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![[Post New]](/s/i/i.gif) 2011/02/22 12:47:04
Subject: Direction of my Ork army
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Horrific Howling Banshee
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Hi guys
Been playing orks now for about a year and have about 2500 points worth all together. Its a bit of a mismatch of stuff at the moment that doesn't really fit together in a cohesive way. I have bikes and 1 truck, and boyz, and nobz and kans but not specialised in anything. Since the common consesus seems to be you have to pick a direction with orks and spam it somewhat I've been thinking about which way I want to take my army.
I love my squads of Nobz (on foot). At the moment I ussually take 2 squads of 6 along with 2 warbosses making them troops choices. What I cant decide is whether to go all out boyz to complete my army, with a couple of anti-tank bitz and some kommandoes - or get 6 more kans (have 3 already) and do a Kan wall. What units are ussually used in a Kan wall army coming up behind the kans? Also is it essential to drop my warbosses and put in a couple of KFF mechs for this tactic?
Ideally I would like to have 9 kans, with 2 nob squads with warbosses and then a load of boys (maybe 90) with lootas shooting from the back and kommandoes infiltrating in from behind. This in a roughly 2k list.
Realistic?
Any advice appreciated thanks
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13th of 300 Blood Bowl GT '08
7000
3500
1500
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![[Post New]](/s/i/i.gif) 2011/02/22 13:15:07
Subject: Direction of my Ork army
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Proud Phantom Titan
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If you're taking kanz you want to big mecks with KF. Deffkoptas and buggies jell nicely with this sort of list.
If you're taking troop Nobs you want lots of boyz and battle wagons.
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![[Post New]](/s/i/i.gif) 2011/02/22 16:20:58
Subject: Direction of my Ork army
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Decrepit Dakkanaut
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Orks are better when they do focus on something.
Army ideas you can't go wrong with:
9 Kans, Lots of sloggin shoota boyz.
X number of Battlewagons, 1 per 500 points appears to be a sound number, depending on what you play. 4 may be the max and still be an effective list.
2 squads of Nob Bikers, 2 Warboss bikers (an older list that doesn't have the same impact as it once had).
Things each list should have:
Lootas- always a good choice as it fills the long range anti-tank capacity the army lacks. 5 per squad is fair.
Deffkoptas- from AOBR with a Buzzsaw are favorites as an alpha strike and sponge for early gunfire.
Big Mek with KFF- This thing enhances the survivability of anything in your army. Works well with vehicles.
Possible add ons-
Deathstar unit- Nobs are great in this capacity; wound allocation shenanigans with powerklaws and Big Choppas.
Ghaz also fits that above definition, but a generic Warboss with Powerklaw is a cheaper alternative.
Burna boyz- great in Battlewagon list.
Kommandos- with Snikrot, threatens almost any table edge and shrinks the field if an opponent knows what he is capable of.
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![[Post New]](/s/i/i.gif) 2011/02/22 18:16:36
Subject: Re:Direction of my Ork army
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Smokin' Skorcha Driver
Tucson, Arizona
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OP it sounds like you have a decent grasp on all the different builds that Orks have that are decently competitive/fun. You just need to take the knowledge you have already and actually apply it by buying the appropriate models needed. Every player is different and they each play in different enviornments. I'm not sure what you usually go up against but that could greatly affect what units you take.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2011/02/23 12:14:28
Subject: Re:Direction of my Ork army
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Horrific Howling Banshee
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Thanks guys,
One thing that puzzles me about a kan wall list is exactly how the KFF work. If 1 model in a unit (of kans or boyz) is within 6" of the KFF does the whole unit get the 5+/4+ save? Or is it only if over half the unit are within 6"?
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13th of 300 Blood Bowl GT '08
7000
3500
1500
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![[Post New]](/s/i/i.gif) 2011/02/23 13:27:25
Subject: Re:Direction of my Ork army
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Decrepit Dakkanaut
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mikeyboyj wrote:Thanks guys, One thing that puzzles me about a kan wall list is exactly how the KFF work. If 1 model in a unit (of kans or boyz) is within 6" of the KFF does the whole unit get the 5+/4+ save? Or is it only if over half the unit are within 6"? KFF generares a 6" bubble around the model. Infantry and such get +5 cover while vehicles get +4. And yes, you only need 1 model in the field to get the bonus. Also, if a KFF Big Mek is in a transport, you measure from the hull rather than the model in the transport (makes the bubble bigger).
