Ogres are decent in 8th, being about mid tier.
the main problem is the distinct lack of varity in the book and the stupid restrictions.
to start off, i would get 2 battalion boxs(best Battalion box
GW offers)
I advise against Leadbeltchers. they cost too many points for a bull that will blow himself up and only get to shoot 2 times(if he is lucky) make 4 Leaddies into bulls(plenty of arms) and 4 into characters(Tyrant,
BSB, 2 butchers/
SMs)
that will give you a Tyrant, a
BSB bruiser, and 2 butchers/
SMs. then you have 8
IGs, 16 bulls, and a whole mess of gnoblars(you can make many, many, more then the boxs say as the sprues for the ogres have some gnoblars on them)
these are units to stay away from:
Yhetees: too expensive and fragile. 8th edition took away their primary ability(speed through terrain)
Maneaters: sadly, they are far too expensive for their stats.
Hunter: he's just bleh. can't be the general or join a unit.
Units that are awsome/good.
Gorgers: a good distraction unit. your enemy will be wary of these bad boys showing up behind him, but they are really more of a distraction.
Slavegiants: depending on who you talk to, these guys are awsome to poor. they are the cheapest giant in the game though. they a mostly for soaking up warmachine fire for your ogres.
Scraplaunchers: all shades of awsome. Str3 large template with Killing blow.
for more information, and fellowship with your fellow ogre players, come over to
http://www.ogrestronghold.com/
more information is to be had there from just about every ogre player in the world. many have been playing OKs since the release.