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Made in us
Omnipotent Lord of Change





Albany, NY

I’m planning on cycling out of the BONEBREAKER saga and into a slightly different, lower point build – starting this afternoon in fact! – so I felt I should toss up a few very quick recaps of the local tournament we had this last Sunday. Same old same old: 2500 points, no special characters, ‘Ard Boyz scenarios. Literally as I went to sleep the night before, I got this wild idea to change my list up …

SKAVEN 2500 – No Need For A-Bomb

L: Warlord – warlock-augmented weapon, charmed shield, talisman of preservation, bonebreaker
L: Warlord – ogre blade, armor of destiny, dragonbane gem, shield, bonebreaker

H: Assassin – blade of corruption
H: Assassin – weeping blade
H: Chieftain – BSB, world’s edge armor, shield
H: Engineer – level 2, condenser
H: Engineer – level 2

C: 30 Clanrats – full command, shields, ratling gun
C: 30 Clanrats – full command, shields, ratling gun
C: 30 Clanrats – full command, shields, ratling gun
C: 36 Slaves – pawleader, musician

S: 5 Gutter Runners – deathrunner, poison
S: 5 Gutter Runners – deathrunner, poison
S: 6 Plague Censer Bearers
S: 6 Plague Censer Bearers

R: Plagueclaw Catapult
R: Warp Lightning Cannon
R: Warp Lightning Cannon

Yes, this is the first list I’ve ever played above 2000 with no hellpit, with his place taken by my PCC and a second multi-wounding assassin. Sadly my dispel scroll got cut for % reasons, making this the first game possibly ever that my skaven haven’t had a scroll Oh, I’ve also dropped the globadiers, juggled points and fit in a second WLC, which I felt pretty dirty about until they actually hit the field

ROUND ONE – DWARFS

First game was Meeting Engagement versus a relative newbie playing his anvil stunties. Sadly for him he got just a bit boned on reserve rolls!

L: Runelord – anvil, dispel rune?, rune of balance [RESERVED]
H: Thane – BSB, 2+ rerollable save
C: 40-50 Warriors – full command, great weapons
C: 30 Longbeards – full command, shields
C: 10 Thunderers – shields
S: 25-30 Hammerers – full command, rune of 5+ ward within 6”
S: 20-25 Slayers – full command
S: Cannon – flaming, forging, engineer
S: Thrower – double penetration (!)
R: Organ Gun [RESERVED]

Pretty sure that was the measure of it. I only had 1 engineer reserved off board, but I won The Roll so deployed (as far forward with most stuff as I could), scouted gutters to within 12-ish” of his cannon and thrower, sent the assassins outflanking on an anvil hunt, and then went first. He had deployed across a corner, in a classic stubborn dwarf refused flank deal.

HIGHLIGHTS
+ With his anvil off-board I enjoy magical superiority for one turn! My reserved engineer rushes into 24” of his slayers, IF’s scorch into them, burns 10 slayers down (!), then forgets all his spells. Fair enough! Magic ceases to matter after this, except for a death frenzy I put on the LT ‘breaker’s rats, only to have them obliterated by the uber-thrower and LT abandon them to their frenzied fate (as it turned out, the command section was still alive and frothing at game end).

+ My anti-thrower gutters charge the thunderers between them and the gun, but it will take 4 full turns before the deathrunner finally runs down the last dwarf, having passed numerous 5+ dodge wards. In fact my 6+ gutter wards were drrrrunk this game, when I’ve literally never passed them before!

+ One unit of PCB bids its time, then sprints through a poisoned wood (1 dead) into the slayer remnants, liquefying all 10+ of them and leaving the table, mission complete. The other censers make a dash for the organ gun terrorizing my skirmishers, but are obliterated by an 8 shot volley. C’est la vie.

+ The anvil arrives in his first turn, followed immediately by my corruption assassin, who charges in and begins a loooong series of whiffed attaks and passed wards. He is able to cut down both anvil guards and hold the rune lord from ringing for several turns, time enough for the gutter runners (who had just flipped over the cannon), to scoot in and, over the next several phases, stab the dwarven smith to death. My opponent is very sad at this, but I am merely irritated that my assassin couldn’t cop it, and shocked that my gutters could.

