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Made in us
Steady Dwarf Warrior





Daytona Beach, FL

Hello everyone.
I recently quit playing Warhammer 40k and decided to move over to Fantasy, so, I'm very new to all of this.
The first army I have decided to play as is the Dwarfs, and below is my first army list. Input is very much appreciated!


HEROES

Battle Standard Bearer
- Master Rune of Stromni Redbeard
- Rune of Guarding

Runesmith (GENERAL)
- Shield
- Master Rune of Balance
- Rune of Spellbreaking


CORE

Dwarf Warriors x 29 (Runesmith attached)
- x29 Shields
- FC

Longbeards (Rangers) x 25
- x25 Great Weapons
- FC

Thunderers x 16
- x16 Shields
- Musician

SPECIAL

Cannon
- Rune of Forging
- Rune of Burning

Cannon
- Rune of Forging
- Rune of Reloading



Rare

Gyrocopter

Organ Gun

This message was edited 12 times. Last update was at 2011/02/27 02:07:39




WHFB Dwarfs
 
   
Made in au
Sneaky Lictor






That is one hell of a shooty list. I think your Longbeard unit is too small - you'll have a hard time accomplishing anything with only 10 of them. Also, I would upgrade your largest warrior unit to be rangers.

The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

Well, I only have so many models to work with and I was thinking that 10 Longbeards would be better than 10 more warriors. But, I am not so sure. Would it be better if I made a group of 29 warriors (w/ Runesmith attached), and a group of 15 Longbeards (w/ Thane attached)?

Would I be able to make the group of Longbeards Rangers with the Thane attached? Would the Thane be a Ranger as well or can it only be the Longbeards?

This message was edited 1 time. Last update was at 2011/02/25 12:13:55




WHFB Dwarfs
 
   
Made in gb
Prospector with Steamdrill




i htink a unit of 25 warriors and 19 warriors would do the trick (with chars in each), also just looking at you list your over on chars, as they are all heros you only get upto 25% (which is 375pts - i think)

as for longbeard rangers on rangers are if you buy the upgrades for them, but your thane can buy a rune of brotherhood so he can join them

also you cant have the same runes on same things (your cannons 2 have reloading - 1 needs something like burning to be legal) i would also think about 2 cannons instead of 3 using forging on 1 and forging + burning on the other (with engineers, if you have models) makes them much more reliable

i think longbeard are good but not when you could ony get 15, warriors can do the job - also i think great weapons on all of them (our low I and low S means that usually we are hitting last anyways so why not get some hitting power out of it?)

hope that helps
   
Made in us
Master of the Hunt





DivineDeath wrote:i htink a unit of 25 warriors and 19 warriors would do the trick (with chars in each), also just looking at you list your over on chars, as they are all heros you only get upto 25% (which is 375pts - i think)

as for longbeard rangers on rangers are if you buy the upgrades for them, but your thane can buy a rune of brotherhood so he can join them

also you cant have the same runes on same things (your cannons 2 have reloading - 1 needs something like burning to be legal) i would also think about 2 cannons instead of 3 using forging on 1 and forging + burning on the other (with engineers, if you have models) makes them much more reliable

i think longbeard are good but not when you could ony get 15, warriors can do the job - also i think great weapons on all of them (our low I and low S means that usually we are hitting last anyways so why not get some hitting power out of it?)

hope that helps


I would second most of that. GW are good. Too many points in heroes. Rune of brotherhood. Rule of pride (can't have two of the same item). 3 cannons are too many. And just to add one more thing from your list that you might want to change is the Thane's great weapon with the rune of cleaving on it. Unless you use the master rune of kragg the grim your gw will lose its gw rules, so no +2 str. and always strikes last.

You should also get rid of the individual costs from your list, i.e. dwarf cannon w/ forging = 125, don't list how many points the rune of forging costs.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I think everyone has noted the runic rules that you might not have noticed the first time around.

I don't think the MR of Stromni is going to be worth it for you here. I'd drop it in favor of protective gear. I'd also think about dropping the thane and leaving the runesmith as your general. I do like the efficiency of a cheap thane, but think you'd be better off with more dwarfs, especially if you can get some (not necessarily all) with great weapons.

You can also add me to the "3 cannons are overkill" crowd. Better to take one of something else for some variety.

I don't know how many of those recommendations your model collection will support, though.

If you do want to make a block into rangers, you have to pay the associated cost, and they *must* have great weapons. The thane can become a ranger too if he buys a rune of brotherhood.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

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Made in au
Sneaky Lictor






I dunno, I'm kind of curious about this three cannons business. With engineers, I wonder if the cannons could completely neutralise one threat in the opponent's army every turn. It's at least worth a thought.

