Stationary model doesn't activate, if it doesn't activate, it can't sac movement/actions to shake effects. Stationary wears off after a turn, but KD doesn't, so if you stationary, KD and Disrupt a jack:
1) The following turn, it doesn't activate, since it doesn't activate and can't get focus, it can't shake either effect
2) In your next turn it will still be knocked down, it's impossible to avoid unless they have a way to remove the status effects i.e. some feats make models stand up
3) Assuming you don't do the same thing again, it will have to shake the KD effect the turn after by spending a focus or sac'ing move/action.
You aren't messing it up for one turn, your messing it up for a round and a half.
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This message was edited 1 time. Last update was at 2011/02/24 15:50:12
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![[Post New]](/s/i/i.gif) 2011/02/24 16:23:25
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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During control phase, you can force a beast to remove stationary (pg 77, Primal Mk II). This starts the beast with 1 more fury than it would have originally. I am fairly certain that during your control phase for Warmachine, when you allocate focus, you can allocate 1 focus and, while still in control phase, use that focus to shake the effect. Since I play Hordes, I don't have the Warmachine Prime Mk II book, but I am fairly certain it is the same. This happens before the model activates, so it would not be affected by stationary. I am not talking about sacrificing movement or action, I am talking about shaking using a focus or fury in the control phase.
With disruption not allowing you to allocate focus to a jack, if you put stationary on a jack and then walk up with the Thrullg, they cannot allocate it a focus and won't be able to shake the effect in their control phase.
I do see where I missed up 4 posts back saying he had to forfeit movement and action. I meant to say he can't shake the stationary to be able to just stand up where he is and beat me.
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![[Post New]](/s/i/i.gif) 2011/02/24 16:48:48
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Dakka Veteran
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You're exactly right Wylie. The focus has to be allocated to the model first so disruption would make sure it stays stationary. Also even if they do shake it that means that have a max of 2 focus, 3 if they're bonded, which would result in less pain for you later.
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![[Post New]](/s/i/i.gif) 2011/02/24 17:37:28
Subject: Forcing off Stationary and Knocked Down: 1 or 2 fury/focus?
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Regular Dakkanaut
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I played against pSorscha and she knocked down a pair of infantry models then feated (or something did, I can't remember exactly what). On my turn, those poor infantry didn't get to activate because of stationary feat, so they didn't even get to stand. Then on his turn, he cast freezing grip on the unit targeting the DEF5 knocked down guys. The unit was exceptionally sad the entire game. :(
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wileythenord wrote:then Player-A ruined my entire life |
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