+ Oh, we ruled before the tourney began that the blade of corruption's self-wounding rule (any roll to hit with two 1's means the wielder hits himself, including the Multi-Wound(2) rule!) when combined with ASF would only work if, after rerolling misses, there were still two 1's left. My assassin did just this, and was unable to dodge his own attak, though he had danced around the rune lord for so long

+ The weeping assassin wanders on around Turn 4, takes a wound from something, flips over the thrower the gutters have failed to storm into, then runs through another poison woods. He rolls a 1 and closelines himself

+ Both WLC, firing as many shots as possible into the grudge thrower, manage to put one wound on it. Also, one is taken out by his cannon. Guh. The plagueclaw scatters every single shot off of his enormous horde of dwarfs. Double guh.

+ All three ratters continue the inanity. Careful-ish placement has put all three within range of the warrior horde, and I prepare to grind them with impunity. For two turns in a row shooting goes like this: Ratter 1 = jam, S2 shots, 1-2 dead dwarfs (x2); Ratter 2 = jam, spin, shoot Ratter 3 (x2); Ratter 3 = 1-2 dead dwarfs, then dead by Ratter 2. WTF.

+ End game comes when his horde, which has idled in the middle of his line for five turns (he essentially never moved anything all game, presumably because without his anvil for magical movement he did not want to risk any kind of overextension), charges into my last functional clanrat bus. Sad thing for him is that I’ve done what I’ve always known I could do but didn’t: gone deathstar, with both bonebreakers in the front rank accompanied by a champion, and then 7 ranks of untouchable steadfast-breaking rats behind them. My bonebreakers shatter a mediocre 8 dwarfs (from 21 S5+ attaks!), he does 1 wound (the champ) in return, breaks and is caught. Distraught, he calls it (in Turn 6 anyway).

We were the only game to finish all 6 turns the entire day, pretty much confirming that 2.5 hours is not enough for 2500 to scatter terrain, deploy and play a full game … But it was a fun one for me, with things going more or less right (), though neither of us were really thrilled by him never moving. All the same, big big win (23-0) put me at the top for next round.

ROUND TWO – ORCS & GOBS

On the eve of their new book I finally come up against a serious O&G list in 8th, and played by a GT winning player nonetheless. I knew I was toast, but was going to see what would happen I guess? He had just about every useful item in the old book, most of which I’ll admit I’m happy to see go:

L: Black Orc Warboss – martog’s basha, armor of destiny, other tricksters shard, shield
L: Orc Great Shaman – level 4, talisman of protection, warpaint, helm of stubborn (note: he didn’t mention this at deployment!)

H: Black Orc BSB – spirit totem, shield
H: Night Goblin Shaman – level 1, staff of stealing dice
H: Night Goblin Big Boss – great weapon
H: Night Goblin Big Boss – great weapon
H: Night Goblin Big Boss – great weapon

C: 30 Orcs – full command, shields
C: 30 Orcs – full command, shields
C: 15 Orcs – full command, shields
C: 40 Night Goblins – standard, musician, nets, 2 fanatics
C: 40 Night Goblins – nets, 2 fanatics

S: 18 Black Orcs – flaming banner, full command
S: 2 Wolf Chariots
S: Boar Chariot
S: 3 Stone Throwers (!)

R: Doom Diver

Game is battleline, he went first.

HIGHLIGHTS
+ My opponent Andy compliments me on my skaven list, and apologizes for the tuned nature of his. He explains that he comes from a land of absolutely abusive skaven lists – bell, furnace, doomrocket, hellpit, doomwheel, double cannons, slave spam – and has to assume that that’s what skaven look like. We glance down the store at The Other Skaven Player’s army – bell, doomrocket, hellpit, doomwheel, slave spam – and both nod. To be nice, he decides to not take The Waaagh spell, and I heartily thank him!

+ Plagueclaw is killed first turn by throwers, lightning cannons fire all their shots into throwers and manage 1 dead before they are silenced. It helped that he suffered 4 misfires in a row with his throwers (3 in one turn, 1 in next), keeping my last cannon firing. Oh, the boar chariot was hit by a WLC shot headed into a thrower, dying in the process (though the thrower survived).

