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Made in us
Guardsman with Flashlight






MD

Can a wreck be targeted?

I think the answer is no, a wreck cannot be targeted because it is "effectively terrain." Terrain cannot be targeted.

Is this the correct interpretation?

If a wreck is an eligible target, one might shoot at a wreck in hopes of exploding it. This could prove unpleasant for any units hiding behind it.



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Made in us
Sneaky Striking Scorpion




New Iberia, Louisiana, USA

No you can't.

I think your interpretation as to why is correct, but I would also add that as it is not terrain with enemy models inside OR a unit (since it's dead), you can't shoot at it. If either of those were true, you could, but neither is, so no.

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MD

I guess a closely related question would be: If a blast weapon scatters and incidentally hits a wrecked vehicle, is the vehicle subject to an armor penetration roll, and potential explosion?

I'm guessing "no," since a wreck is no longer considered a vehicle?

Despite the literal interpretation of the rules, I think allowing players to attempt to blow up wrecks would be relatively innocent and unlikely to play out to any real significance.
But it might make you think twice about hiding troops behind smoldering heaps of twisted metal and live munitions for cover.


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Longtime Dakkanaut





US

Correct for the same reason once again, after it wrecks it is just a piece of terrain.

For official 40k and tourney it would be played as such, there is nothing stopping players from houseruling it

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Sneaky Striking Scorpion




New Iberia, Louisiana, USA

Logan's World Expatriate wrote:I guess a closely related question would be: If a blast weapon scatters and incidentally hits a wrecked vehicle, is the vehicle subject to an armor penetration roll, and potential explosion?

I'm guessing "no," since a wreck is no longer considered a vehicle?

Despite the literal interpretation of the rules, I think allowing players to attempt to blow up wrecks would be relatively innocent and unlikely to play out to any real significance.
But it might make you think twice about hiding troops behind smoldering heaps of twisted metal and live munitions for cover.



If that wrecked vehicle is 2" from an objective, and I hide my 4 guardsmen behind it (formerly a 10-man squad), and you blow up that vehicle and kill a guardsmen, causing them to run (or even kill all of them), and I lose because I lost that objective, it clearly played out to "real significance".

Be careful of the House Rules you propose. They often have very far-reaching ramifications.

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Of course since they'd apply equally to both sides it'd still be fair

It does bear thinking about, kindof like the mods to videogames that let you shoot the ammo lying around. It will change your tactics a bit..

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[DCM]
Tilter at Windmills






Manchester, NH

Wrecks are terrain, as noted.

You can't shoot at terrain, except for Buildings.

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Barring houseruling it, yup.

i may come up with a houserule, for fluff reasons. One guy i know likes hiding IN the wrecks (dangerous terrain acknowleged) so it might be fun to introduce that.

We did run a campaign where wrecked vehicles would explode on a 4+ , rolled each following turn until they went booom


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GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Sinewy Scourge





Long Island, New York, USA

Mannahnin wrote:Wrecks are terrain, as noted.

You can't shoot at terrain, except for Buildings.


And remember you can only shoot at a building if it is occupied and you cannot ram one.

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Regular Dakkanaut





once the vehicle is wrecked it is no longer something that can be shot.
   
Made in dk
Stormin' Stompa





Ascalam wrote:Barring houseruling it, yup.

i may come up with a houserule, for fluff reasons. One guy i know likes hiding IN the wrecks (dangerous terrain acknowleged) so it might be fun to introduce that.

We did run a campaign where wrecked vehicles would explode on a 4+ , rolled each following turn until they went booom



I am not sure you are allowed to hide IN a wreck, only ON it.


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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Depends on the wreck. Our local mob have several wrecked vehicle scenery pieces that we use to replace the original model, with the gutted hull in several sections (much like a small ruin). There's room enough to hide a fair sized squad in a wrecked battlewagon or Landraider, hiding behind burning bulkheads etc.

They don't count as 'in' the vehicle, but in area terrain that is dangerous and difficult. It's a group houserule thing, partially because wrecked vehicle terrain looks awesome, and partially to stop people turning a landraider on it's side (to show it's wrecked) and then hiding anything short of a monolith completely behind it due to true LOS.

We don't have every vehicle in the game covered (that's what cotton wool smoke is for) but we have a fair collection....

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in dk
Stormin' Stompa





I thought it was something like that and was just making sure.

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