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![[Post New]](/s/i/i.gif) 2011/02/24 03:05:11
Subject: Eldar 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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Hello all!
This is my first attempt at an Eldar list. I wanted to create an assaulty 1000 point Eldar list. I'm hoping to build on this at some point and make it a higher point value (by adding some other Elites like Fire Dragons and such). Let me know what you folks think of the list for a competitive environment. I do not have any experience playing as Eldar, so this would be my base army to build on, once again. Here we go, on to the list:
HQ
Autarch - Mandiblasters, Power Weapon, Reaper Launcher, Swooping Hawk Wings - 135
Elites
10x Harlequins w/ Shadowseer - 10x Harlequin's Kiss *riding in the Wave Serpent* - 370
Wave Serpent - TL Shuriken Cannons, TL Shuriken Catapults - 120
Troops
9x Dire Avengers w/ Exarch - Bladestorm, Defend, Diresword and Shimmershield - 165
8x Pathfinders - 192
Fast Attack
5x Swooping Hawks w/ Exarch - Hawk's talon, Intercept - 132
==========================================
Total = 994
Very curious to hear your thoughts. I'm debating whether my Dire Avengers are set up correctly. They're obviously going to be objective holders, but I am wondering if Storm Guardians or something may serve that purpose better. I'm not sure. Open to all suggestions so let's hear them Dakka!  Thanks!
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This message was edited 2 times. Last update was at 2011/02/24 06:31:50
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![[Post New]](/s/i/i.gif) 2011/02/24 03:50:38
Subject: Eldar (Nindar) 1000 pts
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Stoic Grail Knight
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ok a few things right off the bat. An Autarch is not very good in cc. He costs a lot of points and is only s3. His role is as a leader, he gives the Master Strategist rule. Which makes playing from reserves more realistic. If you don't see yourself playing from reserves often, and with pathfinders you shouldn't be, then a farseer with doom will do more for both your shooting and close combat ability. Second swooping hawks are awful. Never take them. If you want good jump infantry warp spiders are actually good. Better Armor, Better Guns, Better Close Combat, Better movement. Third, Dire Avengers cannot take both a dire sword and shimmer sheild. You either get a power weapon and shimmer shield, OR a Dire Sword and a pistol OR 2 catapults. No other special war gear options exist. Fourth, it is impossible to take 2 tl shuri cannons on a wave serpent. Your turret gun is TL, but the option for an underslung cannon is NOT twin linked. 5th, you are not allowed to take a dedicated transport for harlequins. This is a minor point as your avengers are not taking a transport. So I'll assume that the harlies are hitching a ride in the Avenger transport. a few more things to consider. When you are having units camp an objective there are 3 schools of thought. 1) Dirt Cheap, and 2) long range to contribute and 3) rock hard. Dire Avengers do none of these and pathfinders cost a lot of points for very little actual damage and hold up like a wet paper bag to a flame template. When running finders, split them up into squads of 5. that makes you less susceptible to flamer wtf pwnage. If you need a transport for your Harlies, take a squad of Guardian Defenders with an EML. The heavy weapon lets them contribute to the fight from a distance- unlike your dire avengers. personally, I would drop the squad of hawks, and your pathfinders and run a squad of storm guardians + a warlock w/ 2 flamers and destrcutor in a wave serpent. they are better in cc than dire avengers, and can do massive damage against a doomed target with their flamers.
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This message was edited 1 time. Last update was at 2011/02/24 03:52:47
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![[Post New]](/s/i/i.gif) 2011/02/24 04:25:24
Subject: Re:Eldar (Nindar) 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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I had my suspicions that I couldn't take a DT for the harlies, thanks for confirming it. I also wasn't sure about the wargear for the DA's, must have mixed up the sword combos. Also, in my original list I had a Farseer, but though since I was running Hawks and a mostly CC list, I'd go for a CC autarch. I think the farseer is the better option as well after considering your points.
How about this list?
HQ
Farseer - Doom, Runes of Warding - 95
Elites
10x Harlequins w/ Shadowseer - 10x Harlequin's Kiss
Troops
12x Storm Guardians - 2x Flamer; Warlock - Destructor *Riding in Wave Serpent* - 253
Wave Serpent - Shuriken Cannon, TL Shuriken Cannon - 110
5x Pathfinders - 120
5x Pathfinders - 120
Fast Attack
5x Warp Spiders - Exarch; Powerblades, Surprise Assault, Twin Death Spinners, Withdraw - 162
==========================================
Total = 1000
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![[Post New]](/s/i/i.gif) 2011/02/24 04:40:22
Subject: Eldar (Nindar) 1000 pts
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Stoic Grail Knight
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Its starting to look a bit better.
your storm guardian squad is too big. If you want to put your Farseer in the Serpent with them, then you can only take a squad of 10.
