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Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

Hey all,
been away from ze gaming for a while, but I'm finally getting back into it, and I've actually started painting some of my napoleonic dudes up to a standard I'm happy with as well.

I'm playing a game next week, I don't want to customise the list to a particular foe so I'm not mentioning the opponent. And this time *gasp* I'm not taking any grenade launchers.

This is what I've got in mind just now:

CCS
- 3 melta
80pts

PCS
- 4 sniper
50pts

PIS
- Commissar, 2 PW, meltabombs
110pts

PIS
- Flamer
50pts

HWS
- 3 AC
75pts

PCS
- 2 Melta
50pts

PIS
- Commissar, 2 PW, meltabombs
110pts

PIS
- Flamer
50pts

LRBT
- Hull LC
165pts

Total:
750pts.

So, I think the rest of it's pretty solid, 2 20-man power blobs, 2 melta teams, and some long-range anti-mech, and the sniper squad I'm hoping can hang back and not attract attention, taking over an objective if/when needed.

My major query, is should I swap the LRBT (Old Faithful) for a couple of other units, perhaps some Rough Riders and a Psyker Battle Squad, Or Marbo, or Al'Rahem, or some combination thereof?

Looking forward to some feedback and banter,

Cap'n R.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

Don't swap out the russ for rough riders. Maybe a psyker battle squad, but don't add rough riders. With their low weapons skill, they miss most of their valuable hunting lance attacks against better enemies. You really need a lot of luck, or be playing against necrons.

oudln't go for El Rahem in a small point game. Maybe it's a good idea to squeeze in another cheap platoon, add el rahem to the cheap platoon, but I'm not sure what good it might do if a cheap platoon outflanked, other then soaking up fire.

If you are looking for anti mech, add a lascannon squad to each platoon after replacing the russ. Six lascannon shots has more chance then one hit from a battle cannon.

+ mass lasgun fire has about the same effect as a large blast templete. Considered you play your orders well.

That, or just one lascannon squad, and spend the rest on two cheap infantry squad to beef up your numbers.
Hope this helps.

This message was edited 1 time. Last update was at 2011/02/18 21:28:14




 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

Thanks mate - sorry for the delayed response.

I played the first game in our new escalation campaign on tuesday, and got whupped going with the list as above. While I had way more troops than him, I had some dreadful rolling on my shooting, and on a Kill Points mission ended up with only my Leman Russ left (totally intact!) on turn 6.

The next battle will be 850 points, and my new list takes your advice on board. Unfortunately I just don't have enough troops modelled up yet, so here's what I'm going with:

CCS
- MoO
- Autocannon
- Standard
105


PCS
- 3 xGL
45

PIS
- Commissar, 2 PW, meltabombs
- Lascannon
130

PIS
- Lascannon
70

HWS
- 3 AC
75

PCS
- 3 xGL
45

PIS
- Commissar, 2 PW, meltabombs
- Lascannon
130

PIS
- Lascannon
70

LRD
- Hull LC
180

Total:
850pts.

I switched to a demolisher, as I've only used it once before and it sure gave the willies to my opponent. I contemplated using a manticore, which would have been horrible and brutal, but we agreed beforehand that we'd keep 650 points of our armies the same, apart from swapping for another tank variant, as he's unhappy with his previous choice.

What do you think? 8 heavy weapons, and the GL's are for putting more wounds on dismounted infantry, harassing transports, and popping any fast attack skimmers, if he brings them.

C&C welcome from all.

Regards,

Cap'n R.

This message was edited 3 times. Last update was at 2011/02/25 11:18:53


Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

what's the point of sticking a power sword AND a lascannon in the same squad? drop those, switch to plasma guns, and get the lascannons in squads.



 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

If you're going to do power blobs, I would HIGHLY recommend making the points so that EVERY sergeant has a power weapon.

Otherwise, it's a pretty decent infantry+armored list.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Navigator




Ohio

I'd take out the MoO and replace him with... well... anything. I'd probably get rid of the standard, too, unless you're truly blobbing it. Consider Straken? Also 2nd the above posts.

