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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Ogres are decent in 8th, being about mid tier.


the main problem is the distinct lack of varity in the book and the stupid restrictions.


to start off, i would get 2 battalion boxs(best Battalion box GW offers)

I advise against Leadbeltchers. they cost too many points for a bull that will blow himself up and only get to shoot 2 times(if he is lucky) make 4 Leaddies into bulls(plenty of arms) and 4 into characters(Tyrant, BSB, 2 butchers/SMs)


that will give you a Tyrant, a BSB bruiser, and 2 butchers/SMs. then you have 8 IGs, 16 bulls, and a whole mess of gnoblars(you can make many, many, more then the boxs say as the sprues for the ogres have some gnoblars on them)


these are units to stay away from:

Yhetees: too expensive and fragile. 8th edition took away their primary ability(speed through terrain)

Maneaters: sadly, they are far too expensive for their stats.

Hunter: he's just bleh. can't be the general or join a unit.




Units that are awsome/good.

Gorgers: a good distraction unit. your enemy will be wary of these bad boys showing up behind him, but they are really more of a distraction.

Slavegiants: depending on who you talk to, these guys are awsome to poor. they are the cheapest giant in the game though. they a mostly for soaking up warmachine fire for your ogres.

Scraplaunchers: all shades of awsome. Str3 large template with Killing blow.




for more information, and fellowship with your fellow ogre players, come over to http://www.ogrestronghold.com/

more information is to be had there from just about every ogre player in the world. many have been playing OKs since the release.
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Cerebrium wrote:I would assume so.

Also, don't try and be defensive with a tyrant, it's a waste of points. He should be geared for total offense.



i couldn't disagree more.


you want your 300 point general to stay alive.


the nice thing is that Tyrants can be totally kitted out defensivly and yet still kick total butt in combat.



I run mine with the Trickster's Helm, Mawseeker, HA, potion of Healing, and a CLS. he is T6 with forced rerolls to wound him.

A tyrants stats are enough to hurt just about anything. most characters would have to bloat their costs to 400 points to get anywhere near his stat line. With a CLS, he can kill any hero/lord that gets thrown at him.


The Tyrant really shouldn't be exposing himself though. he is still killable though.
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Leadbeltchers and MEs are too expensive for what they do. you are right to avoid.



the Slavegiant is useful and is priced decently. the biggest reason people don't like him is that he's a giant, and that means he is random(something Ogres really can't afford)

i like him because he soaks fire up pretty good which allows my ogres to get into combat with that many less casualities.


he's a really go ddistraction because he is an actual rather then a percieved threat. leaddies are more of a percieved/potential threat. the giant will always cause damage, what kind of damage is unknown, but he can't be ignored like leaddies can.
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

them -1 is only for models in the front rank of units attacking the Yhettees. any supporting attacks are not taking the -1 to hit.

in the case of some units, thats most of the attacks.



Magical attacks are nice, but Etherial units arn't super common to where it's a required thing. you also lose the magical attacks if you get hit by flaming attacks.
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

both Pit and Psun are Inititive tests.

Ogres are I2.


and with 35+ point models, each ogre lost hurts.


other armies with low I have really strong magic to counter wizards with uber spells like this.
 
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