10 Storm Guardians + Warlock + Farseer = all 12 transport spots in the Wave Serpent.
Suprise Assault doesn't actually do anything. in 5th edition all jump troops can deep strike, all the time. That ability serves no purpose anymore.
You also probably don't need an Exarch in your Spiders at this point level. Hes somewhat expensive, and not really that killy. Just use them to hop around and target rear armor / side armor of tanks.
I would recommend dropping your warp spiders (and possibly the underslung cannon on your serpent) for a squad of fire dragons in a wave serpent.
This will give you a much needed answer for other races heavy armor. You don't want to be in a position where you deploy, see a land raider on the other side, and say GG.
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![[Post New]](/s/i/i.gif) 2011/02/24 05:00:17
Subject: Eldar (Nindar) 1000 pts
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Sureshot Kroot Hunter
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Warp spiders are more fun to play than fire dragons, though.
Pathfinders are fun and damn near impossible to dislodge form cover with shooting, but dire avengers are better especially with blade storm.
Also there is some anti tank in the list, dont forget witchblades are strength 9 vs vehicles. But if you want more you could change the flamers to fusion guns. Or give your wave serpent bright lances.
Probably the best option would be to drop a unit of pathfinders and get fire dragons.
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![[Post New]](/s/i/i.gif) 2011/02/24 05:02:43
Subject: Eldar (Nindar) 1000 pts
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Stoic Grail Knight
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Don't get me wrong, I love warp spiders, I really do, and I field them whenever I play games over 1500 points. But thats just it! below 1500 points you need to cram in your essentials, and those include, sadly, fire dragons.
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![[Post New]](/s/i/i.gif) 2011/02/24 05:25:54
Subject: Re:Eldar (Nindar) 1000 pts
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Longtime Dakkanaut
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Very sound advice so far from ll the folks here, one red flag though that no one has brough up yet... you have no heavies!
Arguably the best units come from out heavy slots, so use up all the mjority of the time. At 1k you are cramming bit so you'll ahve to trim the fatty units.
Please, please heed my warning. Don't waste your hard earned money on harliquins. They rules are cool, their models are neat, but if you are looking for competitive... don't touch them with 10ft pole.
Pathfinder are meh, very expensive and a pain to pry out of cover, but i they get assaulted or hit with cover ignoring weapons then one of your troops and a solid chunk of points just went up in smoke.
TL Cannons for 10pts on a serpent may seem like good deal, but remember you get wht you pa for. You'll find you get much better shots with the extra 12" and +1 shot from scatter lasers. Well worth the 15pts.
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![[Post New]](/s/i/i.gif) 2011/02/24 05:25:55
Subject: Re:Eldar (Nindar) 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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Great suggestions guys! Oooh I think this next list is a doozy. I owe it to you folks, but keep critiquing it if it needs some more work. Here we go, list #3:
HQ
Farseer - Doom, Runes of Warding - 95 *Riding in Wave Serpent with Storm Guardians*
Elites
10x Fire Dragons w/ Exarch w/ Dragon's Breath Flamer, Tank Hunters - 302 *Riding in Wave Serpent*
Wave Serpent - TL Shuriken Catapult, TL Shuriken Cannon - 100
10x Harlequins w/ Shadowseer - 10x Harlequin's Kiss
Troops
10x Storm Guardians w/ 2x Flamer; Warlock - Destructor *Riding in Wave Serpent w/ Farseer* - 253
Wave Serpent - TL Shuriken Catapult, TL Shuriken Cannon - 100
7x Pathfinders - 168
==========================================
Total = 998
Automatically Appended Next Post: BlueDagger wrote:Very sound advice so far from ll the folks here, one red flag though that no one has brough up yet... you have no heavies!
Arguably the best units come from out heavy slots, so use up all the mjority of the time. At 1k you are cramming bit so you'll ahve to trim the fatty units.
Please, please heed my warning. Don't waste your hard earned money on harliquins. They rules are cool, their models are neat, but if you are looking for competitive... don't touch them with 10ft pole.
