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Lords
Arch Lector on War Altar - V.H. Speculum, Armour of 1+ Save, Swd of Sigismund
Wizard Lord on Foot - Rod of Power, Holy Relic, Lvl 4, Lore of Shadow
Heroes
Capitan BSB - Enchanted Shield, Tally of Protection, Full Plate
Battle Wizard on Foot - Power Scroll and Opal Amulet, Lvl 2, Lore of Beasts
Core
Halberdiers x40 - Full Command
Halberdiers x40 - Full Command
Halberdiers x40 - Full Command
Special
Mortars x3
Cannons x2
Rare
Rocket Batteries x2
Essentially I attempt to shoot my enemy as much as possible before assassinating characters or holding units with the Arch Lector and fighting the depleated blocks using halberdiers (hopefully buffed with the War Alter's Light Magic or the Lvl 2 Wizard's signiture spell) If lucky, the Lvl 2 rolls Transformation of Kadon and has use for his power scroll. If not, its only 20 points wasted.
I have 307 points remaining and I dont know what to do with it. Here are some things I was thinking about (will add any good ideas by others as I get comments):
A)Steam Tank
Pros:
Very Strong - capable of taking on some of the toughest units in the game
Unbreakable - even what it can't kill, it will at least hold up for the rest of the game
Hard for enemies to deal with - you can or you cant deal with T10 with a 1+ Save, thats about it.
Cons:
Point sink - if your enemy can hurt it, he will render it useless from turn 1-2 on.
Only attacks on my turn - can only hurt something on my turn, otherwise does not generate SP
Accident prone - roll a 6 for SP and its usefullness is cut in half (or generate 4 SP but then you lose 3" movement and D3 Impact hits)
B) 2 Units of 15 Greatswords (get some points for Command by dropping some men from each halberdier unit)
Pros:
2 Units - More ground to cover, protect my flanks, etc
Combat Ability - 4+ Save, S5, not bad, especially when buffed with Timewarp (light spell)
Stubborn - Can hold up enemies for a turn or two, even if losing combat
Can deal with enemy small units or units that are not made for combat (Marauders with shields come to mind as an example)
Cons:
Small Unit Size - will get depleted easily, so while they will stay and fight while they are there, they will not be there forever
Strikes Last - Coupled with small unit size, this is not very great.
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