Also, if you're gonna blob it get rid of the heavy weapons in the infantry, you'll probably be moving and you'll have two ablative wounds manning and gun you wont be able to shoot the majority of the time. If you're not gonna blob it, don't bother with power weapons and standards.

This message was edited 2 times. Last update was at 2011/02/25 16:44:13


"There is no better way to guard yourself against flattery than by making men understand that telling you the truth will not offend you." - Machiavelli 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

Thanks all
I think the reason why I'm doubling up there is that my oppo's pretty weak on troops, pretty heavy on transports and vehicles. Last game he was extremely timid about approaching my blobs, due to their HtH effectiveness, but I didn't have enough firepower about to crack him out of those transports. This way I hope to put him in a 'frying pan or fire' situation, whereby he has to either sit sight and weather the firepower, or risk his troops in assault to silence the guns. The Lascannons have the secondary purpose of acting as bait for melee as well as long-range firepower.

The MoO, well he's there because he's very cheap for another ordnance shot, and will once again put my opponent in a quandary. If he clumps his units up to protect the weaker transports, he'll end up giving me a better chance of hitting with it; and if he spreads them out to lessen the chance of a hit, he exposes some of the weaker units to my massed firepower.

As to adding the third power weapon in the blobs, certainly possible with a reduction in heavy weaponry, but I'm not sure about that as a trade-off. And I'm going with the Standard because more than half my units - PCS, CCS and HWS - aren't stubborn, so it might come in useful when it comes to staying power.

I guess the philosophy to this list is 'damned if you do, damned if you don't' - my opponent has more mobility than me, so I want to regain the initiative by making him anxious about both ranged duels and assault.

Oh, and I didn't take plasma because I'm trying not to. since it's fairly obvious now that I'm playing MEQ's, I don't want to go for the 'quick fix'.

As far as the remarks that have been made - standard, moving the HW's to a separate squad, plasma etc - would you still say those are a more cost-effective switch?

Regards,

Cap'n R.

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

You're thinking on the right track. A couple of things...

Firstly, if you're concerned about transport armies, take melta in your blobs. Whether meltaguns everywhere or meltabombs everywhere blobs themselves can be kitted to handle treaded vehicles all on their own just fine, and that's even without including things like eviscerator priests, which ROCK at it.

Secondly, you CCS is fine. Remember, you're more likely to hit with both the ordnance shot AND the lascannon than you are to miss with both of them when you pass BID. 2 S9 hits, one of which is ordnance can be nasty.

Thirdly, you're underestimating your power blobs. Try it once where you lay on the points to make them really good and then give them an aggressive go of it. For 850 pts, following the example of your previous list, I'm talking like...

CCS, MoO, lascannon

PCS, lascannon
PIS, power weapon, meltagun, commissar with power weapon
PIS, power weapon, meltagun
HWS 3x lascannons

PCS, lascannon
PIS, power weapon, meltagun, commissar with power weapon
PIS, power weapon, meltagun

Leman Russ Exterminator
- hull lascannon, heavy stubber

That way you still get the russ you want, and you get power blobs that can handle basically anything but skimmers, MCs and things immune to melta (which is what the exterminator cannon and the 7 lascannons are for).

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

Ailaros,
I've noticed in your lists that you quite like outfitting your PCS' with heavy weapons. Does this work out well for you? I've always worried that they're kinda brittle for the job, plus putting them in the blob means you get 2 twin linked weapons for 1 order. But then I've seen how much fun you have being agressive with your blobs, and it is quite tempting to try freeing them up.

I'm now thinking some kinda compromise between the above list and mine - AC's in the HWS, 3x las in the command squads, melta in the blobs and a demolisher. I'll do the sums later.

Cheers!


Automatically Appended Next Post:
having just put together a variation of your list there Ailaros with melta and max power weapons in the blob, but AC's in the HWS and a demolisher, I've got 30 points spare.

Anyone got any reccomendations what I should spend it on? loads of meltabombs, an upgrade for the tank, some more weaponry on the blobs, or even some bodyguards or camo-cloaks for the CCS?

Regards,

Cap'n R.

This message was edited 1 time. Last update was at 2011/02/27 20:11:27


Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
 
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