Pathfinder are meh, very expensive and a pain to pry out of cover, but i they get assaulted or hit with cover ignoring weapons then one of your troops and a solid chunk of points just went up in smoke.
TL Cannons for 10pts on a serpent may seem like good deal, but remember you get wht you pa for. You'll find you get much better shots with the extra 12" and +1 shot from scatter lasers. Well worth the 15pts.
Heh, looks like we posted just 1 second apart. What would you take in place of Pathfinders?
Also...could you elaborate on why you think Harlequins are bad? They look SO brutal on paper. What would you take in their stead? You seem to advocate the heavy support options *which probably seem to be the Wraithlords*
I was trying to keep it a more footy list, but I don't mind incorporating mech. Aren't the Wraithlords much slower than everything else on the table? At least the harlequins can keep up somewhat.
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This message was edited 1 time. Last update was at 2011/02/24 05:32:20
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![[Post New]](/s/i/i.gif) 2011/02/24 05:48:11
Subject: Re:Eldar (Nindar) 1000 pts
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Longtime Dakkanaut
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Hehe if you were trying to stay footy then you defiantely missing your mark ;D 2 serpents and a unit of harlies in that last list.
Harlies are T3 5+ invul... if something sneezes on them they will fall over. Yes, if they get clean assault off they do a lot of hurt, but you have to get them from point A to B in one piece with looks a lot easier on paper. Bottom line, for 22pts per basic guy they aren't worht it.
Tank Hunters is flat overkill. Banking on a flamer to break vehicles is a bad bet to take for the extra points and S8+ D6 (or 2D) doesn't really need another +1. At 1k pts though a 10 man squad is overkill. Dragons are already a bullet magnent and making up 1/3rd of your point cost you can expect the to get so much love they won't really get their job done.
7 pathfinders = 168 points
5 DA in a Wave Serpent w/ L EML = 180pts
Again, underslug S Cannons are not good. You should never be going at a 6" speed to allow them to fire
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![[Post New]](/s/i/i.gif) 2011/02/24 06:15:24
Subject: Eldar (Nindar) 1000 pts
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War Walker Pilot with Withering Fire
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Lolz few things I want to say here, no offence to anyone, just speaking my thoughts.
First, harlequins are very good units. Yes if you get a free shot at them, they will be wiped pretty fast, but the point is try not to let them get shot at.the shadow seer can simply stop any shots from 24" up. Another thing is that they should always be around/in cover, cuz they ignore terrain while moving, and they get a cover save, take advantage of that. Also, farseer with fortune should be around them the turn they get within 24, they can stand up to bolter shots easily(in cover and fortune)
Second, sometimes when you are facing something like tyranids, there is no tanks! Fire dragons at those occasions should be used as MC killers.They do well killing MCs. Tank hunter will not be needed, but 10 man unit?Considerable if you have extra points, thats the bottom line.When you do you can even take a flamer, just so horde armies get what they asked for.
Third, underslug Shuri cannons can be taken, again, when you have enough points. They come into use when your primary gun gets blown off, and most of the time they do get blown off. This makes the wave serpents an actual threat, on top of being indestructable.
Just my 2 cents
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What is the joy of life?