+ The possibility of outflanking gutters keeps all of his chariots pointed at his board edge, as well as the smaller orc unit. Thanks to avoiding arcs of sight and double squabbles from the orc boys (!), the gutters are still able to kill all 4 of his war machines. Hurr!

+ However most of the game feels like a non-event, as his magic dominance really shows through – he had fisted the BSB’s clanrats into submission (but forgot the spell in the process), gazed some PCB down to 1 hiding censer, and warpathed various things. Finally he waaaghs and we get to fighting, with an orc unit with both his lords headed into a clanrat bus with the general breaker, the BSB and both assassins. Unfortunately my bus is also flanked by some goblins, who net all my high strength dudes down All the same we manage to win round after round from all the carnage (netted assassins fail to kill their lords, naturally), but he can’t fail stubborn and steadfast LD9. I counter-charge his gobs with the post-fisting clanrat block, and discover that fighting night goblins is awesome! So more rounds go my way, until finally it’s just the weeping assassin + Breaker #1, who break and are caught.

Meanwhile everything has gone to gak. Big big win to Andy (23-3).

ROUND THREE – WOOD ELVES

Another first! Firmly in the middle, I’m up against woodies in a Dawn Attak game. I always enjoy playing this club member of mine, and if WE are capable of abuse in 8th, this wasn’t it.

L: Lifeweaver – wand of reroll dispels, ? (no ward)

H: Noble BSB – 2+ armor, 3+ ward on last wound, eagle
H: Wardancer Noble – fire blades, moonstone

C: 20ish Glade Guard – flaming banner, standard+
C: 10 Glade Guard
C: 10 Dryads
C: 10 Dryads
C: 10 Dryads

S: 6 Treekin
S: 6 Wild Riders – full command
S: 7+ Wardancers – champion, musician

R: Treeman
R: 2 Eagles

For all intents and purposes, we both felt like this game was mine. I’m loaded not only with multi-wound, decent strength magic weapons, but lots of magical shooting and offensive spells, not to mention double laser cannons. What could go wrong?

HIGHLIGHTS
+ Dawn Attak does nothing bizarre to either of us, though it does result in most of the game happening on my right 24” of table, where my blocks are and his treemonic heavies are incoming.

+ So throughout this tourney I’ve been up against some of the best defensive set ups in the game: dwarfs with +3 dice (which is really +5 with the rune of balance), orcs with +3 dice (which is really +5 with the stealin’ staff), woodies with rerolled dispels. It’s a good thing I don’t believe in magic! Though I was surprised at how I mismanaged my magic phases here. Thinking that I had the treekin handled, I tossed out a bunch of successful lightnings into dryads and war dancers, not focusing on the most immediate, nastiest to T3 infantry threats. Have I not learned over the years that NOTHING in the skaven army can be relied upon? If you want something killed, overkill it! Anyway, my magic was a wash, while his was plagued by very low winds rolls, meaning that he never cast dwellers (successfully), and mostly used his spells to buff up the wardancers’ toughness or heal the treekin and treeman. But yea, level 4 + WoWE is quite impressive for dispelling low cast spells.

+ The tale of artillery failure continues: plagueclaw scatters off of his big archer unit every shot, until I stop firing it due to imminent misfire. (While I misfired only once with it all tournament – and rolled a miraculous 6 – I also never rolled a single hit. It collectively killed 2 dwarfs over three games, and will pretty much never be fielded again. 100 points buys me 2x 5 globadiers, who have so far been allstars compared to this schlub.) The touted double WLC hammer round after round into his treeman, doing 5 wounds by Turn 2 (3 healed back by the lifeweaver), and finally dropping it in Turn 5 after it had dismantled my deathstar (we’ll get to that shortly). I did have an amazing shot on his lifeweaver too, but that ended in failure as well (also to come). Basically: 1 WLC has been amazing for me in casual games, 2 WLC did far far worse

