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Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

I would imagine this topic has been exhausted in the past, but I couldnt find a thread for it. I have a BA list. Looking to transport 5 Assault Terms, a Term Chap, and a Term Priest in a Land Raider. Before I mount the weapons, I wanted to know what your preference is or why one is better than the other. Personally, I cant imagine any circumstance where the flamestorm cannons will come in handy for me, unless im severely neglecting their capabilities. Then again, when it comes to the gaming aspect of 40k, im a noob. Which would you take? Why? Advantages/disadvantages?

Thanks

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Dark Angels Librarian with Book of Secrets






Connecticut

The redeemer and crusader have the same loadout, save for the side sponsons.
Most of the time you will be firing the MM and AC at vehicles, with an occasional shift to shooting at infantry. Because of this, usually the hurricane bolters are not useful when transporting termies.

When you shoot at infantry, the two options are the following.
* STR 6, AP3 teardrop template.
* 12 STR 4 bolter shots.

The first option is good for taking down MEQ, or horde in cover. Normally you only get 1 teardrop template (about 5 models) unless you tank shock into the squad and fire both templates -- which will give you about 10 models.
The second is better for taking down horde out of cover. It also gives the flexaibility of firing while your LR is advancing if its shooting at infantry -- something that does not happen often but can occasionally.
   
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Angered Reaver Arena Champion






If I read the op correctly, you want 5 terminators + 2 ICs in terminator armour. Only the LRC has that capacity, so the answer is simple.

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Philadelphia

I agree with Dracos. You have a total of 7 terminators bodies, which equals 14 units.
LRC=16 unit capacity
LRR=12 unit capacity

Problem solved.

Additionally, I agree that the crusader is better (I use one myself). You can move 6" and fire every weapon, where as the redeemer can only fire two. IMO flamer templates are too short ranged to be really useful (though that do have their uses). You can never not find something to shoot 12 bolter shots at (TL at that).

 
   
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Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

PraetorDave wrote:I agree with Dracos. You have a total of 7 terminators bodies, which equals 14 units.
LRC=16 unit capacity
LRR=12 unit capacity

Problem solved.

Additionally, I agree that the crusader is better (I use one myself). You can move 6" and fire every weapon, where as the redeemer can only fire two. IMO flamer templates are too short ranged to be really useful (though that do have their uses). You can never not find something to shoot 12 bolter shots at (TL at that).


Problem solved indeed! Capacity was something I neglected to consider. Although having a term priest and a term chap might be overkill and I could reduce the unit to 6 models. But I really didnt want to do that since having re-rolled hits, then re-rolled wounds from lightning claws, then re-rolled saves from the priest just makes me want to crap my pants ! I still like the idea of all weapons firing everyturn also. Originally I was going to go with an LRC but heard someone say that everyone knows that redeemers are better than Crusaders and it made me wonder. Thanks for all the reply's!

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Regular Dakkanaut






Re-roll saves? Am I missing something? I thought priests just added FnP.

Back to the Lr discussion, I don't know who told you redeemers were better, but I think that was there opinion rather than a generally accepted truth. Look through the army list thread and you'll see many more LRC's. They suggests to be that they are more popular, probably because they're better.

Ga.


This message was edited 2 times. Last update was at 2011/02/23 21:18:55


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Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

Hamani wrote:Re-roll saves? Am I missing something? I thought priests just added FnP.


Well thats basically what I meant, not a re-roll on a 2+ but FnP....almost the same thing when you simplify it

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Made in ca
Angered Reaver Arena Champion






LRCs I think are more versatile in terms of role they can play in your army. LRRs are only good if you intend on moving full speed every turn until you hit your enemy's lines. LRC lets you play more of a counter-assault role since it can put up a bit more pressure from range than the LRR.

Both have their uses. If you want an LRR, don't be afraid to drop the terminator armor from both ICs to fit them in the LRR.

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Your talking to a statistics geek, so its not quite 'almost the same' but I get your point.

I just thought I had missed something horrendous in the BA codex lol.

Ga.

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Texas!

No I think you shoud go with the standard LR.

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Just remember that most of the time you will assault 6" out of the Land raider. With that distance, the Priest does not need to come out out the land raider to give the FC/FNP to the Terminators. In Fact by staying in the LR, the range of his Aura is increased because you measure from the entire hull AND he can not be killed as easily in the Land Raider.

If you want the redeemer, 5 termies, Chaplain+Priest (in power armor) would still fit.

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ToxicsLayer wrote:No I think you shoud go with the standard LR.


Is that secret option number 3?

His squad wouldn't fit in a normal LR.



Automatically Appended Next Post:
svendrex wrote:Just remember that most of the time you will assault 6" out of the Land raider. With that distance, the Priest does not need to come out out the land raider to give the FC/FNP to the Terminators. In Fact by staying in the LR, the range of his Aura is increased because you measure from the entire hull AND he can not be killed as easily in the Land Raider.

If you want the redeemer, 5 termies, Chaplain+Priest (in power armor) would still fit.


Actually you can deploy 2" from the LR, and the terminator base is 1.5" so you effectively get a 9.5" charge from the LR. That's ontop of the 12" move =P

This message was edited 1 time. Last update was at 2011/02/23 21:45:19


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Tilter at Windmills






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I like the Redeemer better. Flame templates are very useful in 5th edition. A S6 AP3 one is a rare and precious thing. Bearing in mind also that you can move 12" and still fire one with the machine spirit, you can maneuver well to catch a LOT of models with it. It can basically erase whole squads of 3+ save or worse models.

IMO the Crusader is really only worth taking if you need the additional transport capacity. But it's not bad, by any means.

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Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

Hamani wrote:Actually you can deploy 2" from the LR, and the terminator base is 1.5" so you effectively get a 9.5" charge from the LR. That's ontop of the 12" move =P


Was unaware of that....TASTY!

4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!

The Dude - "Jackie Treehorn treats objects like women, man."

Lord Helmet - "I bet she gives great helmet."

 
   
 
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