To die knowing that your task is done
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![[Post New]](/s/i/i.gif) 2011/02/24 06:15:33
Subject: Re:Eldar 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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BlueDagger wrote:Hehe if you were trying to stay footy then you defiantely missing your mark ;D 2 serpents and a unit of harlies in that last list. Harlies are T3 5+ invul... if something sneezes on them they will fall over. Yes, if they get clean assault off they do a lot of hurt, but you have to get them from point A to B in one piece with looks a lot easier on paper. Bottom line, for 22pts per basic guy they aren't worht it. Tank Hunters is flat overkill. Banking on a flamer to break vehicles is a bad bet to take for the extra points and S8+ D6 (or 2D) doesn't really need another +1. At 1k pts though a 10 man squad is overkill. Dragons are already a bullet magnent and making up 1/3rd of your point cost you can expect the to get so much love they won't really get their job done. 7 pathfinders = 168 points 5 DA in a Wave Serpent w/ L EML = 180pts Again, underslug S Cannons are not good. You should never be going at a 6" speed to allow them to fire Haha, yes you're absolutely right. But it matters not, as I really like where this list is going. How about this go around? HQ Farseer - Doom, Runes of Warding - 95 *Riding in Wave Serpent with Storm Guardians* Elites 10x Fire Dragons; Exarch w/ Dragon's Breath Flamer - 302 *Riding in Wave Serpent* Wave Serpent - TL Shuriken Catapult, TL Scatter Lasers - 115 Troops 10x Storm Guardians w/ 2x Flamer; Warlock - Destructor *Riding in Wave Serpent w/ Farseer* - 253 Wave Serpent - TL Shuriken Catapult, TL Scatter Lasers - 115 5x Dire Avenger; Exarch w/ Bladestorm, Defend, Powersword + Shimmershield - 237 *Riding in Wave Serpent* Wave Serpent - TL Shuriken Catapult, TL Missile Launchers - 120 Heavy Wraithlord w/ 2x Flamers, Scatter Laser, Wraithsword - 120 ========================================== Total = 996 I like the list...but I am still not 100% convinced I should take out the 'Quins. They are very versatile it seems, and nearly unshootable as Tony mentioned. Yes, I would have to play them carefully and keep them in DT as much as I can...but with essentially a max ~18" assault movement. I want to hear what you folks think about their replacement, the 5x Fire dragons + Exarch in the WS. I like them a lot as well....but again...still kind of keeping the 'Quins in the back of my mind.
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This message was edited 1 time. Last update was at 2011/02/24 06:18:59
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![[Post New]](/s/i/i.gif) 2011/02/24 07:03:22
Subject: Re:Eldar 1000 pts
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Zhanshi Paramedic
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What I am seeing is that you have quite a bit of first-strike power, but don't have anything to follow up with.
You will kill a couple units, and then get torn to pieces when they counter attack.
I would suggest that you keep your squads small since they can dish out significant hurt with few models, and that you ditch the full mechanized approach in favour of getting some units with more staying power. Definately reduce the fire dragons since five can easily do the job of ten unless you plan on melting titans in a 1000pt game.
Warp Spiders are golden, as has been previously stated.
Howling Banshees are fairly cheap, and a medium sized squad can handle just about any unit that you need killed in a pinch.
Fill out the Avenger squad as they can deal with most threats and greatly benefit from more men instead of fewer.
If you have 105 points to throw around, I would even suggest considering a small squad of Dark Reapers if you plan on facing MEQ troops. They are expensive, but with their range and lethality, they can deter the enemy from breaking cover and weaken squads for your other units to finish off.
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I played:
Our Martyred Lady, Black Legion Sword-Wind Crimson Fists. before 6th edition.
Now I play:
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![[Post New]](/s/i/i.gif) 2011/02/24 07:34:30
Subject: Re:Eldar 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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I'm glad you mentioned that Lady Canoness and Tony because I was starting to question why I wasn't allocating points from the fire dragons to my DA's instead myself as I was examining my list.
Also...are Reaper Launchers good enough for the Dark Reapers? They seem to be to me at least...
HQ
Farseer - Doom, Runes of Warding - 95 *Riding in Wave Serpent with Storm Guardians*
Elites
5x Fire Dragons; Exarch w/ Dragon's Breath Flamer - 222 *Riding in Wave Serpent*
Wave Serpent - TL Shuriken Catapult, TL Scatter Lasers - 115
Troops
10x Storm Guardians w/ 2x Flamer; Warlock - Destructor *Riding in Wave Serpent w/ Farseer* - 253
Wave Serpent - TL Shuriken Catapult, TL Scatter Lasers - 115
10x Dire Avenger; Exarch w/ Bladestorm, Defend, Powersword + Shimmershield - 297 *Riding in Wave Serpent*
Wave Serpent - TL Shuriken Catapult, TL Missile Launchers - 120
Heavy
3x Dark Reapers; Exarch w/ Reaper Launcher, Fast Shot - 137
==========================================
Total = 993
That seems like the best I can do to fit a heavy support option in as far as Dark Reapers go. Would that be the higher priority, even in a MEQ environment, than say a unit of warp spiders? It seems like I do lack a heavy slot...I just kind of wish I could fit in a Fire Prism or something without sacrificing much else. Are the Dark Reapers a better heavy platform than a Wraithlord with a Brightlance and Wraithsword?
How are the weapon setups on the WS's by the way?
