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Made in us
Regular Dakkanaut




Hey guys.

Recently My Leman Russes have been blowing up.

Why? Assaults!!! There is no tactical incentive for my enemies to attack my rear armor since in 5th edition all assaults are resolved against the vehicles back armor.

Also, one player brought up the fact that during MY assault phase even if his squad is not locked in combat with my tank if they are previously in base-to-base contact with it they keep assaulting it.

That really screwed me over.

So instead of taking a Leman Russ with a Lascannon, should I get a demolisher instead? (It has 11 Rear Armor, not 10 like the standard Russ)

Also, should I invest in Extra Armour due to the fact that if my tanks are stunned he can keep attacking them during MY assault phase?

Dashofpepper wrote: While I was on the dating scene, I actually *didn't* get any sometimes because of size issues, something I'm grateful that my wife has gotten used to


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Made in ca
Insect-Infested Nurgle Chaos Lord






I'm pretty sure that if they've disengaged, they're not allowed to assault the model even if they're in base contact, unless they charge it again. In anycase, if he insists, why not just move an inch? The Leman Russ's Lumbering Behemoth rule still allows you to fire everything even if you did move just an inch.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I guess it sorta depends on the army and what you need in there, however there are many ways to protect your tanks from assaults. With an LRBT, they can always move at least that 6" and still fire to full effect if they only have two weapons, and then enemies are only hitting you on a 4+.

Alternatively you can always castle up or bubble wrap your important tanks. This means you surround your important vehicles with less important units. With castling it generally means surrounding a Leman Russ with Chimeras, this means an enemy can't reach them for assaults, and will generally be out of melta double pen range, and will always have to give up a 4+ cover save to the Leman Russ while your Russ tank's turret can fire above the chimeras just fine without giving the enemy a cover save. Alterantively what you can do is just take a relatively cheap Infantry Squad and deploy it around your tank, forcing the enemy to fight through and kill them off first before they can get to the tank.

IRON WITHIN, IRON WITHOUT.

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Made in ca
Insect-Infested Nurgle Chaos Lord






I would still take a Demolisher. Closer Range and heavier payload, more than enough to punish anything that thinks charging is a better alternative.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Regular Dakkanaut




MechaEmperor7000 wrote:I'm pretty sure that if they've disengaged, they're not allowed to assault the model even if they're in base contact, unless they charge it again. In anycase, if he insists, why not just move an inch? The Leman Russ's Lumbering Behemoth rule still allows you to fire everything even if you did move just an inch.
WELL.

This is my situation:

He assaults and stuns my russ

My Turn

My russ is stunned, and since it is still in base-to-base contact with his models, his models attack again during my assault phase


So basically if my russ gets assaulted even once it's toast, unless I can surround it with chimeras and other stuff.

Dashofpepper wrote: While I was on the dating scene, I actually *didn't* get any sometimes because of size issues, something I'm grateful that my wife has gotten used to


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Made in us
Thrall Wizard of Tzeentch





I am pretty sure that since your russ is a tank and not infantry/walker(doesnt have a WS) That even if he is in B2B in the next assualt phase...he cant attack it..since they are not actually locked in close combat with it..It can still move and you can still shot at them.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Extra armor would be good, as you can at least reposition yourself a bit. However, try moving your russ if the enemy gets too close. Lumbering Behemoth lets you stay just out of charging range (provided you moved early enough) while still shooting at the assaulting squad.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Before the confusion spreads, if you're in assault with a vehicle, you can not be locked into combat with it. That said, if you're still in base combat with a vehicle on your opponent's turn, they CAN ATTACK AGAIN WITH GRENADES.

Read that right, they CAN do it.

In any case, the demolisher is a clearly superior tank to the regular russ, and if you can ever spend points for the upgrade, you should always take it. The only thing the regular russ gains is range, but if what you were looking for is a ranged splat-cannon, that's what a basilisk hiding out of LOS is for.


