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Made in gb
Dangerous Skeleton Captain






Canvey Island, Essex, England

Looking through the rulebook, trying to find what magic attacks do for my skaven, I cannot find a single mention as to what magical attacks do? Please help, ASAP!
Thanks!

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Made in us
Incorporating Wet-Blending






Glendale, AZ

They hurt creatures immune to non-magical weapons (listed in the entries for such units) such as wraiths. Some units may have other rules regarding magic weapons but I don't know of any.

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Made in gb
Decrepit Dakkanaut




Have a look for the "Ethereal" rule in the BRB. Those plus Wood Elf ward saves (from the Forest Spirit rule) care a lot about magical weapons!
   
Made in us
Evasive Eshin Assassin





Nos covered most of it. There are some items that grant Ward saves or the like from non-magical or magical weapons, (mostly Wood Elf stuff, I believe).

The Lizardmen's Slann can become immune to non-magical attacks (basically, he's got the Ethereal rule. But not really).

-just little odds and ends here and there. The big thing: our rats can shoot ghosts with bullets.
Our giant wormy-monster? It eats them.

This message was edited 1 time. Last update was at 2011/02/18 07:35:33


 
   
Made in us
Longtime Dakkanaut





Doesn't do much. Actually affects only a handful of units in the entire game. Though by the name you'd think it meant something.

   
 
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