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![[Post New]](/s/i/i.gif) 2011/02/24 13:58:07
Subject: Eldar 1000 pts
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Stoic Grail Knight
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Ok, this is steadily looking more and more competitive. Dire avenger exarch wargear should be 2 catapults and bladestorm. Nothing else. Dire avengers are rubbish in cc, the unit you put out is a solid tarpit- but they have nothing to tarpit for! Focus your avengers on dakkadakkadakka! Second dark reapers aren't actually a great choice. I'd reccomend war walkers. A few scatter laser walkers make people tremble from long range fire power, while 40 point shuri walkers are sickeningly cost effective and versitile. At higher point games, you should consolidate your walkers into one squad and grab 2 prisms. EDIT: Don't take a flamer on the Dragon Exarch. In fact, don't even take an Exarch. He costs a lot of points, and doesn't really add anything that 5 melta guns don't already take care of. The flamer looks good on paper, but 4 meltas and a heavy flamer isn't exactly awesome against hordes. Further, there are usually things, even in a foot list, that your fire dragons will find to shoot at. Whether they be Terminators, Nobs, Deff Koptas, Tyranid Warriors, MCs, you get the idea. Basically anything thats extremely tough, or can be ID'd is a great target for your dragons.
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This message was edited 1 time. Last update was at 2011/02/24 14:21:40
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![[Post New]](/s/i/i.gif) 2011/02/24 14:06:18
Subject: Eldar 1000 pts
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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I'm not sure about FoC slots or points, but are Wraithlords better than Dark Reapers at this points range? They have heavy weapons, and can handle CC too.
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![[Post New]](/s/i/i.gif) 2011/02/24 15:47:44
Subject: Re:Eldar 1000 pts
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Longtime Dakkanaut
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Hehe at this rate you'll have tips and tricks for every unit in the codex ;D
Dark Reapers - Oh how I wish these guys were better :/ Unfortunately they suffer from the same fallback as other Heavy Weapon units in having to stand still. When a unit is a sitting target like that they become very vulnerable to Deepstrike and fast units. Yes, you can babysit them with harlies, but at that point do they become cost effective? Exarch with Tempest Launcher and Crackshot is simply devastating to Marines and if you toss a fortune/guide seer in the unit it becomes a serious bane... but once again the cost effectiveness is terrible which in a 1k list you really have to look at.
Wraithlords - Two configurations for these guys: Wraithsword/Dual Flamers 100pts, or BL/EML/Dual Flamers 155pts. No other config should be taken since A) if you are tank hunting, then tank hunt with the 2nd config B) If you are looking for a cheap missile sponge melee threat go for config 1 C) if you are looking for horde killing.. you have dual flamers. The other gun options simply have no place and if you are putting on a wraithsword you should be running instead of shooting to get it from point A to B faster.
Harlies - I'll touch on these again for a sec. On paper 24" veil is fantastic, but in play you are running toward your enemy for melee so that protection bubble will fade faster then you think. Yes, you should be using cover to mitigate losses, but you are still looking at a T3 with a 4+ cover at that point for a mind numbing 22pts per basic guy. They are almost certain to take a few losses along the way, but the big trouble happens when they hit their target, cream it and are now sitting out in the open. It is VERY unlikely that a 250pt unit of harlies is going to make back it's points and a good chunk of the time they will be downed before they get to do anything. Best tactic I have found for them though if you are adamant about playing them though is take a 5 man DA, a Serpent, a Falcon with EML/Holofields then turn one deploy the DA into the falcon and deploy the harlies 2" from the rear of the empty Wave Serpent. Turn one get in the serpent with the Harlies and now they can get from point a to b without the risk of deepstriking or early gun down.
Fire Dragons - A 10man unit is ok, but in a 1k game it's eating a lot of your budget. Personal I take 4 FD and Exarch with Flamer and Crackshot. This gives the versatility pop what needs to be typically needs to be popped with the flexibility to flamer down with a TL Heavy Flamer when there is no optimal targets for the meltas. This has lead to great results roasting that annoying IG unit in cover or aiming for a transport to pop it while cooking the guys that just got out on the other side as well. WARNING: if you take a flamer though be VERY careful on how you take your shots. Wound magic can make you shoot yourself in the foot. (IE: 3 Marines in cover with an IC, no invul saves: You hit and wound with 4 meltas and 4 flamer wounds but via wound distribution that IC that should have bee instagibbed by a melta now has 2 flamer wounds to save with his armor save. Judge situations when to use the flamer, meltas, or flamer and meltas.
