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![[Post New]](/s/i/i.gif) 2011/02/20 23:17:43
Subject: new special rule for white scar tanks
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Slippery Scout Biker
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i was reading my space marine codex and i was reading about the white scars since that is my army and i found something on pg. 28 in on the white scars section (for those who want to see it for themselves) but it states that
"most space marine tanks are too slow for such methods of battle, so the White Scars' artificers have become adept at modifying the motive units of Predators, Vindicators, and even Land Raiders too ensure that white scars bikers and recon elements are never left without support"
in my opinion i think that in that it means that it makes the tanks go faster to getter there in a shorter amount of times
they should have a special rule for this only on the tanks of the Whit Scars
REVISED RULES FEW POST DOWN
Modified
gives all White Scar tanks the ability too move an extra inch in moving
(predators, vindicators, land raiders, and etc.)
example:
"a regular land raider moves 6 inches and fires most of its weapons
but, a White Scars land raider with modified moves 7 inches and fires most of its weapons."
how do you think the rule is?
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This message was edited 1 time. Last update was at 2011/02/23 21:57:03
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.. |
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![[Post New]](/s/i/i.gif) 2011/02/20 23:34:26
Subject: new special rule for white scar tanks
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Mekboy Hammerin' Somethin'
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You could just pull-a-Blood-Angels, and make the fast vehicles.
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Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
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![[Post New]](/s/i/i.gif) 2011/02/21 00:01:01
Subject: new special rule for white scar tanks
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Lord of the Fleet
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Yeah Footslogging has the idea (quite an ironic pun, Footslogging giving advice on Fast vehicles).
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![[Post New]](/s/i/i.gif) 2011/02/21 00:24:09
Subject: Re:new special rule for white scar tanks
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Ship's Officer
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Call it "White Paint Job" and you've got yourself a winner!
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2011/02/21 02:51:29
Subject: Re:new special rule for white scar tanks
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Slippery Scout Biker
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hmm
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This message was edited 2 times. Last update was at 2011/02/21 14:32:04
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.. |
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![[Post New]](/s/i/i.gif) 2011/02/21 07:13:46
Subject: new special rule for white scar tanks
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Pyromaniac Hellhound Pilot
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Realy!! seven inches. i know at time this game comes down to an inch or two, but, for the suppossed better motivators.... (engines), more than an additional inch. i agree with an above statement. go bloodangel style. more points for each vaiant but a fast vehicle.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2011/02/23 21:55:06
Subject: Re:new special rule for white scar tanks
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Slippery Scout Biker
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thanks for all who helped me by posting ideas on how to make this more fair and better and now here are the remaster rules
also i look through the ork codex too look at their red paint job and here it is
Modified 15 point cost
gives White Scar tanks the ability too move an extra inch during moving phase
(predators, vindicators, land raiders, and etc.)
example:
"a regular land raider moves 6 inches and fires most of its weapons
but, a White Scars land raider with modified moves 7 inches and fires most of its weapons."
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92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.. |
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