+ There were two key moments in the game, one of them Amazing and one Infuriating. First up, the Amazing Event. With no artillery to harass, I outflank some gutters up to his level 4’s 10-archer bunker, to spit at them on a lark. 5 S3 poisoned shots kill 3 archers, they fail panic and flee up through his line and directly into range of all three of my ratling guns! While my guns had been posed to blast hot death into his treekin (who are about to dock with my LT’s clanrats next turn), there is no way that they were going to pass up this opportunity. Ratter 1 splatters 2 archers, and Ratter 2 grinds down the last 5, leaving just the wizard on his own (who is now rallying on LD8 instead of snake eyes if 1 had been left). Ratter 3 revs up to win the game by dropping the enemy general and level 4 … and jams, exploding. I redirect a cannon from the treeman (also about to kill my clanrat bus) into the lifeweaver, slam a S10 shot into him … and roll a 1 to wound. I dropkicked that die across the store, to the cheers of my opponent

+ Now the Angry Event. So the treekin (1 dead from scorch) and the treeman (currently on 1 wound from the WLC shot) slam into a clanrat bus accompanied by Bonebreaker #2 and both assassins – a total of 713 points, loaded with high strength and multi-wounding weapons. I manage only 2 wounds to treekin (with the LT, the assassins failed to wound either the ‘kin or the ‘man, needing 5+ in both cases), the trees can’t hurt the assassins (4+ dodge wards were rocking hard), but wound LT (through his 3/4+ save!) and squish the clanrat champ. Then, because stomps are distributed as shooting, we rule that he is able to stomp and t-stomp the clanrats themselves, which flattens the maximum (8 from 2 treekin + a 6 t-stomp). Rats hold on steadfast. Next turn my dudes largely fail again – the treekin are down to 3, and the treeman still holds onto its last wound. The weeping assassin is killed (having done 0 wounds), and the clanrats once more suffer horrific stomp casualties, but the trees lose, sending the treekin fleeing, though the stubborn treeman holds. Foolishly, I shift over 1” to bring LT into play vs the treeman, which puts me just out of BSB range. This round, some dryads charge in, his treeman is healed back to 5 wounds, I fail fear, do nothing to the treeman nor the dryads, am once again t-stomped for maximum damage, and needing a non-rerolled LD8 steadfast check, can’t make it. LT, the corruption assassin and a handful of clanrats flee into the WLC and hop off the table, with the treeman trundling up into the cannon’s grill, with dryads accompanying. Finally, my cannon puts a smoking hole through the treeman’s wooden heart, then is flipped over by angry tree wenches.

Other things happened – Breaker #1 + BSB + friends mobilized around Turn 4, devouring the wardancers (who tried to KB assassinate the general) and nabbing the level 4, then were flanked and began dealing with the treekin remnants – but when we ended at Turn 5 it was a 13-10 tie, with a few bonus BP in his favor. As always, the close games are the most fun, but this one was a bit of a disappointment with how much the match up looked to favor me. Ah well.

After a big win, a big loss and a tie, I was at the dead center of the pack, coming in 5th of 10 players. I had a fun time, but in the end I’m really tired of playing 2500 points. I don’t want to use the hellpit if I can help it, and without an elite combat block (stormvermin or plague monks) to take its place I don’t feel that I have the models to properly play at this level, as I have to fill points with characters or ineffective war machines or more skirmish nonsense. When the plastic plaguebearers come out I’ll happily make a nice unit of monks and expand back to 2500, but until then I think I’m going to be holding out for 2000 to 2400 at the most (i.e. this minus the worthless plagueclaw).

Awesome note to close on: the game store that held this tourney has listened to my lamentations and announced that the March tournament is 2000 points. Suddenly, I’m excited about playing warhammer all over again

- Salvage

This message was edited 14 times. Last update was at 2011/02/23 17:05:24


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Dakka Veteran




2000 points is the lame IMO. But your reports are great. Keep 'em coming!

Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat.
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Malleus wrote:2000 points is the lame IMO. But your reports are great. Keep 'em coming!


Well probably a good thing it was 2500 point games...

Full Frontal Nerdity 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I'm confident Malleus was referring to Salvage's final comments about game size.

Always a good read, Boss. I also learned something- had no idea that Assassins could wander on the board edge, gutter runner style. Have to say, I really like the build, large blocks and lots of "extras".

Can't believe that dwarf horde didn't get thrown forward! That's about the biggest combat unit of Dwarfs I've ever heard of actually being fielded.