Dire Avengers - As stated above, I can almost never advocate to use the Melee choices for the DA exarch. No matter how much gear you slap on that exarch it won't make the unit as a whole suck less in CC. S3 T3 with one base attack vs almost anything is like watching chicks slapfight. If you go the 10 man route either go dual cata bladestorm or just straight 10 man, if you go the bladestorm route though you really need a farseer with doom/guide attached to them.
Gave you a wall-o-text to chew through ;D
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This message was edited 1 time. Last update was at 2011/02/24 15:48:14
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![[Post New]](/s/i/i.gif) 2011/02/24 20:23:01
Subject: Re:Eldar 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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Woohoo! I love all this information, thank you so much for taking the time to break down the units for me as this is extremely helpful.
I didn't like the Reapers either, I think the Wraithlord is my best option (though I am considering the 3x War Walkers). My question now is, do you think my Wraithlord should be a tank hunter? I originally wanted to make him a cheap soak unit that's deadly in melee, but you've got me rethinking my ranged Heavy weaponry, and I'm thinking the Wraithlord should be a tank hunter. Let me know whether you think that I will not have enough anti tank if I take a melee wraithlord.
Also..if i'm running a Wraithlord, do I want to upgrade my Warlock to the Spiritseer?
Thank you for clearing up my DA's for me, I really wasn't sure what to take on my Exarch (my suspicion was that I was limiting them by taking the CC option on him). So I'll just take Bladestorm and 2x catapults. Should I take Defend still?
About the Farseer, you say I should have a Farseer with Doom/Guide attached to my DA. Do you mean the Farseer should have both of those powers or just one of them?
Do Fire Dragon Exarchs have crackshot? I didn't see that in the codex but I may have missed it. Hmm...so you really think the Exarch is unecessary? I can probably take it down to 4 FD with Exarch without feeling like it's gimping the unit. Let me know if you absolutely think the exarch is a waste of points and if I should just run 5 FD, or run 4 FD with Exarch and Flamer, OR 4 FD with Exarch (no flamer)?
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![[Post New]](/s/i/i.gif) 2011/02/24 20:52:21
Subject: Re:Eldar 1000 pts
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Longtime Dakkanaut
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Wraithlord - This will depend on what list you go with. A sword lord is a no brainer, since you jsut run him upfield and if he doesn't get shot to hell you beat someone's head in. IF he does get shot up... meh that is krak/powefists/melta etc that weren't going into your transports. Hell even model him up to intimidate your opponent into shooting you...
Tankhunting Wraithlords are a whole different animal. Now you have a vested point and tactical interest that you have to protect. If you are taking a gunlord you have protect him from melee, use cover, and most likely took less Anti-Tank in your list because you are banking on him. In exchange you get two shots of S8 BS4 which if you manage to guide him turns really nasty. He also can't be shaken or stunned so the shots are reliable to stick around.
Look at your list and see if you have the Anti-Tank to forego a Gunlord, but remember though you will have to have a way to protect him and utilize him.
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Warlock? If a swordlord don't worry about it. Gunlord you will need to have a babysitter back there.
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Bladestorm Farseer - You can get away with just doom, but for a true Bladestorm DA your should have doom and Guide. To get past those 3+ armors you need ever last wound to make it through and even more so or 2+ armor and double save models.
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Fire Dragon Exarch- There is two camps of though here, save your points and suicide the Dragons or Use the Exarch for wound magic or Flamer versatility. Most people will side with the suicide unit, save your 12-17pts and run them without exarch.
On the other hand however with and Exarch you now have a model that wound allocates separately. Fire Dragons typically die to assault or gunfire from the stuff that just spilled out of the transport you just forcibly removed the unit from. Having the ability to allocate your wounds means you need to take 10 shots before you have two wounds to try and save on that 3+ armor model. This can lead to a lot of situations where a player is forced to use another round of shots or is locked in combat longer then they excepted with that Fire Dragon unit. The flamer portion is stated in my previous post and yes the exarch can take crackshot for 5pts. With a flamer you don't benefit from the ignore cover obviously since it's a flamer, but you do get a re-roll to wound which S5 AP4 w/ re-roll to wound is a death sentence to a whole pile of things.
