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Game 2 – recon – get scoring units into enemy deployment zone, with each scoring unit is worth its points value in victory points, pitched battle with defence grid – deep striking in opponents half is auto mishap.
Dante
Honour guard, 2 storm shields, 3 flamers, 2 meltabombers
Sanginary guard with 2 inferno pistols and power fist
Sanginary guard with power fist
Sanginary guard with 2 inferno pistols
Scout squad (10) with camo cloaks, missile launcher and meltabomb
Typhoon with heavybolter + missiles
Typhoon with heavybolter + missiles
I lose roll but he gets me to go first
No red thirst
He deploys 2 speeders and 5 scouts
I deploy everything split 50/50 to hold the two gaps in terrain
Massive central feature (impassable) means two flanks only access for sight or movement
Turn 1
We each kill a speeder
Turn 2
A lot of posturing and not much shooting – I get a heavy flamer speeder onto his scouts and kill 2
He gets honour guard and second half of scouts from reserve
Scouts outflank next to my predator! Place Krak grenades on it and a speeder, glance speeder and nothing to my pred! Lucky.
Turn 3
My tactical get out of rhino, bolt pistol and flamer his scouts then assault rest and kill them all.
My TH terminators assault his honour guard and kill them all, losing 1.
He gets all his reserves who deepstrike out of sight.
His remaining speeder misses my rhino
Turn 4
I move lots and what little shooting I do does little
HI remaining scouts try and snipe my terminators and miss
Dante assaults vindicator and does nothing
Turn 5
I move pred and rhino up
Land raider shoots 2 sang guard with dante
Vindicator on my right wipes 3 sang guard from a squad (they go to ground and save other 2)
Dante assaults vindicator again and does nothing
We go to turn 6
Thunder hammers kill dante
My marines kill his remaining scouts
His sang guard with fist stun my vind, other remaining squad bounces off land raider
At this stage he has 1x1 sang guard, 1x 2 sang guard and a speeder left
No troops in either end zone(mine 2’ short)
Aurora victory on kill points
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