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Made in us
Inspiring Icon Bearer






3000 pt list.


Wulfrik the Wanderer

553 Marauders of Khorne w/ full command and flails.

What the hell would your opponent do about it?

They're ITP, so they wont get fear bombed. You could make them 5 x 100 wide with a 6th rank of 53.

Either attack from behind or from the sides, whichever gets you to more units. They wont kill you off, And losing combat is unlikely. It's also a pretty difficult to give up any victory points here.



Age of Sigmar, New World Tournament Ruleset


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Made in au
Sneaky Lictor






...One unit?

The Guide to Cheese:
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Made in dk
Angry Chaos Agitator




Seems insane, and like a nasty thing to see against you.

I think it should be possible to make them lose a close combat though, and then break them, and wipe them out.... Why shouldnt that be possible? Wont they only swing back with the guys that have base contact to the enemy unit?

Does Ulrik make them Unbreakable or what?
And what about spells that make them lose half their numbers etc. ?
   
Made in au
Sneaky Lictor






I don't have the WoC book, does Wulfrik does a magic weapon? In other words, do they have a solution for ethereal things?


Automatically Appended Next Post:
OH! AHHA! My solution for another thread is the solution for this one too!

Check page 22 of the BRB. A unit with frontage that huge wouldn't be able to charge between two pieces of terrain, and somehow I doubt marauders have ranged weapons. The other side could just stand safely behind the big tree and garden shed and pelt you with arrows.

This message was edited 2 times. Last update was at 2011/02/21 07:43:18


The Guide to Cheese:
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Made in dk
Angry Chaos Agitator




Yeah 5 units of 100 would certainly be better for a start.... each one does the same as the 500+ man unit... and you have 5 of them, each with better movement-ability. I would maybe go 9 units of 60 each or something like that.... If one wanted to go with 553 marauders.
   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

Well, to start its an illigal list, as you must have a general and at least 2 units. I suppose its a cool idea but without shooting, magic or anything else, all someone would have to do is snipe Wulfric with some magic then sit back for the rest of the game.
   
Made in us
Longtime Dakkanaut






Aside from being illegal like Pug said, I'd think template weapons would have a hard time scattering off that unit.

Also a single Dwellers, Pit or the like would on average remove a good half your models each casting. Deathstar units are certainly powerful, but there's a point of diminishing returns that I think you stopped right over a few models ago
   
Made in us
Inspiring Icon Bearer





Aside from being illegal, I actually think dwellers or shades wouldnt hurt it at all.

My Marauders are still I 4, and whats 9 guys per turn outta 500? Vortex could be much much worse though.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

It is very unlikely that someone will take out that entire unit but there are definitely ways to break it, especially since you don't have a BSB and Wulfrik is only LD 8.

As long as someone sends in a nasty unit like Khorne Warriors with AHW or Halberds in a 5 wide formation, they are bound to do more wounds than you and easily out combat res you. Sure you might be stead fast but that one failed LD is all it takes... especially since as said above, any impassible terrain means your unit is stuck in deployment the entire game (in other words, if you flee, your off the board without question).
   
Made in us
Omnipotent Lord of Change





Albany, NY

Probability says dwellers nukes 50% of the unit in one shot! Pit and sun are the ones you care less about, it's dwellers, plague, Slaanesh #6, flame cage and all those spells that hit every model that are the real movers here. (Also, I've quite a bit of practice dealing with marauder hordes backed up by auto-challenge characters, and 500 + character wouldn't be much different from 40 + character. The things can be stalled, denied CR and broken [steadfast with no BSB!] with a proper application of not extraordinary force.)

@ Butt - You actually need three units + general to be legal

- Salvage

This message was edited 1 time. Last update was at 2011/02/21 18:36:46


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Enigmatic Sorcerer of Chaos





Buena Park, CA

Ah, I thought it was two ... Either way, I knew there was some sneaky tricks runnin about here!

Edit: I would love to see Treason of Tzeentch go off on this unit... That would be plain ridiculous.

This message was edited 1 time. Last update was at 2011/02/21 18:43:40


 
   
Made in us
Commanding Orc Boss




My Steamtank. Done.
I charge, terror, take a test on Ld 8...
You lose by 1 or more, take a test on Ld 8...
If you dont fail, at least you'll be sitting there doing nothing for the whole game

Last turn challenge wulfrik with Van Horstman's and win.

This message was edited 1 time. Last update was at 2011/02/21 18:42:44


I hate hard counters. In a game of rock, paper, scissors, I hate playing any of the factions because no matter what you choose you might as well not deploy against your hard counter. I want to use a gun. Rock, paper, and scissors could all probably still beat gun, but gun will never feel like a game is a lost cause. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Mark of Khorne means ItP, which means no terror test and I think no Treason either ... But yea, 500 marauders (with champ) + Wulfy = 15 S5 attaks + Wulfy into that stank? Blarg to that.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

If you put down 3x 100 blocks of marauders with MoS (maybe) or Sword and Board MoT, and some way of killing characters and then a BSB, it might work. Caster the marauders in 10x10 blocks around the BSB so they all get a reroll. Put a say Death level 4 in there. Idea is you avoid losing units down to the last man, and snipe your opponent's characters getting the points while giving up none.

Probably wouldn't work too well, but chewing through 100 marauder units to get the 450 odd points would be a neat trick.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Inspiring Icon Bearer





Yea, this is not something I would try to pull off in an actual list.

I was tinkering in army builder and wanted to see how many marauders I could squeeze into a list and this is what I came up with.

I'm not really a marauder fan except for bunkering or with Wulfie. Anyways, I forgot about dwellers. That would be the one that does it.



Age of Sigmar, New World Tournament Ruleset


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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Dwellers, or any spell that hits any model in the unit (Boss_Salvage also listed out " plague, Slaanesh #6, flame cage") would be absolute murder. Not that it would matter, you have so many... the point would be more that the unit could be stuck in one place quite easily.

And of course, you need 2 other units, which your opponent could go after while stalling / redirecting this one.
   
 
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