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![[Post New]](/s/i/i.gif) 2011/02/24 20:53:03
Subject: Eldar 1000 pts
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Stoic Grail Knight
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Versatility in fire power is more useful in smaller point games, generally between 500 and 750 points. By the time you hit the 1000 point mark or so, I would start to stay away from making units diverse in their target engagement ability. You are running Storm Guardians. Remember that they are a shooting unit, that can plop down 3 templates a turn. With doom support, they are terrifying. For only 127 points you get a squad that shoots with nearly the same effectiveness as a blade storm against hordes, and significantly surpasses blade storm against things cowering (and probably bunched up) in cover. You really don't need more flamer love in your Dragon Squad. Especially since by 1000 points they shouldn't have any trouble finding tough multi wound infantry to fire at or an MC, or obviously vehicles. And when these targets are around you'll almost never use the flamer. I would recommend war walkers instead of a wraith lord. 24 s6 shots for 180 points is not to be underestimated- especially compared to 2 s8 shots for 155 points! You also don't need both doom AND guide for a blade storm. Both powers help, but generally doom is the more important of the abilities when small arms are concerned. Stormie flame templates don't roll to hit, and Avengers are bs4. Guide does ramp up Avenger damage, but you likely won't use it every turn, and you need to pay 40 points (spirit stones + guide) to be able to cast it in addition to doom. guide on war walkers is very powerful, but it also limits your seers movement to that of the walkers. And since both storm guardians and defenders depend on doom, it really slows down the rest of your force. I generally don't think guide is worth it, unless you are using a more guneline oriented list or unit, or said farseer is in a falcon providing a cheap HQ and psychic defense. EDIT: Blue Dagger is really good at ninja'ing me. anyway its all good because we aren't really in agreement on most of these issues! haha so Erudog you should probably go with whoever's reasons make the most sense to you, as both are defensible positions.
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This message was edited 1 time. Last update was at 2011/02/24 20:57:57
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![[Post New]](/s/i/i.gif) 2011/02/24 21:11:35
Subject: Re:Eldar 1000 pts
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Longtime Dakkanaut
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;D between me and akaen you'll get the full spectrum of options most of the time
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![[Post New]](/s/i/i.gif) 2011/02/25 00:13:48
Subject: Re:Eldar 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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I'm glad I got you guys to impart your Eldar elderwiles in the thread then! So here's the newest iteration I'm trying out. Please let me know if I'm still lacking in AT, as I think that's the last versatility point that needs to be covered in the army.
HQ
Farseer w/ Doom, Runed of Warding, Witchblade - 95
Elites
5x Fire Dragon; Exarch w/ Crack Shot, Fusiongun - 212
Wave Serpent - Twin-Linked Scatter Lasers,Twin-Linked Shuriken Catapults - 115
Troops
10x Dire Avenger; Exarch w/ 2 Shuriken Catapults, Bladestorm - 272
Wave Serpent - Twin-Linked Missile Launchers, Twin-Linked Shuriken Catapults - 120
10x Storm Guardians, 2x Flamer; Warlock w/ Destructor, Witchblade - 242
Wave Serpent - Twin-Linked Scatter Lasers, Twin-Linked Shuriken Catapults - 115
Heavy Support
Wraithlord w/ 2 Flamers, Wraithsword - 100
==============================
921 Total
Not sure what to do with the remaining 79 points. Again, how's my AT? How are the WS's equipment options? Can I do anything more to make the list better and fill out the rest of the points?
Thousand thank yous once again!
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![[Post New]](/s/i/i.gif) 2011/02/25 03:31:10
Subject: Re:Eldar 1000 pts
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Longtime Dakkanaut
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I give the list a thumbs up, use the remaining points to give guide, stones, warding to the Farseer and toss him in with the Dire Avengers.
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![[Post New]](/s/i/i.gif) 2011/02/25 03:41:54
Subject: Eldar 1000 pts
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War Walker Pilot with Withering Fire
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Hmmm...You can still try the tactics from our beloved Fritz for harlies...But the last list is awesome, I love it
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What is the joy of life?