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Made in us
Regular Dakkanaut




matterofpride wrote:I am pretty sure that since your russ is a tank and not infantry/walker(doesnt have a WS) That even if he is in B2B in the next assualt phase...he cant attack it..since they are not actually locked in close combat with it..It can still move and you can still shot at them.


p. 63 rulebook "Successive Turns"


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Automatically Appended Next Post:
Ailaros wrote:Before the confusion spreads, if you're in assault with a vehicle, you can not be locked into combat with it. That said, if you're still in base combat with a vehicle on your opponent's turn, they CAN ATTACK AGAIN WITH GRENADES.

Read that right, they CAN do it.

In any case, the demolisher is a clearly superior tank to the regular russ, and if you can ever spend points for the upgrade, you should always take it. The only thing the regular russ gains is range, but if what you were looking for is a ranged splat-cannon, that's what a basilisk hiding out of LOS is for.

with grenades only? they can't use their normal weapons? if not, why?

This message was edited 1 time. Last update was at 2011/02/18 23:45:04


Dashofpepper wrote: While I was on the dating scene, I actually *didn't* get any sometimes because of size issues, something I'm grateful that my wife has gotten used to


Contact me if you want a sculpture commission! http://louisbrill.deviantart.com/ 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






lol small wonder why your friend memorized that part of the book then XD. Get Extra Armor then. In this case it would really help.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

redguardsman wrote:with grenades only?

No, it's just that the OP was talking about grenade attacks. Normal ones count as well, of course.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Sacramento Valley

I might also try to fix the problem at it's root...stop the assaults before they hit your tanks. What is your friend closing on you with?


Automatically Appended Next Post:
And what does the rest of your army look like?

This message was edited 1 time. Last update was at 2011/02/19 02:00:05


 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Have Guardsmen in front of your tanks. Having a nice infantry shield around your tanks will keep your tanks from getting smashed in close combat.

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Sacramento Valley

Brother SRM wrote:Have Guardsmen in front of your tanks. Having a nice infantry shield around your tanks will keep your tanks from getting smashed in close combat.


QFT.

 
   
Made in us
Lone Wolf Sentinel Pilot





In Revelation Space

Executioner FTW!!

But I would recommend a Demolisher, or even an executioner against an infantry-heavy army (Yeah, people say they suck, but I've had good experiences using them in the past. 20 bullets flying at a squad of Orks is going to do some damage no matter how you look at it.)



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Made in us
Decrepit Dakkanaut





Vallejo, CA

The problem with bubble wrap is that it's expensive and temporary.

Because, really, you're spending 50 points per tank for an upgrade that keeps them out of close combat for a turn? Seems like a dubious use of points.

Of course, if you already have troops in your backfield protecting a stationary russ, then why not. Of course, at that point I'd have questions like "why are your infantry wasting their time sitting around the backfield?" and "why aren't you bringing artillery instead of russes?"


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Regular Dakkanaut




well im not going to say I have a problem getting assaulted because I know how to fix that problem now.

I am simply just saying since my tanks will be doomed the second they are assaulted I might aswell get a demolisher for the 11 rear and get extra armour. UNLESS I can ensure that the squad assaulting it gets shot to pieces. I think I am just going to surround my 2 standard russes with Chimera's and everything will be all fine and dandy. I just hope nobody gives me lip when they see my battle cannons hovering over my chimeras and shooting

This message was edited 1 time. Last update was at 2011/02/19 08:17:23


Dashofpepper wrote: While I was on the dating scene, I actually *didn't* get any sometimes because of size issues, something I'm grateful that my wife has gotten used to


Contact me if you want a sculpture commission! http://louisbrill.deviantart.com/ 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Well when I'm "bubble wrapping" as it were, I'm usually using a few squads to advance with the tanks on an objective. Screening tanks with infantry, even if it's just for assaulting, is a pretty basic tactic and one that's been used in wargaming and the real thing for a long time. Not saying every squad in front of your tanks needs to be a sacrificial one with only that purpose, but if worst comes to worst, it's good to have them there.

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Made in us
Stalwart Veteran Guard Sergeant




Hmm. I'm thinking, if your tanks always get stunned and can't move....why not rush a Banewolf over there, and Chem-cannon their faces off? I'm not sure if you can let the Chem-Cannon template touch your Russ or not, but if they aren't locked in close combat, you can totally chem them, and they'll be nice and grouped up.

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