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![[Post New]](/s/i/i.gif) 2011/02/24 00:23:19
Subject: Army suggestions
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Mechanized Halqa
Pacific Northwest
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Hey dakka community. Long time 40k player wanting to get into fantasy. I have no idea what army to start with so i'm hoping I can get some feedback from people who have actually played the armies. Looking through the army books at the local gw store isn't cutting it.
I would like:
Medium-high ld
Medium-high speed
Not reliant on magic
Thanks for reading and I look forward to hearing from representatives of all armies
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![[Post New]](/s/i/i.gif) 2011/02/24 00:27:10
Subject: Re:Army suggestions
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Sneaky Lictor
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Sounds like you want Chaos Daemons.
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The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese |
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![[Post New]](/s/i/i.gif) 2011/02/24 13:15:40
Subject: Army suggestions
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Cosmic Joe
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Obrek wrote:I would like:
1. Medium-high ld
2. Medium-high speed
3. Not reliant on magic
WoC/ DoC – 1&2 maybe 3 but it'll be hard.
Dwarves – 1&3.
Lizardmen/HE/ DE – 1&2.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/02/24 13:21:38
Subject: Re:Army suggestions
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Paingiver
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Yeah they aren't fast, but if you hate magic go dwarf. You can shut down an enemy spell caster through a series of characters and runes. Also some people don't know this but they actually do get a magic phase and generate power dice for dispelling remain in play spells. The downside is their speed, it's slow, but with random charges in 8th it helps, and they can march within 6 inches of an enemy.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2011/02/24 13:30:46
Subject: Army suggestions
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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A saurus-heavy Lizardmen army could work without magic, but it would be really hard. Just put them down in big blocks of 30+. Saurus are one of the most reliable block troops in the game with their Cold-blooded rule and decent save.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/24 15:21:45
Subject: Army suggestions
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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I'd say Dark Elves meets all three of those requirements, although our magic can be very nice, we can dish out a very nasty army without taking a Sorceress.
Beastermaster on Manticore, Hydra to preform the high damage attacks you'd expect from the better spells. Loads of quick movement from various units, especilally Dark Riders and Harpies.
Of course taking just a Lvl 2 one can open up a couple of nasty spells if the random roll is with you. But if you really dislike magic, I am quite confident Dark Elves don't hamstring themselves by not bringing one.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2011/02/25 09:41:32
Subject: Re:Army suggestions
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Mechanized Halqa
Pacific Northwest
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Thank you all for your feedback. Looking really closely at DE and dwarfs right now. It's not that I don't want any magic, more along the lines of not practically being forced to take heavy magic to be competitive, as I'm told VC is. The reason I'm looking at average or higher MS and LD is because I'd like to be able to use strategies where I can purposely flee combats and potentially lead people into chasing me(assuming the LD check needed to avoid chasing is still in effect) and have a better than average chance of rallying, not causing panic in units I might pass through, and a good chance of getting away on my flee rolls. I understand that those are ultimately down to the dice gods, but even a slight advantage in those areas might make or break a game.
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This message was edited 1 time. Last update was at 2011/02/25 09:46:55
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![[Post New]](/s/i/i.gif) 2011/02/25 09:47:29
Subject: Re:Army suggestions
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Sneaky Lictor
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It's true, Vampire Counts can't hope to be viable without being heavy magic users - however like Tomb Kings their magic is absolutely integral to how their army functions. They clearly fail your speed test as well. As do Dwarves. I think the Chaos armies are the direction you described, though Dark Elves fit the bill.
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The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese |
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