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Chaos Daemons: Seekers of Slaanesh or Screamers of Tzeentch in Fast Attack?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




Manhattan

I'm running a mono-Tzeentch army with 2 heralds and a fateweaver with all pink horrors for troops and all flamers for elites and 3 soul grinders. I can live with having one Slaneesh unit, and Slaneech is the closest chaos god to Tzeentch anyway and frequently ally against Nurgle & Khorne. I'll paint it up as Tzeentchish if I do run it.

I'm lacking SEVERE assault/close combat units apart from the Fateweaver and Soul Grinders. Are seekers simply the better choice if I'm looking for some counter-charge units if my Pink Horrors get assaulted?

If Screamers are good at both Anti-Tank & Assault then I'll go for them since seekers can't hurt armor. I appreciate any help!


Automatically Appended Next Post:
Any opinions on either seekers or screamers?

This message was edited 1 time. Last update was at 2011/02/25 05:49:01


 
   
Made in us
Dakka Veteran




Manhattan

Help please: any opinions on seekers?
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Seekers can hurt weak armor such as Rhinos and any other rear10 armor. You automatically go against rear armor, so they can pop those. And they're great in CC-at 5 attacks each on the charge w/ assault and defense grenades, they're good. Screamers only work against tanks-they're less than useless against anything else. Go with the seekers

This message was edited 1 time. Last update was at 2011/02/26 04:55:55


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Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Both have their merits. But I think "Floating Meltabomb" Screamers can fill that anti-tank gap you seem to be lacking. Soul grinders can fill this too, but they should be supporting the horrors.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Dakka Veteran




Manhattan

Well here is the thing, I'm running 2 Heralds of Tzeentch (with bolt) and 6x 5 Pink Horrors (all with Bolts) and Fateweaver has a bolt.

So I have 9 bolts + 3 soul grinders (Phlgem, I think tongue isn't that reliable at BS 3)

I have a TOTAL lack of CC units apart from the Soul Grinders because welll... I'm Tzeentch.

Is there enough Anti-Tank for me to just get the Seekers?


Automatically Appended Next Post:
HQ: 553 pts
___________
Fateweaver
333 points

Herald of Tzeentch on Disk
110 points (We are Legion, Master of Sorcery, Bolt)

Herald of Tzeentch on Disk
110 points (We are Legion, Master of Sorcery, Bolt)


Heavy Support: 480 pts
_____________
Soul Grinder w. Phlegm
160 points
Soul Grinder w. Phlegm
160 points
Soul Grinder w. Phlegm
160 points


Elites: 210 pts
________________
3x Flamers of Tzeentch 105 pts
3x Flamers of Tzeentch 105 pts

Fast Attack: 170 pts pts
________________
5x Seekers of Slaanesh
5x Seekers of Slaanesh


Troops: 580 pts
_________________
5x Pink Horrors w. Changeling & Bolt 100pts
5x Pink Horrors w. Changeling & Bolt 100pts
5x Pink Horrors w. Bolt 95pts
5x Pink Horrors w. Bolt 95pts
5x Pink Horrors w. Bolt 95pts
5x Pink Horrors w. Bolt 95pts

Total: 1993 (7 points free)

My list, what do you guys think? Does the Seekers fit in there and play a good role?

What is the best way to use them? Let them hang around the Fateweaver so they have better survivability?

This message was edited 1 time. Last update was at 2011/02/26 07:00:10


 
   
Made in nz
Chaos Space Marine dedicated to Slaanesh





You have the changeling twice. lol wut?

Daemons 4000 points
Emperors Children 1750 points
500 points

Chaos Daemons W/L/D 35/2/2 
   
Made in us
Been Around the Block






With your list if you’re not trying to stay mono Tzeench and get a counter charge unit I would drop the flamers and try to fit in Fiends. Fiends are one of the best options in the codex and help fill a gap your list has. You have plenty of bolt shots already but fiends offer duality. They are two wounds each so are more survivable than the seekers, Also they have the ability to deal with Mech and with troops as a counter assault unit. They are str 5 with rending and 6 attacks on the charge they have the chance to take out Raiders while the seekers are str 3 and have to rend for a hope to pen a rhino. Now let’s add in the fact you are going to need a 6 to hit if the vehicle moved fast and you now need to roll two 6’s in a row for once again “a chance” to pen. So basically the seekers odds against a rhino are roughly the Fiends odds against a Land Raider. The fiends with higher str will perform more solid against troops than the seekers as well.

If you want to keep the flamers I would suggest taking khorn hounds over the seekers as an option. Once again because the hounds offer you the ability to attach Mech if need be. They don’t have fleet but are str 5 on the charge so have a good shot against rear armor 10 and aren’t horrible as a counter attack unit either.

Given the majority of your list is a stand back and shoot and your running Fateweaver I wonder why you don’t run a unit of bloodcrushers as a rock unit. You sit them in front of your force in front of Fateweaver and they absorb fire and act as a counter charge unit. Something your opponent wants to deal with before he wants to get close to your more soft units. Also another thought and would depend on your play style and type of list your going for.

If you just want to add seekers as a counter charge unit they will fill that gap in your army, they just aren’t overly flexible compared to other units.

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Made in us
Devestating Grey Knight Dreadknight






Fiends are certainly an incredible choice for assault troops. If you don't want to lose the flamers though seekers are also great.

I saw you spoke of having a counter charge unit to back up your horrors though. I wouldn't recommend either fiends or seekers as a counter charge unit. Both units really need to be used aggressively. They should both take advantage of their speed and seek to move ahead and get stuck into combat as soon as possible.

I'd also recommend giving demon princes a try. In a fateweaver list they can benefit from his reroll bubble.

Edit: If you were to use 10 seekers I'd recommend one unit of 10 as opposed to 2 units of 5. They need to get in as many rending hits as possible before the enemy hits backin order to stay alive.

This message was edited 1 time. Last update was at 2011/02/27 14:40:00


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