I can relate to the 2500 point "burnout". We've been running a three-times monthly Tuesday night mini-tournament where we try to change up different things to keep it all fresh. Different points levels, different construction requirements, scenarios. It's been really refreshing. Hope you enjoy the 2K game, and looking forward to seeing the report!

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Ahhh, missed that part. My bad.

Full Frontal Nerdity 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Red_Zeke wrote:\Hope you enjoy the 2K game, and looking forward to seeing the report!

It went to gak from the second die roll of the game, and I haven't been so furious in a game of warhams in a long time. But you'll have to wait for the report, probably tomorrow eve.

Malleus wrote:2000 points is the lame IMO.

Why, Mal? I can see how 2k makes for really boring lists for some books (WoC, OK), since they just go for barely legal character(s) + 3 big units, but then those armies are also really boring anyway. I like 2k because I feel like choices have been made, between more tools, more toys, more units, or more bodies per unit. Really the only thing I don't like is how powerful a level 4 is @ 2000, since I tend to use the lower points value as a signal to start dropping magic. Frankly, it feels like a level 4 is more mandatory at lower points, which irks me since I hates me some magic. But again, you'll have to wait for the report

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

Interesting reports; glad to get filled in a bit on the horrors you mentioned in your emails.

I am a little scared to see what happened at the 2000 tourney :(


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Regular Dakkanaut





L: Warlord – warlock-augmented weapon, charmed shield, talisman of preservation, bonebreaker
L: Warlord – ogre blade, armor of destiny, dragonbane gem, shield, bonebreaker


This suddenly just hit me... and I know you do your lists based on personal appeal rather than internet opinions or WAAC type ideas, but have you thought about moving the armor of destiny to the General breaker, giving his talisman to the LT? this would free up the points on your LT to take the dragon helm instead of the gem, so he'd still benefit the 2+ vs fire but have +1 armor! totally pointless but i just had to word vomit...
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I assume the issue would be that the general breaker would have to drop the charmed shield to pick up the Armor of Destiny, making it a tougher choice...

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Regular Dakkanaut




I suppose, but I feel like the charmed shield only helps on characters going at it on their own... as they are the ones that get singled out a lot more.

Just was an observation! Also, those 5 pts can go to a potion of foolhardiness... much more dramatic!
   
Made in us
Omnipotent Lord of Change





Albany, NY

Strangely enough, I only realized a couple days ago myself that LT's 55 points could get him +1 save in the process, so thanks for the suggestion! Unfortunately I do want the charmed shield on my general, as getting sniped with no lookout is sad times for the big guy (note: I've only used the shield once against cannons, and it rolled a 1). Also, he's still vulnerable to KB as well, so negating at least 1 incoming KB hit is a good thing.

Now that I've just been running LT, and not as the general, I have realized I could scoot points around ... But then my BSB has claimed the talisman of preservation

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

Wait, isn't a rat on Bonebreaker Monstrous Cav, and thus immune to KB?
Unless you fight a lot of Brets and... the other army that can get Heroic KB.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

They FAQ'd it pretty early on, that if you are originally KB-able, then you stay that way no matter what you ride:

Q: Does Killing Blow work against a mounted character regardless
of what he is mounted on? (p72)
A: Yes, as long as the character would count as an infantry
model if it wasn’t mounted.

Sadness from me, but keeps KB meaningful.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

Wow... that's weird and inconsistent. So my chaos warrior buys a horse and becomes a Chaos Knight and thus immune to KB, but if my Exalted Hero does, too bad buck-o!

Must be a Kia horse... can't skimp on safety, no matter how much the dark gods love you!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Psst: KB works on infantry, cavalry and war beasts

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka






Lancaster PA

derp... Rogies... stop chewing on my brain...

But not Monstrous stuff, unless it is monstrous stuff being ridden by an infantry type man. Gotcha.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Nasty trick in the dwarf game with only characters and champ in the front row and untouchable rank and file Behind! I do have to say, despite your skill in using it it is a rather friendly list, particularly abomb-less. Doesn't stop me cheering on those woodies, Though!

Perhaps part of the frustration with over 2k is playing a horde army (your ogres as you say could use the points) but I am looking forward to hearing of your 2k games, and hopefully getting some myself.

Apologies for any typos, still reading your reps while out of town on mobile. Now I need to catch up on RZ's!
   
 
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