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This message was edited 1 time. Last update was at 2011/02/23 13:27:50
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![[Post New]](/s/i/i.gif) 2011/02/23 15:49:51
Subject: Re:Direction of my Ork army
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Willing Inquisitorial Excruciator
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The wording is different for the 5+ save and the 4+ Vehicle save.
If your UNIT is within 6" the UNIT gets a 5+ cover save.
If a VEHICLE is within 6", then that VEHICLE is obscured. There is nothing in the rules that obscures UNITS of VEHICLES.
So if one Kan is within 6" then 1 Kan gets a 4+ save, and then the other two get a 5+ save. Magority of the unit have 5+ cover so you only get the 5+ save on the unit.
Generally because of this a Kan wall army needs 2 KFF's. The point of the Kan wall is to provide cover for the 90+ shoota orks behind it.
Nobs belong in a BW and that is kinda the long and short of it. They are two slow to go on foot, and the BW is the best ride for them.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/02/23 16:57:47
Subject: Direction of my Ork army
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Horrific Howling Banshee
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Hmm interesting.
Is that how the KFF rule is generally interpretted by people or is that an area of contention? Automatically Appended Next Post: With regards to the units of Kans I mean
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This message was edited 1 time. Last update was at 2011/02/23 16:58:11
13th of 300 Blood Bowl GT '08
7000
3500
1500
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![[Post New]](/s/i/i.gif) 2011/02/23 17:06:08
Subject: Direction of my Ork army
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Proud Phantom Titan
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mikeyboyj wrote:Hmm interesting.
Is that how the KFF rule is generally interpretted by people or is that an area of contention?
Automatically Appended Next Post:
With regards to the units of Kans I mean
50% of any unit needs to get a cover save to claim it so you need 50% of the kans within 6" ... That said the kans would all get the 5+ save as they are also a unit and a unit within 6".
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![[Post New]](/s/i/i.gif) 2011/02/23 17:08:03
Subject: Direction of my Ork army
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Krazed Killa Kan
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The KFF covers the kans and in turn the kan wall covers your troops behind.
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DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/02/23 18:01:53
Subject: Re:Direction of my Ork army
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Impassive Inquisitorial Interrogator
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svendrex wrote:The wording is different for the 5+ save and the 4+ Vehicle save.
If your UNIT is within 6" the UNIT gets a 5+ cover save.
If a VEHICLE is within 6", then that VEHICLE is obscured. There is nothing in the rules that obscures UNITS of VEHICLES.
So if one Kan is within 6" then 1 Kan gets a 4+ save, and then the other two get a 5+ save. Magority of the unit have 5+ cover so you only get the 5+ save on the unit.
Generally because of this a Kan wall army needs 2 KFF's. The point of the Kan wall is to provide cover for the 90+ shoota orks behind it.
Nobs belong in a BW and that is kinda the long and short of it. They are two slow to go on foot, and the BW is the best ride for them.
False.
Cover saves on squardrons of vehicles is an all-or-nothing deal. If 50% or more of the unit is obscured, the whole squadron gets a cover save. With regards to the KFF, this means that 2 Kans in a 3 Kan unit must be in 6" of the Big Mek.
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![[Post New]](/s/i/i.gif) 2011/02/24 15:09:42
Subject: Re:Direction of my Ork army
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Horrific Howling Banshee
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WarOne wrote:mikeyboyj wrote:
KFF generares a 6" bubble around the model. Infantry and such get +5 cover while vehicles get +4. And yes, you only need 1 model in the field to get the bonus.
Appears to be conflicting views on who gets the save. If a unit of 30 boys only has 1 model within 6" of the KFF, does the whole unit get the 5+ save or none of them as 50% of the unit are not in range? The wording suggests to me the whole unit should get it but then makes the kan wall seem a little pointless as you could just have 5 units of 30 boys, each with 1 model near the KFF so all the 150 boyz get the save - seems a bit overpowered.
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13th of 300 Blood Bowl GT '08
7000
3500
1500
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