To die knowing that your task is done
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![[Post New]](/s/i/i.gif) 2011/02/25 04:04:12
Subject: Re:Eldar 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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BlueDagger wrote:I give the list a thumbs up, use the remaining points to give guide, stones, warding to the Farseer and toss him in with the Dire Avengers. Woohoo! Couldn't have done it without you folks. I really like the look of this list, and I think it's the perfect foundation to build an eldar army on slowly. I currently run a 1500 point Kan Wall army with my Orks. Love Orks, and probably still consider them my main army. But I wanted to get a different army as well, with a different playstyle mainly for the purposes of upping my game. I think this list is the perfect avenue for a completely different playstyle that I can also build on down the line. Automatically Appended Next Post: Tony the guardsman wrote:Hmmm...You can still try the tactics from our beloved Fritz for harlies...But the last list is awesome, I love it I will definitely incorporate Harlequins as I build the army up slowly. They are a very cool unit in my opinion, and I think I'd have a blast painting them and giving them a cool scheme. After thinking about it a little though, I decided that I'll add them later on when I have a little more cash (they are expensive!). Though this army should end up costing me a pretty penny as well... So here's the final list: HQ Farseer w/ Doom, Guide, Runes of Warding, Runes of Witnessing, Witchblade - 145 *Gahh....1 point over if I were to add Fortune too....bleh* Elites 5x Fire Dragon; Exarch w/ Crack Shot, Fusiongun - 212 Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Starcannon - 125 Troops 10x Dire Avenger; Exarch w/ 2 Shuriken Catapults, Bladestorm - 272 Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Starcannon - 125 10x Storm Guardians, 2x Flamer; Warlock w/ Destructor, Witchblade - 242 Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Starcannon - 125 Heavy Support Wraithlord w/ 2 Flamers, Wraithsword - 100 ============================== 996 Total Automatically Appended Next Post: Thought about it a bit more... What do you folks think about upgrading some of the guns on my Wave Serpents? Brightlances? Missile Launchers? Starcannons? Or should I stick with what I have now? I've got 29 points to work with, I was thinking it wouldn't hurt to have some beefier weapons around.
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This message was edited 3 times. Last update was at 2011/02/25 04:23:43
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![[Post New]](/s/i/i.gif) 2011/02/25 04:44:51
Subject: Re:Eldar 1000 pts
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Longtime Dakkanaut
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Whoa whoa whoa, you were doing good but hit a ditch, get the horrid starcannons out of there. In a world where a toe covered means you get a 4+ cover starcannons are horrifically over costed. Stick with the EML and Scatter laser.
I also misread your previous list and thought you had 2 Swordlords in there.
Take your non-starcannon list and either:
A) remove Dragon exarch, downgrade EML on WS to SL, Pickup another swordlord
or
B) Upgrade the Farseer to Doom, Guide, Stones, Both Runes, Upgrade Guardians to Brightlance
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![[Post New]](/s/i/i.gif) 2011/02/25 05:56:30
Subject: Re:Eldar 1000 pts
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Ork Boy Hangin' off a Trukk
Los Angeles
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So either:
HQ
Farseer w/ Doom, Runes of Warding, Witchblade - 95
Elites
5x Fire Dragon // Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Scatter Lasers - 195
Troops
10x Dire Avenger; Exarch w/ 2 Shuriken Catapults, Bladestorm // Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Scatter Lasers - 267
10x Storm Guardians, 2x Flamer; Warlock w/ Destructor, Witchblade // Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Scatter Lasers - 242
Heavy Support
Wraithlord w/ 2 Flamers, Wraithsword - 100
Wraithlord w/ 2 Flamers, Wraithsword - 100
==============================
999 Total
OR
HQ
Farseer w/ Doom, Guide, Runes of Warding, Runes of Witnessing, Witchblade - 145
Elites
5x Fire Dragon; Exarch w/ Crack Shot, Fusiongun // Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Scatter Lasers - 212
Troops
10x Dire Avenger; Exarch w/ 2 Shuriken Catapults, Bladestorm // Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Scatter Lasers - 267
10x Storm Guardians, 2x Flamer; Warlock (Spiritseer) w/ Destructor, Witchblade // Wave Serpent - Twin-Linked Shuriken Catapults,Twin-Linked Bright Lance - 268
Heavy Support
Wraithlord w/ 2 Flamers, Wraithsword - 100
==============================
992 Total
Is that what you meant?
Tough decision here...both lists seem very good. I'll have to just test some games out.
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![[Post New]](/s/i/i.gif) 2011/02/25 07:51:53
Subject: Eldar 1000 pts
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Fresh-Faced New User
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I Dunno, I wouldnt play that list. Not against you know who. LOL, J/k. Cya tomorrow. GO TO SLEEP.
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![[Post New]](/s/i/i.gif) 2011/02/25 15:42:44
Subject: Re:Eldar 1000 pts
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Longtime Dakkanaut
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I think the double swordlord list will probably get you a little extra mileage but it will depend on what kinda armies are typical in your area.
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