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![[Post New]](/s/i/i.gif) 2011/02/22 17:55:45
Subject: shoota boyz
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Mutilatin' Mad Dok
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I was wondering if the shoota boyz has the same amount of attacks than a slugga boyz. In the codex they have the same entry (ork boyz can trade his slugga and choppa for a shoota).
I was originally thinking that since the shoota boyz only has one CCW, they would get a base of 1 attacks in CC, 2 during a charge, but the codex does not say anything about that. So in normal CC, does the shoota boyz get 1 or 2 attacks (not on charge)
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NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/02/22 18:00:43
Subject: shoota boyz
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Decrepit Dakkanaut
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Shoota boyz share the same profile, so have 2 attacks each to begin with. +1 for charging means 3 when they charge in.
Slugga boyz are armed with a pistol (the slugga) and a close combat weapon (choppa) and therefore gain a BONUS attack (page 42 from memory) to give them 3 normally, 4 attacks when charging.
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![[Post New]](/s/i/i.gif) 2011/02/22 18:01:15
Subject: Re:shoota boyz
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Pulsating Possessed Chaos Marine
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Check the faq on the gw site but if its not in there then RAW states that they have 2 attacks base. When I use army builder the slugga boyz have 3 base attacks min their profile so dont let people argue that shoota boyz only get 1 attack
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/02/22 18:05:33
Subject: Re:shoota boyz
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Smokin' Skorcha Driver
Tucson, Arizona
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It is two base attacks for shoot boyz and for slugga boyz its two base and one for having two on-ehanded weapons. I'm sure army builder just auto-defaults it to 3 attacks to make everything quicker but they should really have put a 2(3) in the stat line.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2011/02/22 18:51:43
Subject: shoota boyz
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Lord of the Fleet
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Serder wrote:I was wondering if the shoota boyz has the same amount of attacks than a slugga boyz. In the codex they have the same entry (ork boyz can trade his slugga and choppa for a shoota).
I was originally thinking that since the shoota boyz only has one CCW, they would get a base of 1 attacks in CC, 2 during a charge, but the codex does not say anything about that. So in normal CC, does the shoota boyz get 1 or 2 attacks (not on charge)
Shoota boyz - 2 attacks + 1 for charging
Slugga boyz - 2 attacks + 1 for 2x CCWs + 1 for charging.
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![[Post New]](/s/i/i.gif) 2011/02/22 19:17:36
Subject: Re:shoota boyz
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Mutilatin' Mad Dok
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thanks, thats gonna change the way I can attack
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NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/02/22 20:20:07
Subject: shoota boyz
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Insect-Infested Nurgle Chaos Lord
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Orks can pile on the attacks something fierce, especially with slugga/choppa, but don't discount the value to machinegunning your target first, then charging.
You'll likely go last in combat against most opponents (as most opponents seem to be marines or eldar) so plowing them with automatic fire tends to take the edge off their numbers.
I use both types of boyz, and they both have value, so it's up to your preference
Don't forget to fire off those sluggas before the charge too, assuming you're not mid-waaagh (you'll fire them in the air as you belt along instead..)
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/02/22 20:37:03
Subject: shoota boyz
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Mutilatin' Mad Dok
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i was talking to one of my friend.
He told me that since the A2 in the code xis with the basic wargear (slugga n' choppa) i would not get +1 attacks if i take slugga boyz. IS this true?
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NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/02/22 20:45:38
Subject: Re:shoota boyz
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Monstrous Master Moulder
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Nope, I think your friend may be a either a lier or mis-informed. All standard rules apply, 2 base attacks, and then another for 2 CCW. Always standfast, and seek a second (or third) opinion on these matters
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![[Post New]](/s/i/i.gif) 2011/02/22 20:48:35
Subject: shoota boyz
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Decrepit Dakkanaut
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Serder wrote:i was talking to one of my friend.
He told me that since the A2 in the code xis with the basic wargear (slugga n' choppa) i would not get +1 attacks if i take slugga boyz. IS this true?
100% totally incorrect.
The extra attack from 2CCW is NOT included by default; where it is included (normally special characters) they tell you explicitly.
They have 2A base, +1 for 2CCW, period. Otherwise there would be no pooint having sluggaboyz - you would lose range and shots, and for no gain.
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![[Post New]](/s/i/i.gif) 2011/02/22 21:22:56
Subject: shoota boyz
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Lord of the Fleet
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Serder wrote:i was talking to one of my friend.
He told me that since the A2 in the code xis with the basic wargear (slugga n' choppa) i would not get +1 attacks if i take slugga boyz. IS this true?
Absolutely not. Occasionally, where wargear is not optional, it's included in the profile but it's shown as such. For example, you could show a slugga boy as 2(3) - 2A basic + 1 for wargear.
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![[Post New]](/s/i/i.gif) 2011/02/22 21:34:49
Subject: shoota boyz
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Waaagh! Warbiker
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No, this is where orks are awesome.
A mob of 20 boyz can fire off 40 shots, with around 13 hitting. At S4, that's pretty hard. And then you pile in with 60 attacks. Definitely don't forget the big shootas. A few extra shots at S5 aren't to be sniffed at.
Ork shooting and fighting is all about the numbers.
The hard part is getting there.
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![[Post New]](/s/i/i.gif) 2011/02/22 23:08:25
Subject: shoota boyz
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Insect-Infested Nurgle Chaos Lord
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But the sight of 200+ orks piling across the battlefield is truly awe inspiring, and can be managed for less than 2000 pts
Gotta love orks. You can spam so many bodies that some will almost always get through (maybe not against guard or nightspinner-eldar  to krump 'eads.
Swarm nids were the same way when i played them, but i no longer have Nids.
I got in a swarmfight with a nid player last week. Green tide 3000 pts of infantry orks vs tervigon spam gaunts and stealers. The game had really short shooting phases, and epic assualt phases  We each brought a bucket for the dice rolls
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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