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![[Post New]](/s/i/i.gif) 2011/02/20 14:38:19
Subject: 1500pts Mechanised Imperial Guard
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Lieutenant Colonel
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This is my 1500pts of mechanised guard.
What do you think of the list? Will it work? How can I improve it?
Company Command Squad, 3x Plasma Gun, Medi-Pack: 125pts
Chimera: 55pts
Primaris Psyker: 70pts
Psyker Battle Squad, 5x Additional Psykers: 110pts
Chimera: 55pts
Platoon Command Squad: 30pts
Infantry Squad, Grenade Launcher: 55pts
Infantry Squad, Grenade Launcher: 55pts
Heavy Weapons Squad, 3x Missile Launcher: 90pts
Vetran Squad, Grenadiers, 3x Meltagun: 130pts
Chimera: 55pts
Vetran Squad, Grenadiers, 3x Meltagun: 130pts
Vendetta, Heavy Bolter Sponsons: 140pts
Leman Russ Executioner, Plasma Cannon Sponsons: 230pts
Leman Russ Battle Tank, Heavy Bolter Sponsons: 170pts
C&C Welcome!
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![[Post New]](/s/i/i.gif) 2011/02/20 14:46:04
Subject: 1500pts Mechanised Imperial Guard
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Lord of the Fleet
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Looks decent although I'd take away HB's on the russ and get the PCS some weapons like x4 flamers
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![[Post New]](/s/i/i.gif) 2011/02/20 14:56:43
Subject: 1500pts Mechanised Imperial Guard
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Arch Magos w/ 4 Meg of RAM
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I'd drop the medic. They are in the Chimera most of the time, they don't need Feel No Pain. Also, you're running a mech list, why do you have a footslogging platoon? Or have you just forgotten to write 'Chimera' behind it? I'd drop the platoon in favor of another chimera mounted veteran squad. And I'd also drop at least one leman russ for another Chimera mounted veteran squad. Now, you have three unite speeding in chimeras, with your bulk of the force, the platoon, just lugging around. I'd suggest you go ahead anc change there.
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![[Post New]](/s/i/i.gif) 2011/02/20 14:59:46
Subject: 1500pts Mechanised Imperial Guard
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Lord of the Fleet
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CCS has FNP for plasma gets hot rule
although your guardsmen only get zapped 1/6 of the time and can survive 1/3 of them on their own
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![[Post New]](/s/i/i.gif) 2011/02/20 15:07:51
Subject: 1500pts Mechanised Imperial Guard
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Arch Magos w/ 4 Meg of RAM
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kenshin620 wrote:CCS has FNP for plasma gets hot rule
although your guardsmen only get zapped 1/6 of the time and can survive 1/3 of them on their own
You seem to have proven my point that the medic is useless in a mech list. That's 30 pts you can spend elsewhere. That's 2 more plasma guns for example.
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![[Post New]](/s/i/i.gif) 2011/02/20 15:22:25
Subject: Re:1500pts Mechanised Imperial Guard
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Lieutenant Colonel
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The purpose of the foot platoon was to sit on objectives while the mechanised elements delt with any threats.
Company Command Squad, 3x Plasma Gun: 95pts
Chimera: 55pts
Primaris Psyker: 70pts
Psyker Battle Squad, 5x Additional Psykers: 110pts
Chimera: 55pts
Platoon Command Squad: 30pts
Infantry Squad, Grenade Launcher, Missile Launcher: 70pts
Infantry Squad, Grenade Launcher, Autocannon: 65pts
Heavy Weapons Squad, 3x Missile Launcher: 90pts
Vetran Squad, Grenadiers, 3x Meltagun, Bolt Pistol: 132pts
Chimera: 55pts
Vetran Squad, Grenadiers, 3x Meltagun, Bolt Pistol: 132pts
Vendetta, Heavy Bolter Sponsons: 140pts
Leman Russ Executioner, Plasma Cannon Sponsons: 230pts
Leman Russ Battle Tank, Heavy Bolter Sponsons: 170pts
Total: 1499pts
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This message was edited 1 time. Last update was at 2011/02/20 15:24:19
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![[Post New]](/s/i/i.gif) 2011/02/20 15:23:25
Subject: 1500pts Mechanised Imperial Guard
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Guard Heavy Weapon Crewman
Fargo, ND
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I'd say drop the LR heavy bolters, Grenadier doctrine from both melta vet squads and the heavy bolters from the vendetta (you will be wasting shots anyway since you'll be shooting at vehicles). That should give you enough points for another missile launcher squad.
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NORTHSTAR DUSTOFF |
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![[Post New]](/s/i/i.gif) 2011/02/20 15:29:53
Subject: Re:1500pts Mechanised Imperial Guard
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Lieutenant Colonel
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Ok, how about
Company Command Squad, 3x Plasma Gun: 95pts
Chimera: 55pts
Primaris Psyker: 70pts
Psyker Battle Squad, 5x Additional Psykers: 110pts
Chimera: 55pts
Platoon Command Squad: 30pts
Infantry Squad, Grenade Launcher, Missile Launcher: 70pts
Infantry Squad, Grenade Launcher, Autocannon: 65pts
Heavy Weapons Squad, 3x Missile Launcher: 90pts
Heavy Weapons Squad, 3x Missile Launcher: 90pts
Vetran Squad, 3x Meltagun, Bolt Pistol: 102pts
Chimera: 55pts
Vetran Squad, 3x Meltagun, Bolt Pistol: 102pts
Vendetta: 130pts
Leman Russ Executioner, Plasma Cannon Sponsons: 230pts
Leman Russ Battle Tank: 150pts
Total: 1499pts
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