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Clash of the Titans Sydney Feb2011, 1500 pts Game 2 Aurora vs Blood Angels  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Utilizing Careful Highlighting





Australia

Game 2 – recon – get scoring units into enemy deployment zone, with each scoring unit is worth its points value in victory points, pitched battle with defence grid – deep striking in opponents half is auto mishap.

Dante
Honour guard, 2 storm shields, 3 flamers, 2 meltabombers
Sanginary guard with 2 inferno pistols and power fist
Sanginary guard with power fist
Sanginary guard with 2 inferno pistols
Scout squad (10) with camo cloaks, missile launcher and meltabomb
Typhoon with heavybolter + missiles
Typhoon with heavybolter + missiles

I lose roll but he gets me to go first
No red thirst
He deploys 2 speeders and 5 scouts
I deploy everything split 50/50 to hold the two gaps in terrain

Massive central feature (impassable) means two flanks only access for sight or movement

Turn 1
We each kill a speeder

Turn 2
A lot of posturing and not much shooting – I get a heavy flamer speeder onto his scouts and kill 2
He gets honour guard and second half of scouts from reserve
Scouts outflank next to my predator! Place Krak grenades on it and a speeder, glance speeder and nothing to my pred! Lucky.

Turn 3
My tactical get out of rhino, bolt pistol and flamer his scouts then assault rest and kill them all.
My TH terminators assault his honour guard and kill them all, losing 1.
He gets all his reserves who deepstrike out of sight.
His remaining speeder misses my rhino

Turn 4
I move lots and what little shooting I do does little
HI remaining scouts try and snipe my terminators and miss
Dante assaults vindicator and does nothing

Turn 5
I move pred and rhino up
Land raider shoots 2 sang guard with dante
Vindicator on my right wipes 3 sang guard from a squad (they go to ground and save other 2)
Dante assaults vindicator again and does nothing

We go to turn 6
Thunder hammers kill dante
My marines kill his remaining scouts
His sang guard with fist stun my vind, other remaining squad bounces off land raider
At this stage he has 1x1 sang guard, 1x 2 sang guard and a speeder left

No troops in either end zone(mine 2’ short)
Aurora victory on kill points

[Thumb - Battle 2.jpg]


Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





I don't think he can place the Scouts in reserve if they're a Combat Squad? I'm not totally clear on the ruling, but the FAQ recently was changed to say "Squads may not come in from reserve and Combat Squad" or something along those lines. Sorry I haven't got a perfect memory of it, so if somebody else listening in knew, it would be great if they could give this some clarity.

 
   
Made in au
Utilizing Careful Highlighting





Australia

Hmm interesting one Grayspark, TBH though this guy was a great opponent, very good to play against, so my own feeling was it was fine

He did almost take two of my vehicles however that was a good lesson to learn

The immobile predator was a problem in several games - they are not half as good as a phobos land raider, but maybe a quarter a good. If you can take raiders over predators, do so!

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
 
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