The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese 
   
Made in gb
Prospector with Steamdrill




i think 3 cannons is pretty much certainly a dead shaggoth/giant etc in T1 but after that they seem redundant killing a few models per turn

i personally own well 6 cannons (i dont know why or how..just dont ask) and i wont play anymore than 2 because they are a waste of points due to on average 2 cannons causing 7 wounds and most big stuff has 5/6 if im correct (apart from the 8 wound dragon from the beastlore trasformation...) but after that you gonna be shooting chars hoping they fail the Lo,S! or killing a few rank and file troops

this is why grudge throwers (which are i think the jack of all trades warmachine and the best overall) and the organ gun (awesome vs fast cav/scouts etc) were invented to give us an edge - you NEED a GT or OG to make up for the 2 cannons just not doing much after killing something big (if there is something big there is...) 2 cannons + 1 GT runed up seems like a good idea

then again thats just my thoughts RZ and boogey will most likely help a bit more
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

If you're going to be playing ogres then you can never have two many cannons. In general though, stick to two cannons, and get some of the other great war machines that DivineDeath mentioned.

There's a few rune issues with your list, no cannon can have the same rune so drop one RoR of swap it fro another rune, and you can't buy runes for a GW unless you first murchase the master rune of kragg the grim. And try not to mention individual points costs too.

Anyway, the list. I'd expand the longbeard unit, it isn't going to do much damage with only 10 models, i'd get 15 at least. I'd also swap the quarrellers for thunderers. Quarrelers are good, but thunderers are just better. Yes they are more expensive but they have +1 to hit and armour piercing, and i find the extra 6" range tends not to be that useful. GW are a good idea too, they'll be especially helpful against ogres.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in gb
Prospector with Steamdrill




also a nice tip is to take brace of pistols for your vetran (if you buy one) just for stand and shoot purposes

also i dont think longbeards are THAT great, due to the BSB being there and access to GW's cheaply so...

and quarrelers vs thunders is a bit swings and roundabouts really, quarrelers are good due to being able to do combat and be scouts (GW's + rangers) and thunderers are good at closer ranged shooting (4+ to hit normally isnt bad compared to quarreler 5+)
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

DivineDeath wrote:quarrelers vs thunders is a bit swings and roundabouts really, quarrelers are good due to being able to do combat and be scouts (GW's + rangers) and thunderers are good at closer ranged shooting (4+ to hit normally isnt bad compared to quarreler 5+)

Quarrelers really only do combat if they have GWs, and by then you're getting to be just as expensive as thunderers, and that removes a big advantage quarrelers have over thunderers.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Paingiver





3 Cannons is overkill, reloading kind of sucks. Go with 1 with forging and burning or 2 one with forging and burning the other just with forging.

That's a crap load of runes on that bsb I think we are only limited to 75 pts in runes. 3 Characters at 1,500 is about 1 more then I like to bring, I typically will sport a bsb and runesmith with defensive runes. I think your core units are too small.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Master of the Hunt





Actually the BSB doesn't have a points limit on his standard, but he can still only have 3 runes on it and only one master rune and of course the rule of pride.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

I would like to thank all of you for all of your input, it has been very useful.

I purchased 12 more Dwarf Warriors and a Gyrocopter earlier. Also, I have three cannons listed but one in coming in my Dwarf Battalion box and I could assemble it as an Organ Gun, would that be good? 2 Cannons and an Organ Gun?

So, I now have... 56 Dwarf Warriors, 2 Cannons, 1 Organ Gun (or another cannon), 16 Quarrelers/Thunderers, 1 Thane (well, I have about 3 or 4 more that could be used as a Lord, Daemon/Dragon Slayer or whatever), 1 Runesmith, 1 Battle Standard Bearer, and a Gyrocopter to work with.

I will work on a list right now.
Also, the reason that I have individual points listed is because I copy and pasted that list straight off of the Notepad file I made.



WHFB Dwarfs
 
   
Made in us
Master of the Hunt





I would definitely go with the organ gun.

You should still go back to your original post and delete those individual costs. It could get Dakka into trouble.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

Ooooooooooooooooooooooooooooooooooooh...

Ok. Damn. Had no idea, lol



WHFB Dwarfs
 
   
Made in us
Master of the Hunt





I am not sure about the points, but you could go with something like this.

cannon w/ forging, burning, and engineer

organ gun

thane - BSB (I'd go survivable build, maybe gromril and resistance)
runesmith - shield and balance (you can add or change builds depending on your points)

15 thunderers w/ shields (you can model your 16th as an engineer)
20 warriors w/ gw
20 longbeards w/ shields
15 rangers

if you get the gyrocopter built quickly enough, I'd throw that in too.

The nice thing about dwarfs (or boring thing about them) is that with a different paint scheme and weapon choices, you can really make your warriors look like any of the other unit choices.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

^^

This message was edited 1 time. Last update was at 2011/02/26 00:34:00




WHFB Dwarfs
 
   
Made in us
Master of the Hunt





Just a couple of mistakes.

Your runesmith has too many points for runic items.

