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Brother SRM has it in one.
If you're going to make a campaign, you'll probably want to hammer out your expectations of the rules first, before you start coming up with rules. I say this because I am a military historian, and as such, I would happily come up with a byzantine ruleset that covers logistics, lines of communication, deep attacks, operational and strategic reserves, and any number of things that would reduce my opponent to a confused, drooling mass just thinking about them.
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