You also have to buy the upgrade for the whole unit, so you would need 16 shields for 16 thunderers.

I think you can spend upto 25% for rare. You are not restricted to a number of rares based on the size of your army.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

Ah. 80 is too many points? What's the cap, 75?

Well, if I have to remove the Rune of Stone I attached to my Runesmith I'll be able to afford the shields no problem.

Really? I was looking in the codex and it said for under 2,000 points you could have 0-1 rare. Check page 49 of the 7th Edition Dwarfs Codex. I saw on one of the other pages the whole percentage thing... so I'm not sure which one is right, lol



WHFB Dwarfs
 
   
Made in us
Master of the Hunt





Yea, for 8th edition the rules have changed for making an army.

Lords < 25%
Hero < 25%
Core > 25%
Special < 50%
Rare < 25%

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

I changed the name of this thread to 1750 Dwarfs List and edited the initial post with my latest list, which fixed the errors you listed.




Automatically Appended Next Post:
So I can put an Organ gun in instead of a Cannon? Meh... if I did that I wouldn't be at 1,750 any more!

and wow, I had no idea about that... I could have a Lord in my army and everything, haha.

Basically I think I'm going to stick with the setup I have now unless I get completely owned by him or if he gets more points

All of you have been a huge help, boogeyman especially!!


Automatically Appended Next Post:
Well... It's only 30 more points... I'm sure he can get a 1800 list... I think I will add the Organ Gun!


Automatically Appended Next Post:
Alright. The list is now complete! (HOPEFULLY) lol

This message was edited 4 times. Last update was at 2011/02/26 00:48:56




WHFB Dwarfs
 
   
Made in gb
Prospector with Steamdrill




list looks pretty solid now - only 1 issue i have with it is throwing axes, drop them for forging on the other cannon, then swap engi pistol for burning on the cannon

hate for the axes as in horde, its 20 axes hitting on 6's usually (stand and shoot) i assue your not going to horde up with 25 so that would only be 10 axes ! meaning not really many kills if any (due to poor range and stunty legs throwing axes arent really the best for us....unless we are playing watchtower...thats another story tho)
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

Quick question... What do you mean by 'Hording up'?

Also, I took your advice and fixed my list again. I'd like to thank you and everyone in this thread for helping me create an awesome list!

This message was edited 1 time. Last update was at 2011/02/26 14:17:44




WHFB Dwarfs
 
   
Made in gb
Prospector with Steamdrill




hording up basically means going 10+ models wide (also means you can get supporting attacks from 2 ranks not 1) which is awesome for great weapon dwarfs, as your gonna lose some due to bad I so GW's and mass attacks been working for me since i started dwarfs

*EDIT*

just looked over your list, DONT i really means this DONT have 2x burning EVER is a complete waste...an example would be a lone char you wanna snipe easy points... sadly he has a 2+ ward vs your cannon balls as they are on fire so thats pretty problematic

cannon + engi + forging
cannon + engi + forging + burning

best setup and still obides by the rune rules, if your afraid of regen etc give someone a flaming weapon for 5pts? apart from that seems fine hope that helps

This message was edited 1 time. Last update was at 2011/02/26 16:20:30


 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

So, if I do 3 ranks 10 wide ranks 2 and 3 will both get supporting attacks instead of just rank 2? If so, that's awesome

The reason I did the Rune of Burning on the other cannon was so that I could get close to 1,800. Wasn't really thinking it over that well. I'm at 1,798 right now... So I don't have much room to work with, haha.

How about I throw a Rune of Stone on to my BSB so that he's even harder to kill?



WHFB Dwarfs
 
   
Made in us
Master of the Hunt





You can't. If your BSB is carrying a runic standard then he can't have any other runic items.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

So... The Rune of Guarding he already has he can't have either? Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

Haha, this list is taking forever to get right XD


Automatically Appended Next Post:
Actually... That's kind of good... Because now I can drop more points on my cannons


Automatically Appended Next Post:
There... My list is now complete :E


Automatically Appended Next Post:
omfg... Can my BSB's runic standard have more than 1 rune...?

This message was edited 3 times. Last update was at 2011/02/27 02:01:02




WHFB Dwarfs
 
   
Made in us
Master of the Hunt





No you can still keep the rune of guarding on the BSB. His standard can have up to 3 runes on it. It follows the same rules as all your runic item. Rule of 3, pride, jealous, and form.

dwarfs, wood elves, dark elves, bretonnians, WOC,
space wolves, orks, eldar 
   
Made in us
Steady Dwarf Warrior





Daytona Beach, FL

Haha, yeah... I realized that right after I erased it from my list... Time to make changes... again lol


Automatically Appended Next Post:
There... I put the Rune of Guarding back and spent my last 5 points on a Musician for my Thunderers. I'm spent.

This message was edited 1 time. Last update was at 2011/02/27 02:08:07




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